4Dimensions Forum

Building & Scripting => Scripting Board => Topic started by: Leonardo on August 04, 2008, 02:58:16 am

Title: Object-Trigedit
Post by: Leonardo on August 04, 2008, 02:58:16 am
There's one weird bug in Object-Trigedit, seems that the DG code there can't see INVISIBLE or HIDDEN mobs.
You can test that by having a scripted object doing this:
%force% mobname say ciao
If the mob is INVISIBLE or HIDDEN the %force% command won't do anything.

Can any of the coders check what's wrong in the code and let me know if it's easy fixable?
Title: Re: Object-Trigedit
Post by: Fizban on August 04, 2008, 10:44:18 pm
Should be an easy fix, something must be running CAN_SEE where it shouldn't be.
Title: Re: Object-Trigedit
Post by: Molly on August 05, 2008, 02:52:02 am
So fix it, baby ! :)
Title: Re: Object-Trigedit
Post by: Mordecai on December 08, 2008, 05:18:11 am
There's one weird bug in Object-Trigedit, seems that the DG code there can't see INVISIBLE or HIDDEN mobs.
You can test that by having a scripted object doing this:
%force% mobname say ciao
If the mob is INVISIBLE or HIDDEN the %force% command won't do anything.

Can any of the coders check what's wrong in the code and let me know if it's easy fixable?

Are you sure it isn't because the mob is over level 50?