4Dimensions Forum
General Category => Suggestions & Ideas => Topic started by: erwin on May 14, 2008, 02:02:27 am
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I just got an idea about xp distribution, but not sure how feasible it is code-wise.
There could be two counter values that determine the xp of a mob, how many of that mob you killed in that zone for your last x number of kills, and how many mobs you killed from that zone, for your last x number of kills.
So then people can't run from mob to mob in the same zone to xp on, because eventually these will give negligible amounts of xp, and they are 'forced' to level in another zone.
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Hehe, Mord is coding that currently I do believe. A more in depth killlist that changes exp given depending on the amount of exp you've already gained from the same mobs, the same zones, etc.
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Hmm.. I always thought it should be based off your level compaired to the level of the mob you're killing. Of course with 4D you'd also have to figure in tiers and what not. thus as you level you have to head to higher level zones to kill other things. but then again, this may work as well.