4Dimensions Forum

General Category => News & Announcements => Topic started by: Molly on May 08, 2012, 02:39:45 am

Title: The maps have been fixed!
Post by: Molly on May 08, 2012, 02:39:45 am
A big Hooray for Thotter, who has fixed the bug with the in-game maps that has irritated me for ever!

And while I'm at it; thanks to KaVir, who provided us with the Client maps in the first place. :)

You guys rock!
Title: Re: The maps have been fixed!
Post by: Klax on May 08, 2012, 09:54:37 am
Sorry, I know I said I'd have a look, but I was snowed under with other things and kept putting it off.
Title: Re: The maps have been fixed!
Post by: Prometheus on May 09, 2012, 06:41:57 pm
From talking with Thotter it sounded like it was a simple fix. Something to do with the length of the sector fields it was 1 and it should have been 2 or something along those lines so it was truncating the sectors. At least that is how I understood it.

Prom
Title: Re: The maps have been fixed!
Post by: Molly on May 11, 2012, 01:25:03 am
Yeah, stupid code. :P

What happened was that it could only read 1-digit numbers.
So it interpreted # 11, 12 etc. as 1, and # 20, 21 etc. as 2.