4Dimensions Forum

General Category => Suggestions & Ideas => Topic started by: Bane on January 19, 2015, 05:57:01 pm

Title: PVP
Post by: Bane on January 19, 2015, 05:57:01 pm
So I'm proposing some PVP changes that I think will help make the PVP aspect of the game a better feature. Theres plenty of threads on this, But im starting a fresh one.

PVP DAMAGE
  Pvp damage I think is a little over the top. In the end alot of it boils down into who can get skills fired off first, and the majority of fights last under a  minute. And this is for people of equally gear. I myself can one hit someone who has mediocre gear. So Pvp damage I believe needs to be reduced.

  It will make pvp fights last longer, and also give the ability for the player to use better tactics then just spamming a few alias to kill their target.

PZ BLOCK
 Basically the blocks makes it so if a Player has engaged in PVP, they can not use any type of recall spells, items, and can not enter into a PZ protection area for a minute. This will make the player to need to know the layouts of the area they are in.

Once a player has killed someone, They will receive a 15 minute pz lock This will most likely become the new Killer flag. The lock doesn't allow them to enter any pz, or use any type of spells, items, abilities that would allow the player to go somewhere. After the 15 mins the player can teleport, or recall but they will keep the killer flag for a x amount of time. Attacking a player with a killer flag will not give you a pz lock, nor will it give you a killer flag if you kill them. This way you can get a revenge kill without suffering a penalty for doing so.

There will be a system to forgive a player to. Perhaps the player returns your items, you can remove their killer flag.

Some people have also talked about a way to prevent harassment of killing the same player over and over again. If people really want to see something like this, then we can put some type of system to defer this. Either giving them a new type of flag if a player has killed someone more then x times in a timer period that would allow them be summon able or attacked anywhere. Give them some type of penalty(reduced damage, health, cant talk to shops). Or just plain not allowing a player to kill someone more then x times in a time period.

LOOTING
 Losing all your items seems to be a major turn off for people looking to join the PVP aspect of the game. So rather then losing all items, each item will have a chance to drop when killed. The base chance of the item dropping would be 15%, and this chance can be lowered by collecting blessings from around the mud. There would be 5 different blessings, each of them knocking off 2% of chance. So with all blessings you would have a 5% chance to for each item to drop on death.
  Now we could also make having all 5 blessings make it a 0% chance, or introduce an item into the game that you can wear that reduces the chance to 0%. Something like this should cost the player a good bit of currency. Something like this I think kinda defers away from the whole PVP aspect, and I believe if its available it should be very hard to obtain.

if you have around 30 items counting your equipment and inventory at the base chance of 15% you would lose on average 3-4 items. At 5% for all blessings per would lose between 0-2 average.

PVP should really be more of a fun aspect, then using as a means of crippling a person in the game. Majority of quests are now repeatable and any that are not need to noted to Imms and Myself so that they can be made repeatable. As far as people losing perzed items, there are scripts to prevent that. So losing a few items compared to all, is a big difference on how much it affects a player.

Perhaps using clan wars we can enable a means of having the ability to lose all items, This would be left up to the clan leaders. Perhaps there could be different types of clan wars.

MAGIC BUBBLE
  Magic bubble is a way over powered in the game. Its cast-able during combat, and makes the target immune to majority of spells good or bad.Players cant heal themselves with it being casted on them, and currently makes Gypsy one of the best PVP classes along with Midas Touch. And can have an incredible long duration.

So instead of it resisting majority of spells, Magic bubble would be changed so that It only adsorbs the first spell casted and then it would break. The cast time on the spell would be reduced down to around 5 seconds, and the duration of the spell would most likely be reduced to around 1 minute.

This would make the spell quite usable for regular pvm combat as well as still useful in pvp combat.

DAMAGE PENALTY FOR ATTACKING LOWERED TIERED/REMORT
  This is also another  turn off for PVP. There is a big damage and health difference between tiers/remorts. So to try to balance this  we make some type of damage penalty for attacking lower tier/remort players to try to even out the damage and health. This would give lower tiers/remorts a fighting chance still.

The remort penalty caps after 32 remorts, Meaning that If a player with 50 remorts fights a player with 32 remorts there would be no damage penalty applied for remorts, only tiered.

The tiered penalty would be greater than the penalty for remorts. These would both be applied to the pk damage formula. What the exact formula is, would need some testing. So I cant give figures on that at the moment.

PVP POINTS
With adjusting pvp, this is somethings that has long been worthless on here, let alone doesn't work correctly. So this would be adjusted to. We can include a real reward system, and if we adjusted damage and added in damage penalty for lower tier/remorts, then we should be able to end the big argument on how to give out pvp points. Also we can include a leader board for the highest PVP points.

Pvp points would be earned by killing someone, we could make it if you loot someone you get extremely a lot less points then you would if not. Points would be given based on the target you are killing. Testing would be needed here to give an exact formula.

Some rewards could include:

Custom Brags
Timered Gear or special items
Perhaps this is where we can have an item to reduce item lost to 0 chance.
Maybe include RP awards that can be bought with PVP points or Award Points.


To Sum it all Up.

1. Reduce Pvp Damage across the board
2. Add in penalty's for engaging into pvp combat.
3. Reduce the risks of dying.
4. Adjust over powered spells in combat
5. Include a damage penalty for fighting lower tiered/remorts players.
6. Add In a real PVP points system.

This will be one of my focuses after Crafting gets in. So I would recommend players speak up before crafting goes in there should be plenty of time to voice your thoughts and opinions. I'm open to ideas, but if no one speaks up Ill go ahead and make changes on how I see fit.
Title: Re: PVP
Post by: Kvetch on January 19, 2015, 07:15:46 pm
I am thinking that Perzed items should have a 0% chance of dropping to be looted.  And with that thought, I'll go back to reading the rest of your message.
Title: Re: PVP
Post by: Bane on January 19, 2015, 08:59:15 pm
@Kvetch we already have that feature. Players can have scripts on their perz's to keep them from being picked up..
Title: Re: PVP
Post by: Tor on April 06, 2015, 01:22:33 pm
Interesting, stumbled across this, if this script is so readily available why is it unknown of EVEN to the people doing us the favor of making the perzes? It was always my understanding that perzes could only be worn by the owner, but this is NOT the case with items being currently made.

Personally I can understand the desire some have to test ones self against other players, but not the need to strip them of their equipment. I would suspect the players that are most into this would be tempted to wear rp gear that looks like their good stuff when they aren't actively stalking another.
Title: Re: PVP
Post by: Diandra on April 07, 2015, 11:52:30 am
Correction: By my knowledge it has never been a rule that perzes had an owner-only script. Unless that was a recent change/addition (last two/three years).

If you want such as script, you'll need to ask. Of course with the risk the perz disappears if someone else picks it up by accident, like melting with the wrong corpse.
Title: Re: PVP
Post by: Tor on April 07, 2015, 01:30:34 pm
Sorry Diandra I had no first hand knowledge on this and was operating on information given me by a player with more experience with the perzes.