4Dimensions Forum
General Category => Suggestions & Ideas => Topic started by: erwin on March 26, 2008, 10:05:35 am
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Currently, it seems that hand-to-hand is only practiced just to gain access to skills that has hand-to-hand as a prerequisite.
If a character has no damroll at all, fighting unarmed will do around 0-1 damage per round, even with hand-to-hand maxed.
How about something like hand-to-hand giving stats to 'unarmed' combat, something like a default 'standard' weapon that ranges from maybe 2d2 at 1%, and increases to 10d10 at 97%?
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hand-to-hand dictates how well you do quite a lot of stuff actually.
I don;t have time to find everything for you now though.
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Hmm, didn't realize that actually. Ok then, my mistake :)