4Dimensions Forum

General Category => Suggestions & Ideas => Topic started by: erwin on June 10, 2008, 11:29:06 pm

Title: Spells
Post by: erwin on June 10, 2008, 11:29:06 pm
Heya Mord (or coders),

just like to clarify, currently offensive spells do zero damage (ie, miss), if the person casting is not either wielding a staff, or wearing a manifested orb. Is this going to be the norm now? I don't really mind, thieves and warriors aren't even supposed to have spells, and GM gives you the manifest skill, *BUT*, gypsies get call lightning at T2, but only woodsing at T4.

I asked Nat to help me test if her gypsy did damage when not wielding any staves / orbs, and her call lightning did zero damage.

Also, I guess if any spellcasting classes die, it would be extremely difficult to get back their corpse, since they'd have no orbs/staves to cast offensive spells, should their corpse lie with aggro mobs / guardian mobs etc. My priest kept on missing repeatedly with 98 percent spells when he removed his orb/staff.
Title: Re: Spells
Post by: Prometheus on June 11, 2008, 12:38:36 am
I have emailed the other coders on this issue.

Prometheus.
Title: Re: Spells
Post by: erwin on June 11, 2008, 02:46:46 am
Thanks Prom :)
Title: Re: Spells
Post by: Virisin on June 11, 2008, 03:56:05 am
Probly got changed when Mord made damroll not affect multi.. Should be changed so charisma+wis+int affects base damage, and is multiplied by the staff shouldn't it?