4Dimensions Forum

General Category => Suggestions & Ideas => Topic started by: Xeriuth on May 25, 2011, 07:30:30 am

Title: Should timers on artifacts be removed?
Post by: Xeriuth on May 25, 2011, 07:30:30 am
Simple question: Should timers on artifacts be removed?
Please reply with your justification to your answer.
Thank you!
-Xeriuth
Title: Re: Should timers on artifacts be removed?
Post by: Xeriuth on May 25, 2011, 08:00:00 am
I vote yes for these reasons.

Artifacts did not have timers when I first started playing and this had many benefits.
Artifacts were perzable, and old players were allowed to keep their old perzed artifacts which was an unfair advantage for a time. However that was fixed with new code that made all perzes like what they were perzed from, giving all perzed artifacts timers, causing them to poof too.
Artifacts were also a commodity. They fetched high prices, tokens or coins and gave a market to the mud. There was actually something to buy and sell amongst the players. If tradepoints could be traded too that would be a good thing because it'd allow there to be something else for a player based market.
Arti's can be hard enough to load as is. If implemented I suggest all artis would be removed that are currently out, and let the hunt be on for people to load them. And get the market started. Any other thoughts?
Title: Re: Should timers on artifacts be removed?
Post by: Kvetch on May 25, 2011, 04:19:43 pm
Until there is some other way to get highly wanted, very low loading eq off characters that never play, I'm all for keeping timers on artis'.  The fun is having the artifact IN the game, not on some character whose player never plays because they got tired of the game for some reason or other.  Otherwise people complain that X never loads and we end up bumping up the load # of X and soon everyone has one.  I'd rather keep the load limit low which keeps the artifact wanted because if everyone has one.. it's not an artifact.  But if it never loads - it's also not worth even putting in the game. 

I'd vote yes, only if there was some way that everyone could agree on to get certain eq off characters that are never played (and this would include them having said eq in their containers in either their houses or clan houses).  :P
Title: Re: Should timers on artifacts be removed?
Post by: Xeriuth on May 25, 2011, 09:54:19 pm
Perhaps there could be an alternative type of timer. A coder would have to chime in on this.. Simply have timers only activate when artifacts are offline. Such as 1 month of straight logged of time, if logged back in timer resets. Once timer hits 0, one more arti of that kind can then be loaded. To prevent hoarding in crash proof rooms, just add the flag to all artifacts that prevent them from being put into bags and melt on drop. The only exception to the offline timer and artifacts counting towards the maxload are if they are perzed.

With an artifact overhaul, again, do you also think the stats should be reassessed. Many of them were changed and made absolutely horrible for how difficult they are to attain.. Thoughts?
Title: Re: Should timers on artifacts be removed?
Post by: Molly on May 26, 2011, 12:56:30 am
And how do we handle players that use alts as packmules for rare equipment?
Title: Re: Should timers on artifacts be removed?
Post by: Xeriuth on May 26, 2011, 01:05:47 am
Simply, if they go inactive it all poofs. Nothing will stop hoarding in itself. If the person stays active no harm. It ends up making artifacts a commodity, if there are people who actively get the artifacts because then people who dont have the time to look for them and try to load them, simply buys them. This is how the economy worked in old port I thought it worked great. Yet there was no safeguards then, safeguards of which I already proposed. If anything the safeguards will improve them overall due to there being limitations.
Title: Re: Should timers on artifacts be removed?
Post by: Jason Orsini on May 26, 2011, 05:19:46 am
remove the timers.
Title: Re: Should timers on artifacts be removed?
Post by: horus on May 26, 2011, 08:52:53 am
If timers are used as a solution to hoarding, then they should be removed. It is not the right solution to a problem that exists on a lot of muds. All this does is punish the active players and their enjoyment of the game all because of the inactive players.

Secondly, because of timers, the artifacts have become overly valued, which encourages hoarding. If the hoarders know that they can get the items any time they want instead of worrying about maxxing them out, they will keep a few of the items, instead of keeping many items stored. We remove the timers, the artifacts are easier to get (although its still tough to get them, since they are low percentage loads), less hoarding.

Title: Re: Should timers on artifacts be removed?
Post by: Kvetch on May 26, 2011, 05:44:44 pm
See, my problem isn't with hording, it's just with players going inactive for months/years and that item still being counted because we don't clean out our old character eq list (though it seems after so long, someone can create a character with your old name and get your old eq... - someone may want to check in on that unless it's been changed recently).  I'm all for the buying/selling of stuff, but I also know that someone's going to sell something that you need a flag to actually use it and that's just wrong.  :P  But.. let the buyer beware.

Kvetch
Title: Re: Should timers on artifacts be removed?
Post by: virinis on May 26, 2011, 06:30:20 pm
There already are 2 timers, ONLINE_TIMER and OFFLINE_TIMER (not actually sure what they're called), Mord made them to try and deal with exactly this, but never coded them properly. Basically he wanted it so that some items could have short ONLINE_TIMERS, like keys etc, and some could have long OFFLINE_TIMERS like artifacts.. Don't think it ever worked, I think timers are gay.
Title: Re: Should timers on artifacts be removed?
Post by: Xeriuth on May 26, 2011, 08:30:29 pm
So then, all OFFLINE_TIMERS need to simply be modified to refresh whenever they are logged in with. Also, flags to prevent storing in crash proof rooms and melt on drop. This will prevent any hoarding also that could bring items out of use because they are in someones house that stopped playing also prevent them from never being loaded from being offline. Simple fix? Lets get a coders input?
Title: Re: Should timers on artifacts be removed?
Post by: Prometheus on May 29, 2011, 01:23:48 am
Or we could add a third timer for artifacts only which make the artifact go poof after a certain amount of time has passed which would prevent active players from losing artifacts but those who aren't active those artifacts go poof. I personally never cared for off-line timers but that was the reason Mord put them in to prevent hoarding. My opinion is I don't really have one yet.

Title: Re: Should timers on artifacts be removed?
Post by: Xeriuth on June 06, 2011, 03:30:07 am
So far 6 votes cast, 4 from players in favor of timers being removed, and 2 from immortals who say it could lead to many of the old problems..
If implemented how I have mentioned, by making Offline_Timers refresh upon log in and have them poof after a certain amount of time offline. Also make all artifacts melt on drop and unable to be put into containers. This will prevent them from becoming non accessible due to inactivity as well as discourage hoarding. Hoarding of course can still happen but if that player ever goes inactive, all their hoarded belongings head back to the pool and can be reloaded again, the hoarder loses his/her/its stock pile with nothing to show for it.

Once again the perks are that it re-open that aspect of the economy and also will fix the problem of the fairness factor from long ago that oldbies still have perzed artifacts while new players have no way of getting them.

While at this, I also think artifacts stats need an overhaul. Considering how difficult some of them can be to get, their stats are majorly lacking. For instance, a jade carving of a man, that loads on a fairly strong mob, that is fairly hard and can be dangerous to get to, has the Stats: +2 to Damroll, +30 to Maxhit, -10 to Spell Defence. Considering the difficulty of one getting this item to load and two that there are many many other way easier hold items to obtain that are better, I'd say this would be one of many to get a bit of a boost. Just a thought. What does everyone else think?
Title: Re: Should timers on artifacts be removed?
Post by: virinis on June 06, 2011, 04:52:48 pm
You could make it so artifacts are untimered, and have great stats to begin with (i.e. when you find one initially), but as soon as an artifact hasn't been equipped for a kill for over 1 week, they lose a random statpoint, cumulatively. Once a player hasn't killed a mob wearing their artifacts after 10 weeks, the artifacts would have lost 10 statpoints. Once they have no statpoints left they go poof.
Title: Re: Should timers on artifacts be removed?
Post by: Jason Orsini on June 06, 2011, 05:31:43 pm
and if you come back after 1 week and 2 days and notice, that your item has lost,
say f.ex. 1 hitroll, if you then go and kill again, the item regain the stats lost?
Title: Re: Should timers on artifacts be removed?
Post by: virinis on June 06, 2011, 06:53:10 pm
I'm not sure, seeing as 1 week is a very short time period, I think it should be possible to regain that lost stat. However if something like a month has passed and the artifact has gained no kills, then I'd say the loss should be permanent, and unable to reverse.
Title: Re: Should timers on artifacts be removed?
Post by: Xeriuth on June 12, 2011, 02:46:30 am
Any others wish to vote, right now it is a majority, but it is always nice to hear from others perspectives.
Title: Re: Should timers on artifacts be removed?
Post by: Molly on June 12, 2011, 06:55:58 am
I agree artifacts need an overhaul in many ways, but it isn't high on my priority list.

Probably because I'd be landed with most of the work. :P
Title: Re: Should timers on artifacts be removed?
Post by: Loria on June 21, 2011, 09:41:35 pm
I would love to see timers on artifacts disappear. They seem to have no other function but to waste money and be annoying.
Title: Re: Should timers on artifacts be removed?
Post by: Kvetch on June 22, 2011, 06:02:02 pm
The timers on artifacts were implemented so artifacts wouldn't always be at their max load.  So, Loria, if you think Timers should never have been added, think that as a new player you would have never seen an artifact load due to load limits.  That was the purpose.  If you're good with that, let me just see how many of each artifact are out there, set their load limits to lower than that and take the timer off... so... you will never see one load...

Ok, yeah, I"m not doing that last bit - just trying to make my point.  Timers had a purpose and as people leave with artifacts still in their possessions, timers still have a purpose.  But I'd rather see artifacts used than be on mules.
Title: Re: Should timers on artifacts be removed?
Post by: Jason Orsini on June 22, 2011, 06:20:15 pm
Kvetch damnit stop being such a whiny angry ol'coot!
the timers are stupid, as xeriuth pointed out before, if the timers were removed.
and people could start actually bother with buying/selling rare artifacts amongst eachother,
that would boost economy and make it flourish again "PERHAPS"....  ;D
Title: Re: Should timers on artifacts be removed?
Post by: Asmodeus on June 22, 2011, 09:20:55 pm
pwipe and remove timers.
Title: Re: Should timers on artifacts be removed?
Post by: Jason Orsini on June 22, 2011, 09:28:18 pm
go sheep yourself
Title: Re: Should timers on artifacts be removed?
Post by: Xeriuth on June 22, 2011, 10:09:02 pm
If implemented how I have mentioned, by making Offline_Timers refresh upon log in and have them poof after a certain amount of time offline. Also make all artifacts melt on drop and unable to be put into containers. This will prevent them from becoming non accessible due to inactivity as well as discourage hoarding. Hoarding of course can still happen but if that player ever goes inactive, all their hoarded belongings head back to the pool and can be reloaded again, the hoarder loses his/her/its stock pile with nothing to show for it.

Once again the perks are that it re-open that aspect of the economy and also will fix the problem of the fairness factor from long ago that oldbies still have perzed artifacts while new players have no way of getting them.

Kvetch, this solves the problem of hoarding you keep bringing up, and there just needs to be one alteration of code, allowing the current offline timers reset upon log in. The rest is builder's capability, adding melt on drop flag and preventing from being put in containers as well. Also removing the online timers. Once this is done, problem solved, and have a lot more happy players. There will be no true hoarding that will prevent artis from ever loading, or being available. If a person who has 'hoarded' them on an alt is around then the artis are available for purchase even if maxloaded, and if that person decides to go inactive, bam, more artis back into circulation. Explain to me how this will not work? I think it's the best solution possible that covers all bounds without going into more coding.

Or just rethink artis altogether, no timers or anything, just !rent and can't put in houses. Make them uber, unperzable, and all people with perzed artifacts get a free perz. That way when an arti is loaded that player can use that uber item until they log out, or pass it to someone else before logging, and in turn that person can pass it on when they log, or just log out and make it poof. It's and idea, or maybe another idea altogether. Thoughts? also vote count looks like it'd be 2 con 5 pro, Molly leaning towards pro, just not thinking it's priority at this time. So if you give the thumbs up Kvetch, then looks like it's a well supported idea ;)
Title: Re: Should timers on artifacts be removed?
Post by: Kvetch on June 22, 2011, 10:49:47 pm
Xeri... check my post above that and the one a few under that.  I didn't dislike your idea.  I just take offense a new person coming on saying that there was never any reason for timers other than "to waste money and be annoying".  There was a reason - that reason was new people coming in and never seeing an arti because they were all max loaded.  There still is a reason but with your system it makes timers pointless... but, even your system has a timer on the objects.. you just reset the timer when you log in...  I'm not the one holding up the change.
Title: Re: Should timers on artifacts be removed?
Post by: Xeriuth on June 23, 2011, 01:26:42 am
Ah, I see where you are coming from Kvetch. I think Loria just misunderstood what artifacts quite were at the time, mostly because artifacts in no way shape or form waste money at this time. The idea is to make it so they become a commodity and people may actually spend money on them. The annoying part however is correct, because, it is annoying going through the hard work in loading an artifact, or purchase one, or be given one, just to have it poof after so long, as well as having a perz that is an artifact that you spend a silver to reload just to have it poof after so long. If anything I give her credit for at least posting on the forums and being new, at least cares that much about the mud. Plenty of oldbies out there and others who have been around not quite as long to be called an oldbie don't post on the forums... it would be nice to hear more people's input, because that is what makes up for better discussions. So really, anyone that posts, doesn't matter what they say, whether it be for or against something, I commend. I'd like to see more new players input and some old players who don't typically post alike start getting involved, but will that happen? No probably not. The people that post things clearly care to a degree. The people that don't are either indifferent or don't care, I'm not one to judge either way, but that is how it is as it stands at this time.
The point with my solution is that the timers are only offline, so this no longer prevents someone from gathering artifacts or getting one and it being lost forever offline. And by it resetting, it makes it so even someone who is active that simply logs out for the however many hours a day, doesn't lose their artifact, just because they played however long and had to log out for hours they weren't at a computer, despite playing everyday. Overall the purpose of no online timers is so they are perzable, if one is maxloaded then they can buy them, this way they are always obtainable in some fashion. As well as being permanent to those who are active players.
Just some thoughts.
Title: Re: Should timers on artifacts be removed?
Post by: Jaros on August 25, 2011, 08:57:24 pm
Seems like people want the timers to go.  I agree.

If they can be fixed so they can't be hoarded that's great, but I care less about hoarding than about arti's being a waste of effort anyway.

Even when they were all hoarded and none loaded there was a mythology around artifacts that made the game more interesting.

But it seems like the offline timer combined with flags to prevent storage anywhere outside of potential player shops would work a treat. Best of both worlds :D