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Messages - Fizban

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1
Scripting Board / Re: Suggested Practices for Scripting
« on: January 05, 2016, 08:37:40 am »
Not that I think saving variables this way is a bad idea, it's not, but it is more complicated to do for someone with a very limited understanding of trigedit (ie. most builders).

Telling builders to think like coders doesn't tend to work very well in my experience.

That's only an issue for the array related idea though, nothing should prevent builders from properly naming their variables so that they're intuitive and easily distinguished by what zone they relate to.

2
Scripting Board / Re: Script Help, please.
« on: September 05, 2010, 02:52:46 pm »
Player 1 pulls LeverA

Easy enough.

script will prompt the player now and then to ensure that they continue to hold down on the Lever.

How should this work exactly? (I don't mean in terms of script syntax, just what it should be checking to determine whether or not they are still holding it.)

There is no order to the levers as long as all three are pulled, and held so that player 1 can lock the door in place.

Should it simply require that two of the three levers are continually held, or should it specifically check that the lever is released is the one that was first pulled?

3
Scripting Board / Re: Script death?
« on: August 20, 2010, 08:17:28 am »
So finally I tried adding the %actor.pos(resting)% to the end of the 2nd option above, but although it set actor to resting and technically worked, it sent out a syslog error that says '[ Room 30774 :: Unknown world cmd: 'Resting' ]'

%actor.anything%

should never be its own line.

nop %actor.pos(resting)%

is the proper syntax

There's no actual dg-command for what you're looking to do at the moment, one could probably added, but wouldn't be able to be %kill% because mkill is actually a command already for making mobs attack something as part of a script.

4
Suggestions & Ideas / Re: Skills & Spells Suggestions
« on: November 30, 2009, 05:29:29 pm »
Well after abusing my clan you have another rant here.

If you are really that uninterested in any feedback, then just go ahead and implement whatever you damn well feel like, like you always planned to.

*stops reading the forum*  :-*

No one said feedback was unwanted, but when your feedback s not constructive, then yes, it is not wanted. Get the picture?

You did not ask questions regarding the spells you decided could be abusable. What you did, albeit poorly, was attempt to make them sound stupid by condemning them.

In regards to your clan, we do not lose our right to have opinions when we become imms. Especially not ones that are so, well, obvious. I mean FFS, the clans item is a god damned whip and you're going to get offended when it is said that the majority of the clan is made up of females roleplaying as dominatrixes?

5
Scripting Board / Re: Trigedit Examples
« on: November 05, 2009, 08:17:46 am »
Oh my god, Fizzy is a DBZ fan now?

Them be fightin' words.

6
General Discussions / Re: HEY! How did you find us? People wanna know!
« on: November 04, 2009, 06:47:04 pm »
I logged on to talk to his cousin :(

7
Scripting Board / Re: Trigedit Examples
« on: November 04, 2009, 03:53:18 am »
The following three sites have vast #'s of Trigedit examples, feel free to browse them for examples, look to see how to do something when stumped, post your own examples and/or post when you need help with something scripting related:

http://tbamud.com
http://cwg.lazuras.org/modules.php?name=Forums&file=index
http://fizban.zapto.org/~Fizban/forum

I tried that last one, Fizzy and it only gave me a blank page.

The dyndns expired, it can be reached via:

http://www.zeno.biyg.org/~Fizban/forum

8
Scripting Board / Re: Quest flags question
« on: June 28, 2009, 10:06:39 pm »
Prom is correct.

To set a variable for instance you could do:

set quest_done 1
remote quest_done %actor.id%

to check for the existence of the variable you'd do:

if %actor.varexists(quest_done)%

to check the value of the variable you can do:

if %actor.quest_done% == #

This would only be done if you raised the number by 1 each time they completed a quest, this is often done for quests where you want the prize to decrease as they complete it more times.

To raise the value of the variable you would do something like:

Code: [Select]
if %actor.varexists(quest_done)%
  eval quest_done %actor.quest_done% + 1
else
  set quest_done 1
end
remote quest_done %actor.id%

9
Scripting Board / Re: How Do I???
« on: November 25, 2008, 01:50:49 pm »
I understand that, Kvetch, but I had an actual question, not a complaint.

Yes, it should most likely be self.

10
Suggestions & Ideas / Re: WOW vs 4D
« on: November 01, 2008, 11:35:18 am »
Quote
Also, knowing that there ARE deathtraps in the world (even though there's only what? 15 in the whole 3000+rooms?)

Uhh, 3000 rooms? 4D is over 70,000 rooms.

11
Scripting Board / Re: How Do I???
« on: November 01, 2008, 11:22:37 am »
From what I've seen dg_cast doesn't work at all, and returns a syserr when you try to use it in a script.
Probably a code issue.

I suspect it'd because I've seen numerous times it used as:

dg_cast %actor% 'fireball'
instead of the correct syntax of

dg_cast 'fireball' %actor%

12
General Discussions / Re: 4D needs a banner
« on: October 04, 2008, 09:13:47 am »
If some of us had other options, we'd love to, Fizzy.  :P

On the ideas, while the cartoony one has some merit, you don't want people to think that this is an anime mud either... unless it is and I just don't know it.  I admit, some of our characters are rather.. umm.. looney, but still... no DBZ.

Kvetchy


Umm, 8,000 kbps ftw? *runs and hides, then realizes Kvetch is on dial-up and he can slow down*

Sadly this is as close as I come to making banners:


13
General Discussions / Re: 4D needs a banner
« on: September 30, 2008, 11:06:27 am »
Wait ages? Pfft, that installed's download in 40 seconds, a bigger one in maybe 2 minutes. You people just need to stop using dial-up or similarly slow options.

14
General Discussions / Re: Timetraps
« on: September 24, 2008, 10:30:58 am »
Additional.

15
General Discussions / Re: MOVED: What do you know about Camels?
« on: September 19, 2008, 11:15:48 pm »
I still wonder if it was a spambot...

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