4Dimensions Forum

General Category => Suggestions & Ideas => Topic started by: Virisin on April 14, 2008, 01:44:47 am

Title: Skills & Spells Training Costs
Post by: Virisin on April 14, 2008, 01:44:47 am
Let the games begin!
Title: Re: Skills & Spells Training Costs
Post by: Xeriuth on April 15, 2008, 07:30:41 pm
I'd like to see that after you have dished out the money or tradepoints and time and effort to train a skill/spell up, the next time you ever get that skill/spell whilst remorting, you should have the percentage you once had.
Title: Re: Skills & Spells Training Costs
Post by: Fizban on April 15, 2008, 08:20:16 pm
Quote
I'd like to see that after you have dished out the money or tradepoints and time and effort to train a skill/spell up, the next time you ever get that skill/spell whilst remorting, you should have the percentage you once had.

That is something I hands down agree with and would like to see as well. As is you can spend a LOT of money raising skills/spells, then remortto a new class and remort back to the original class later and be totally shafted.
Title: Re: Skills & Spells Training Costs
Post by: Virisin on April 16, 2008, 01:27:33 am
Well.. That just makes me wonder why people keep remorting..
Title: Re: Skills & Spells Training Costs
Post by: Xeriuth on April 16, 2008, 07:49:19 am
I don't know, Virisin once had what 81 remorts?  He must have been nuts to and made you wonder a lot.
Title: Re: Skills & Spells Training Costs
Post by: Virisin on April 16, 2008, 03:02:56 pm
I never had 81.. I had 55, and 44 at another point. The reason I'm against this idea is because if you were to remember all the times you practiced a skill/spell up, it'd become only a cost to newer players.. Old players that get GM or whatever can just keep remorting and keep gaining money and not spending it.. It kinda defeats the purpose of the cost, which is more expensive for older players..