4Dimensions Forum
General Category => Suggestions & Ideas => Topic started by: Leonardo on August 12, 2008, 09:44:34 am
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Use this thread to report Golem bugs and issues you might find unpleasant. I'll post a reply to your post when the bug is fixed so that you know.
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I answer your post here so not to spam the Molly's Golem HELPFILE.
I agree with Grish on giving everybody the possibility to track down player with a T4 Spy Golem. I don't see why only PKers should benefit from this ability. I believe limiting the Spy on just player room is just and privacy respectful enough. I can make it that if a player is SITten you can't locate him. So who doesn't want to be located while idleing in his house have just to SIT. Do you think it's fair enough? I do.
I added the Golem discussion thread, thanks for pointing it out. Hope even the other players will contribute over the forum discussing the Golem's.
I believe you and armand did EMET the Golem and a second later quit, so the item didn't have time to LOAD in your inventory before you left the game. If you can log me what where you doing when this event happened I'll reward you.
The mud is not supposed to crash often anymore, in the last weeks I saw uptimes of 6-7 days.
If I make the Golem save over crash, I can't make it purge over QUIT and will generate a lot of bugs when you'll be supposed to lose your Golem you won't. But I'll think out a compromise about this. I can't predict crashes and make the golem save 5mins before crash that's insane :-)
We're already working on adding a function that will let you rename your golem anytime, it's already scripted but we need a code update for that so we're blocked till one of our 10 coders decides to dedicate us some time and update the code.
I think as far as privacy goes from my point of view it would be fine, however I would like to see the only PK restriction not be there. There could be times when a player is lost, and another player tries to help by using the spy to help them, or maybe other situations where a player may just need to spy/be spied on.
And btw, I think there needs to be an official golem discussion thread, to discuss bugs, ideas and suggestions.
2 items from me:
1.)Golems seem to have issues with vanishing even from inventory. Both armand and myself experienced this, we both claim to have had golems in our inventory and quit out only to log in and have it be gone. Mine personally was T2 if that had anything to do with it.
2.)IMO I would like to see some sort of way to protect golems and restore previous versions of it when lost under these circumstances. At this point with no way to ensure golem security these are a waste of TPs. My thoughts would be to have a monthly fee similar to a locker (paid with tps) for golem care and upkeep. With these fees you are able to maintain your golem, and in essence give it a perze type effect. I personally find it to be a waste of time to even attempt to level a golem up, and then lose it to a crash, specially since the last few days the mud has been crashing pretty consistently.
3.)On a crash have the golem file restore to 5 minutes prior to the crash if possible.
4.)Downtune golem power. Currently they are VERY overpowered, my t2 golem put me to shame on a 2 mil mob I was lucky to get 500k of it. These should be utility to the player, not stronger than the player.
5.)Customizable names? If changes do go in to help protect golems longevity, how about we do something that lets players restring their pets within reason for RP and fun?
6.)O'Doyle Rules.
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I can't predict crashes and make the golem save 5mins before crash that's insane :-)
What I meant was similiar to how player files are saved, if each player had a golem with a unique number that the mud could keep updating it would be easier to restore it with an automated system.
I am trying to get another one to keep testing, but am experiencing some unrealted issues that isnt allowing me.
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Just had a thought, why not make the save file update to the last time the golem was Emet'd? Then have ferdinand have a script which can remake the golem and charge perhaps normal golem price + interest for losing it, or like I said a monthly fee to keep your golem.
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What about you EMET your Golem, I save that it's tier2. Then drop it again and quit or go linkless. You come back, buy a new Golem and when you drop, it returns tier2 even if you lost it. This way everybody will have tier4 Golems wandering around and nobody will lose them anymore. It's not meant to be like that. It's meant to be hard to get a Golem to tier4 since they are very strong especially the bodyguard type, and once you got it tier4 it'll help you a lot in the game but you have also to face some risks and lose it.
Though I think that for testing losing your leveled Golem's because of bugs might result over-annoying. I will make them SAVE next week till we're in the testing grace period, but the feature will return to what it is now once the golems will officially be in the game. Unless you convince Molly to make them perzable as you wish... so once you leveled it to tier4 the game is over.
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I agree that the golems should be able to be lost, but I am sure as well as everyone else from time to time has things outside of their control such as BAM your net goes down unexpectedly with no way to reconnect, so you lose your golem unfairly. I just would love for them to be crash proof somehow, any other style of loss outside of some unexpected bug it should be lost.
I concur with the fact they are very powerfull and leveling them should be a burden, but if its going to be a huge burden and they are going to be lost all the time it really loses the cool factor.
Also, the way you state it is that you just drop it and neglectfully quit and come back and buy it like its not a big deal. Im sorry, but your ACTIVE playerbase has little or no TPs to spend, so just pulling these TPs out of our butt isnt exactly easy at this point. If these end up costing 20 or more tps a pop, people will be careful with them.
OR, what about this.... assuming each golem is allowed to be unique, if it lost to any means other than death or mistreatment you will be allowed so many replacements before Ferdinand can no longer reconstruct the golem. I would still love to see a way to make them crash proof, but having proverbial charges on them would be great. Lets say you could have up to 5 replacements, each one slightly more expensive than the previous. 10, 10, 20, 30, 40, 50. This would cost you 160 tps to purchase and replace your golem 5 times under this cost scheme.
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Also, the way you state it is that you just drop it and neglectfully quit and come back and buy it like its not a big deal. Im sorry, but your ACTIVE playerbase has little or no TPs to spend, so just pulling these TPs out of our butt isnt exactly easy at this point. If these end up costing 20 or more tps a pop, people will be careful with them.
I'm a fairly active player and I have well over 100 TP's to spend, which I think is nothing compared to what others have. I first discovered the excitement of TP's by exploring the Agean Islands in prehistoric. I was having a lot of fun with it and wanted to excel in TP gathering because I'm not that great in other areas and recognized that a lot of players don't go after TP's so I might get an edge that way. Unfortunately I got sidetracked with other things.
I agree that levelling golems is special and there are risks involved, and I also agree that it sucks to lose one though no fault of your own, but I don't think your TP argument holds water. If you can't afford it and having a golem is important to you, then go trade.
I too would like to see some sort of system where you could reactivate a dead golem. I'm not sure what it would look like, but if I took a golem all the way to Tier 4 and lost it, I would be swearing.
ps I normally agree with you Grish on every post and argument you've ever made on this topic and other topics. I was almost asleep and worried that you might take my comment the wrong way. I love how you speak up for things and say it how it is.
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The other night, I was having a nice conversation with Rynock when suddenly his golem attacked either me or my golem. A fight persued. It was a blur but I think I was involved in the fight, not just my golem. He did later applogize...such a gentleman. Table Round should be proud! :D
I'm eager to test this out --> if my golem can attack others. If it can, I think it's cool. It would be like PK without any risks. You could track down a player and try to kill them and possibly actually kill them. Our fight didn't get that far so I don't know what the outcome would have been.
Beware anyone tomorrow who has an active golem. I'm going to get you...or die trying ;D
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Hehe, thanks for the compliment Iwku, and it takes more than you disagreeing with my assumption about tps to get my feathers ruffled. You werent exactly what I meant as active since I might see you once a week if im lucky. I was refering to players such as myself, Rynock, Knecht, Armand and the host of other people with less than 4 remorts under their belt. You do make your point though that TPs are obtainable with some work, so that point is well taken.
After reading your post and thinking about it for awhile I have a suggestion and a comment.
100 TPs sounds like a lot, but that wouldnt be enough to restore your golem 5 times. Hell, until I figure out a better spot it would prolly take me 2 weeks or better to get 100. But as a rookie in the field, that could be me just sucking as someone else could make 100 in 10 minutes, who knows ill figure it out eventually =).
If a system is put in place that gives some protection against crashes, or other non player flault, perhaps to take away some of the perk of being able to restore there is some negatives applied with it such as taking 50% TNL of the golems XP, or have the loss increase as the restores increase, for example on your 5th restore it could lose 100% TNL, or any T4 golem lose this much. This would prevent any t4 golem restores, but not make it impossible to get back.
You could also have the golems string start to indicate that its in poor shape from being reconstructed.
Hell, there are a lot of negatives you could put in place which would make the good still good, but not quiet as appealing. Ill list a few that just came to mind, keep in mind these could be serious and done at different intervals of golem replacements:
Loss of innate sanc.
Loss of some other abilities.
Double cost of TPs
3rd+ recover comes with a 10% chance for total failure (some or all TPs still consumed)
Loss of Golem XP
Loss of a Level, or -100% XP TNL
There are always options available to help negate the pure bonus of being able to restore your golem, and like removing the innate sanc, things like that will help the golems die faster to and then be unrestorable.
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What about you EMET your Golem, I save that it's tier2. Then drop it again and quit or go linkless. You come back, buy a new Golem and when you drop, it returns tier2 even if you lost it. This way everybody will have tier4 Golems wandering around and nobody will lose them anymore. It's not meant to be like that. It's meant to be hard to get a Golem to tier4 since they are very strong especially the bodyguard type, and once you got it tier4 it'll help you a lot in the game but you have also to face some risks and lose it.
Though I think that for testing losing your leveled Golem's because of bugs might result over-annoying. I will make them SAVE next week till we're in the testing grace period, but the feature will return to what it is now once the golems will officially be in the game. Unless you convince Molly to make them perzable as you wish... so once you leveled it to tier4 the game is over.
Well, put it this way, the only way a player can lose a golem is through crashes.
So a lucky player would only spend some TP, and get a T4 golem eventually too.
However, why not have golems DEDUCT TPs for a period of time the player has them? Say, if I want to keep a T4 golem, it'll eat up TPs at maybe a rate of 30-40 TP per hour golem is ACTIVE. Each drop / emet will start at 1 minute, so people who try to 'cheat' by dropping / picking up when mob is dead will add up the time faster than they would have had if they didn't. Corresponding rates of 'eating' could be done at lower tiers.
Lastly..I don't think T4 golems would be used ALL the time by players. They may turn out to be unbalanced or not perhaps, but they probably might not pay off in the XP / damage ratio.
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True, but in the EQ/Gold farming game they would be insane. You add those with a couple fire elementals and you got yourself a pretty lethal trio.
I dunno about 30-40 tps per hour, thats getting kind of steep for a tight wad like me. Hell, if you said 30-40 just to purchase it, I would call you crazy.
But, another note you can lose them if you die (i think). I died today and my golem instantly quit following and then it said he uses the last of his energy and heals me. So either my golem died, or it was a result of my death. Given the circumstances, both are pretty likely. However, if it was a result of the golems death I have to wonder if the feature is working as intended, or if my life should have been saved.
The circumstances were:
a HUGE encircle from a warrior in RIP to the tune of 2500 damage just to me, which was a fatal blow.
Erwin said the damage could have been shared.
Now, if that damage was shared and applied to us both and killed us both (which would have been 9k damage)
My golem could/should have healed me on HIS death blow, thus saving my own life granting me a chance to flee.
However, the death blows were applied at the same time, resulting in his heal being wasted.
If this is working as intended, I would like to see the shared damage be applied to pets first, which actually could make golems save lives.
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I wish these golems had stock options. I'd invest. I'm spending a fortune on them.
But, another note you can lose them if you die (i think). I died today and my golem instantly quit following and then it said he uses the last of his energy and heals me. So either my golem died, or it was a result of my death. Given the circumstances, both are pretty likely. However, if it was a result of the golems death I have to wonder if the feature is working as intended, or if my life should have been saved.
I died two weird deaths tonight with the same mob (warrior in RIP). From 'con'ing the mob it should have been an easy kill but bang suddenly near the end of the fight with 2625 hp (my max is around 3500), you're dead! in one shot. The first time my golem died. It did try to save me by giving healing points. The second time I died....and my golem lived!! It followed me to the morgue. It was so unexpected. I was thrilled. I actually hugged my golem. So it seem you can't lose them if you die.
You werent exactly what I meant as active since I might see you once a week if im lucky. I was refering to players such as myself, Rynock, Knecht, Armand and the host of other people with less than 4 remorts under their belt. You do make your point though that TPs are obtainable with some work, so that point is well taken.
If you see me once a week, doesn't mean I play once a week. We play at different times Grish. I'm not that much further ahead than you guys (a few tiers), but I got my TP's ages ago when I was lower level and looking for something different to do. Maybe you and Rynock and Knecht and Armand are into quick levelling and haven't even given the trade point system a good try. Just don't make assumptions that I am not active because I am not in your immediate time zone world.
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But, another note you can lose them if you die (i think). I died today and my golem instantly quit following and then it said he uses the last of his energy and heals me. So either my golem died, or it was a result of my death. Given the circumstances, both are pretty likely. However, if it was a result of the golems death I have to wonder if the feature is working as intended, or if my life should have been saved.
The circumstances were:
a HUGE encircle from a warrior in RIP to the tune of 2500 damage just to me, which was a fatal blow.
The reason you lost the Golem is because it died, not because you died yourself.
They are set to heal their master upon death, bur if you die at the same instant, the heal would come to late. This is such a rare event that it hardly would be worth the trouble trying to make the script adjust to it.
You ARE supposed to lose your Golems eventually, and I definitely wouldn't like to see any infinite Golems. As it is, you can lose your Golems due to 4 reasons:
1. You forgot to emet it before you quit (happens more often than you'd think)
2. It died (so be sure to keep it healthy)
3. You lost your link and didn't regain it before the graze time of the Golem remaining in the game expired
4. The Mud crashed
Crashes suck, but under normal circumstances the mud crashes very seldom. If your server has a tendency to drop you, make it a habit to emet the Golem as soon as you aren't using it actively, and above all, never go afk with it on the floor.
And count on that other players will go after your Golem sooner or later. (By the way, we'll have to check the PK aspect is safe. We don't want non PKs to be dragged into a fight because their Golem attacked, or was attacked by, another player).
Finally, about TPs: these are very easy to get, if you just take the trouble to check out the options offered in the Traders' Office south of Recall. Farming and Gardening are actually the slowest and most boring ways to collect them. You don't even need a high level char to go to the Aegean islands. provided you use a ship, or stay in shallow water. And who know, you might even find something interesting, if you leave Recall and Olde Yorke some times. :p
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(http://i3.photobucket.com/albums/y73/ShiRuiXi/012105.jpg)
LOL, YOU WILL GIVE ME TP!
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Lost another one. Not sure why?
My golem was activated and I was on my way back to RIP. My golem was there inside the old shack and it was there when I gave the ticket to the captain. I didn't look if it was there on the boat trip but when I reached the other side of the ocean the golem was not there.
It was no longer in my group. I did not get a message it died, and I did not get back in my inventory any of the equipment it had. It was in perfect or almost perfect health. I retraced my steps ... but no golem waiting at the dock.
Maybe I was suppose to deactivate it to go on the boat, but it went through portals with me, so why not a boat. And it still should have been at the dock. I can't figure out why this happened?
Actually just noticed, all of the equipment I had given it was on the ground on the Shore of the Mainland where I got off the boat.
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When I set my golem's involvement to 60%, sometimes it will stick and other times it will go back to 50% in the middle of the fight. Why is that?
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I don't know for which condition you lost your Golem, could be many possibilities. But this event gives me the idea of adding a death message on the Golems, when your Golem dies you'll receive the message: 'Your golem is dead'. This way you'll at least be sure it died and didn't disappear majestically for some weird bug.
The golem's have a flag that let's them walk over water without the need of a boat, ask Molly to check if the flag is still there.
About the involvment that's a CODE bug, sometimes it auto-resets to 50/50 or 33/33/33 depending on how many followers you got in your group. Sorry but can't do anything about it, maybe you can report it using the BUG command so the coders may consider fixing it.
Thank you for reporting these issues.
Lost another one. Not sure why?
My golem was activated and I was on my way back to RIP. My golem was there inside the old shack and it was there when I gave the ticket to the captain. I didn't look if it was there on the boat trip but when I reached the other side of the ocean the golem was not there.
It was no longer in my group. I did not get a message it died, and I did not get back in my inventory any of the equipment it had. It was in perfect or almost perfect health. I retraced my steps ... but no golem waiting at the dock.
Maybe I was suppose to deactivate it to go on the boat, but it went through portals with me, so why not a boat. And it still should have been at the dock. I can't figure out why this happened?
Actually just noticed, all of the equipment I had given it was on the ground on the Shore of the Mainland where I got off the boat.
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That needs to be bugged. I have noticed it myself but I have a long list of things to try to fix so if someone bugs it I will put it on the list. I can't promise when it will get fixed or looked into.
Prometheus.
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not sure if this is normal, but after reaching 2-3% exp after a fight with a t2 mob and healing it a few time's with cure critical,
my bodyguard golem triggered its healing script and then gave this message.
a grotesque Golem gathers all his energy and transforms.
A grotesque Golem wipes the sweat from his brow.
per gstat it it is now a
(*)-------------------------------------------------------(*)
| | Type: Spy Level: 30
| | Owner: Loran Tier: 0
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| | G-Hitpoints: [##############################>] (100%)
| | G-Experience: [>------------------------------] (0%)
and repeats that message every 3-5 seconds, trying to reset it by saying emet to pick it up and re-drop a couple of times did nothing
then gave the following
The Golem lands on its feet, looking alert and ready to go.
There is no such person!
and the golem is gone.
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the golem following script just ports the golem to your current location, for example if you went into a flight required room you can get around the pets require boats/flight gear to get it there.
in one battle i saw the gexp message 8 times without healing the mob i was fighting, is this supposed to cap at 3-5 times per battle?
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Yes the Golem will port to you everywhere even if he can't fly he'll keep porting to you every 13 seconds.
Hmm, yes you're supposed to stop gaining GEXP from the same mob after 5-6 times. After that the yellow messages should stop appearing. Might happen that it's not very accurate sometimes.
the golem following script just ports the golem to your current location, for example if you went into a flight required room you can get around the pets require boats/flight gear to get it there.
in one battle i saw the gexp message 8 times without healing the mob i was fighting, is this supposed to cap at 3-5 times per battle?
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at least the golem teleporting saves you from losing it in those enter bushes/thorns scripts that seem to eat mounts ;D
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BUG REPORT
Cause:I quit and quickly reentered the game, before leaving I saw the golem message, and when I returned I saw the golem leave due to loneliness.
Effect:Next golem purchased had no xp gain, after several mil worth of XP I still could not gstat my golem, yet I was not getting full XP. This golem died, I replaced it and about 60 mil worth of dock workers later, same issue. No yellow text or anything. Quit for an extended time and returned, golem still not gaining xp.
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It's normal your golem purged cause of loneliness, you shouldn't quit without EMETing it.
The second issue is not related to the cause, it's just a coincidence. The second issue is caused by a CODE bug related to the Trigedit FUNCTION code. I will remove the FUNCTION code portion on the script and apply it directly to it. Until hopefully the coders will fix it.
When you lose your Golem for bug problems, you can ask a refund directly to Molly.
Thanks for your help.
BUG REPORT
Cause:I quit and quickly reentered the game, before leaving I saw the golem message, and when I returned I saw the golem leave due to loneliness.
Effect:Next golem purchased had no xp gain, after several mil worth of XP I still could not gstat my golem, yet I was not getting full XP. This golem died, I replaced it and about 60 mil worth of dock workers later, same issue. No yellow text or anything. Quit for an extended time and returned, golem still not gaining xp.
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In regards to the fire golem change:
As when I reported this issue to you, and you asked if this fix was fair I still say no in protest. My reported stated the golem should fall under pet catagory, or have a higher pet level. The issue was not that you could have them both, but that you could have 2 fire elemental AND a golem, thus making it vastley overpowered. My suggested fix would be to not make it so you cant have any elemental, but to make it so you cant have more than X levels with a golem in group, or you cant have more than X followers. IMO this is not a good fix to the problem of being able to have to many pets up with the golem.
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I can't make a scripted mob a pet in the code, ask Fizban which is the only active coder recently if we can add the golems as pets in the code.
In the meanwhile this is the only fix I found that sounded reasonable to avoid fire elementals abuse with golems.
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How about having the golems be proportional to your level, with a minimum level of 1 and maximum level of 55?
Say, for thief, spy, messenger and bodyguard, they can range from 5 levels below your level, to 5 levels more than your level.
So a level 5 player might have a spy golem at level 1, or a bodyguard golem at level 10. That way, they can level the golem proportionately, and it won't hog all the xp.
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The problem is that the scripts don't SET the golem level or tier, they make it TRANSFORM into another mob vnum.
Having different golem tiers means having 4 different mobs, having different golem level means having 50 mob * 4 tiers. Willing to create 200 different mobs? I don't think Molly will be very enthusiastic about it :-)
How about having the golems be proportional to your level, with a minimum level of 1 and maximum level of 55?
Say, for thief, spy, messenger and bodyguard, they can range from 5 levels below your level, to 5 levels more than your level.
So a level 5 player might have a spy golem at level 1, or a bodyguard golem at level 10. That way, they can level the golem proportionately, and it won't hog all the xp.
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for spy golems using the gorder gold command gives you
A shifty looking Golem gives you 60024 gold coins
every time you drop your golem it loads with the same 60024 coins.
its a slow way to riches, default gold should probably be removed from golems.
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The shifty looking Golems is the Thief type, not the Spy.
Spies are not in yet - hopefully.
Do the Golems give gold again? They have been set not to, so that means the code is screwed - again.
Where are the Coders?
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golems reload with 0 now, so fixed,.
another thought is will this affect the gamble game they play, is the gold loaded on the fly, or were they pulling from that load pool?
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When you play with your own golem, your GOLD decreases, instead of remaining constant.
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The Golem game, gathers the gold from the Golem Master, in poor words the golem plays using your gold not his.
golems reload with 0 now, so fixed,.
another thought is will this affect the gamble game they play, is the gold loaded on the fly, or were they pulling from that load pool?
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I'm disappointed.
I finally levelled a body guard golem to tier 4, about 86% and now I've lost it and everything it was carrying and I don't know why.
I've started logging my golem activities (when I remember). I checked back and I did properly say emet, and the golem stopped using all the equipment and then it stopped following me...like what's suppose to happen. I have it logged, but even if I had forgotten to emet the golem, shouldn't the golem still be there at Tier 4 with 0%?
Now I log on a few days later and no golem and no golem equipment. What happened?
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I can't see the reason why you would have lost your Golem quitting if you emeted it before performing the quit action. Send me the log you appear to have at: leonardo@faoro.it
The update that stated your Golem would save over crashes and errors had also a notice stating that this tweak could be removed without notice. Since the bodyguard Golem got out of Beta version and became Official version I removed that tweak.
I don't know what happened, all I can think about is that you emeted and quitted very quickly and didn't allow the script the time to create the item in your inventory. Next time after you emet your golem type: INV and check if it has been loaded in your inventory before quitting.
I'm disappointed.
I finally levelled a body guard golem to tier 4, about 86% and now I've lost it and everything it was carrying and I don't know why.
I've started logging my golem activities (when I remember). I checked back and I did properly say emet, and the golem stopped using all the equipment and then it stopped following me...like what's suppose to happen. I have it logged, but even if I had forgotten to emet the golem, shouldn't the golem still be there at Tier 4 with 0%?
Now I log on a few days later and no golem and no golem equipment. What happened?
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Typing 'gorder give xxx to erwin' results in giving all items in its inventory to erwin, instead of the item xxx.
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You can type gstat before your golem transforms to get this
(*)-------------------------------------------------------(*)
| | Type: Thief Level: 35
| | Owner: Erwin Tier: 1
| |
| | G-Hitpoints: [##############################>] (100%)
| | G-Experience: [#####################################################>] (177%)
| |
| | Abilities:
| | 1) Tier: 1 Will steal gold from MOB
| | 2) Tier: 2 Plays gambling Game: 3 Dice
| | 3) Tier: 3 Will steal gold and objects from MOB and gold from PLAYER
| | 4) Tier: 4 Will steal money and objects from MOB and PLAYER, higher sums and more items
| | 5) Tier: - None
(*)-------------------------------------------------------(*)
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That's normal, nobody said gorder give will let you choose which item.
Typing 'gorder give xxx to erwin' results in giving all items in its inventory to erwin, instead of the item xxx.
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That's why I left the box open, does it disturb you? It usually transforms back in a few seconds after you drop it.
You see that because he got the gexp of a tier3 mob and the form of a tier1 mob.
You can type gstat before your golem transforms to get this
(*)-------------------------------------------------------(*)
| | Type: Thief Level: 35
| | Owner: Erwin Tier: 1
| |
| | G-Hitpoints: [##############################>] (100%)
| | G-Experience: [#####################################################>] (177%)
| |
| | Abilities:
| | 1) Tier: 1 Will steal gold from MOB
| | 2) Tier: 2 Plays gambling Game: 3 Dice
| | 3) Tier: 3 Will steal gold and objects from MOB and gold from PLAYER
| | 4) Tier: 4 Will steal money and objects from MOB and PLAYER, higher sums and more items
| | 5) Tier: - None
(*)-------------------------------------------------------(*)
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It isn't very aesthetically pleasing. Though, it gave me a scare as I thought my golem didn't level up properly.
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My T3 golem is level 35, instead of level 40.
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Thanks Lionheart. You're a nice guy.
No need to send you the log. I re-checked it and I did wait until the golem loaded everything into my inventory before logging out. But, I noticed in the next log I had, from yesterday, there was a huge difference in the TNL points. So what I figure happened (during the gap in TNL) was that I got home late on Saturday night and played after having quite a few drinks and either forgot to emet it or died.
It's probably a blessing in disguise, otherwise I would have babied and hung onto my bodyguard golem forever. I did buy a thief golem and am looking forward to trying it out. You are probably aware of this by now but Fernando's room no longer gives the instructions how to obtain either the bodyguard or the thief golem. It now looks like an unfinished room. Loran helped me out.
So, please Lionheart accept my appology. I'm not disappointed in the golems. I love them. I'm disappointed in myself for jumping on my first reaction. I have lost so many and sometimes to weird circumstances (in the beginning) that I reacted (posted) without really reasoning it out.
Long live the Golems!
Don't drink and mud.
No,.... don't drink and then post :)
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My T3 golem can't cast the spells as in the golem helpfile, 'gorder cast' gives "What do you want me to do?"
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I'm glad the disguise clarified, have fun and Long live the Golem's :-P
Thanks Lionheart. You're a nice guy.
No need to send you the log. I re-checked it and I did wait until the golem loaded everything into my inventory before logging out. But, I noticed in the next log I had, from yesterday, there was a huge difference in the TNL points. So what I figure happened (during the gap in TNL) was that I got home late on Saturday night and played after having quite a few drinks and either forgot to emet it or died.
It's probably a blessing in disguise, otherwise I would have babied and hung onto my bodyguard golem forever. I did buy a thief golem and am looking forward to trying it out. You are probably aware of this by now but Fernando's room no longer gives the instructions how to obtain either the bodyguard or the thief golem. It now looks like an unfinished room. Loran helped me out.
So, please Lionheart accept my appology. I'm not disappointed in the golems. I love them. I'm disappointed in myself for jumping on my first reaction. I have lost so many and sometimes to weird circumstances (in the beginning) that I reacted (posted) without really reasoning it out.
Long live the Golems!
Don't drink and mud.
No,.... don't drink and then post :)
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The gcast script is not in yet, have you seen it in the Golem Updates? I'm working on it today. An advice, don't take the hepfile as the holy bibble, it's not official yet. As example it states gorder cast as commad when it will be gcast spell. The helpfile gets changed as we build and expand the feature.
My T3 golem can't cast the spells as in the golem helpfile, 'gorder cast' gives "What do you want me to do?"
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so long story short. i typo'd and killed my own golem and on its death i get.
You receive 595044 experience points.
A shifty looking Golem gathers all his remaining energy and gives Pisinoe his loot.
Your blood freezes as you hear a shifty looking Golem's death cry.
there is no "Pisinoe" or not one i can finger, shouldent i have been its master?
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I'll look into what caused the script to do that, but:
[ 1864][trIG] The Island Of The Sirens [ !MAGIC !RECALL !TELEPORT IN !TELEPORT OUT !SUMMON OUT ] (Field)
[ Exits: None!]
Even at close range, the faces of these bird-women have a wild and alluring
beauty. And even as they tear at your heart with their razor-sharp claws,
you almost welcome the pain.
Love hurts.
[ 1832] Aglaope, the first siren is playing the lyre.
[ 1833] Leucosia the second siren is playing the flute.
[ 1834] Pisinoe, the third siren is singing to the music of her sisters.
Pisinoe is a mob.
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I went to the Guard's Quarters in Hayholt City. My T1 thief golem followed me into the room and it was in perfect health. I typed look corpse and exit, then suddenly got a message that "a shifty looking golem stops following you". I was no longer grouped with it, couldn't track it, it didn't give me any gold or equipment and there was no death message.
It seemed like odd behaviour for the golem, so I bought another one and tried it again. Same thing happened. So, I got another one and tried it again but this time when the corpse wasn't in the room and everything was fine. So it only seems to happen when the corpse is in the room. I don't know if this is a peculiarity to thief golems or to the corpse being in the room or to something else. I didn't try it with the bodyguard golem because it would have been too expense.
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I haven't had a golem in a while, and I love them, so thought I'd give it another try.
Last night, I tried to buy a thief golem but I wasn't able to because I had a mount and apparently golems are jealous. So tonight I was going to try to get the golem first and then see if I could get the mount.
I bought the thief golem and dropped it and it followed me in the tower, the stairways, the hallways and banquet hall. Then as soon as I got to a room called "Beginning of a Dungeon" I got a message "the shifty looking golem stops following you".
I bought another and tried it again. It followed me, but when I typed "exit" in the foyer I got a message that the golem died.
Also, the temporary golem store doesn't seem to be selling the oil anymore.
PS I didn't seem to see in the Golem Manual a mention of the oil and what it does.
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Could you please be a bit more specific, Iwku?
There are many dungeons in the game, so what zone were you in when it happened?
If it happens again, please typoreport it in the room where it happened, so we get a vnum.
I'll see what I can do about the ointment and the manual - (by the way, did you type 'trade oil' instead? That might explain it?)
But you'll have to remember that the temporary Golem shop in the gameport is just that - temporary.
The Golems are part of the Fenizia zone, and will only be fully implemented when that zone is back in the game.
We only put a couple of them in the gameport to get them playtested and save some time.
So don't expect things to be perfect. :)
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My apologies if the tone of my message came off sounding like complaining. It wasn't intended that way. I know the thief golem is still being tested and I was trying to help test it. I really don't expect things to be perfect...especially when in the testing phase.
I have lost golems in three different places now for no apparent reason. This "official golem thread" was how I thought to communicate it. I hadn't thought of typo'ing it. That's a good idea. I'll do that from now on. I tried to be specific but I didn't know the name of the RIP castle I was in, just down from the golem store.
It wasn't immediately apparent to me to think "trade oil" vs "buy oil". Maybe I might have figured it out, but the oil wasn't even listed and I know it has been available because Loran had it.
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I suggest you still post the problems in here too Iwku.
Lionheart, who's scripting the Golems, doesn't have access to the typolist. So I suggest you typo the rooms where your Golem disappears (Just mention lost golem or something) and I'll post the flags of the rooms in question to your post in here, so he can determine what's causing the loss of your Golem.
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Yeah, please do both. :)
There is probably some script eating the golems in the rooms you mentioned, and the typo command is very good for spotting those, since it gives the exact vnum.