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Messages - Fizban

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121
Quote
As for 'gosh' nobody ever uses it, so I fail to see why that would be a problem. Tongue

It's for the silly religious right who think saying Goddamn it is poor taste because it uses God's name in vain and therefore they use gosh darn (and anyone that silly probably deserves punishment!).

122
Suggestions & Ideas / Re: RP groups - Seperate Boards on the Forums
« on: March 16, 2008, 03:16:54 am »
Added.

123
General Discussions / Re: Directional Spells?
« on: March 16, 2008, 02:57:47 am »
I use them in pk just fine... In fact Erwin can quit attest to getting railed by directional magic missiles for 500-700 damage.

124
Suggestions & Ideas / RP - PK and other thoughts about RP
« on: March 15, 2008, 10:08:07 pm »
Quote
Can still have PK flags for those who want to go around and kill randomly if they should so choose, but I reckon thats what the arena is for.

I'm with Virisin, couldn't disagree more. Pkill is about stealth, subterfuge, backstabbing and is essentially more of a politics game than a brute force game and I feel it should be kept that way.

Quote
Perhaps, if you wanted to keep the PK flags so that those players dont have to abide by the CONSENT system (which I have mixed feelings about), then Id like to say that if a player Kills another player that doesn't have the PK flag, either make their corpse not lootable, OR, make it more realistic.

IE: I'd like to see GRAVES, as an example. Player 1 kills Player 2.
Player 2 is sent to recall,
Player 1 now has to dig the grave to get anything from the corpse.

That sounds LESS realistic. If I walk in and murder you, your stuff is on your corpse, and would never be in your grave when you are buried. Furthermore when I kill you you don't immediately become a grave, you become a corpse. Furthermore if I hide your corpse, you never even get put in a grave.

Quote
I'd just like to see some more realistic things in the game.

I'm not trying to be an ass, but while claiming to want realism you seem to be suggesting rather un-realistic changes. (ie. if you die you can't report someone for killing you, if someone attacks you, you flee and get away you can.  If you do report a crime there is a chance the criminal gets away. Those are MORE realistic.)


125
Quote
Either that or put the timers on ALL teleport items.. Currently there are a few that don't have delays.

Also, I think that if there ARE delays, that the script should cancel as soon as a fight is started, so you can't activate the script, wait a couple seconds while someone attacks you, and then get zipped off to recall..

Both of those things have been an ongoing process of being changed. The first for a while, the second specifically since Natalya posted her log of her and Nanukimo.

126
Suggestions & Ideas / Re: Magic Bubble
« on: March 15, 2008, 09:50:52 pm »
I've yet to have an issue as a castor, Fizban has not died yet to anyone with under 20 remorts.

127
Suggestions & Ideas / Re: KOTM
« on: March 15, 2008, 09:46:58 pm »
I'd be willing to run it and/or compete in it.

128
Suggestions & Ideas / Re: PK
« on: March 13, 2008, 01:38:16 pm »
One thing I'd personally probably prefer, but I'm sure others will most likely disagree with loudly....no nosummon nogate notele toggles for pkill flagged players.

129
Suggestions & Ideas / Re: PK
« on: March 11, 2008, 03:08:21 am »
I think looting should exist. But I also don't think most people do loot truthfully. (Nanukimo did repeatedly, but just about no one else has recently.)

130
General Discussions / Re: Heys Molls
« on: March 10, 2008, 10:35:25 pm »
Not very pissed off, but the thread is locked, and your account is deleted. Oh and for the record, post it pretty much anywhere and it will be removed by the server owner, it's in fact IP Theft to post such information without said IP owner's permission.

131
General Discussions / Re: PK Spell Damage - Any changes?
« on: March 10, 2008, 11:09:43 am »
Hmm, not as far as I know *ponders* Wasn't a weather oriented spell was it? Was one enemy weak to the element and the other resistant?

132
Scripting Board / Re: General Scripting Suggestions
« on: March 07, 2008, 01:37:07 am »
Seems people seem to repeat large chunks of script as well, mind the example below is an old script I believe, but it's certainly not the only of its kind, it's just one I noticed earlier and did rewrite and figured looking at the before and after might help others make their scripts shorter and easier to follow as well:

Before:

Code: [Select]
wait 3
emote examines the item.
if (%object.vnum% == 4951)
  if (%object.count(4936)% == 8)
    wait 1
    mjunk %object%
    wait 1 s
    say Thank you, %actor.name%.
    say A pleasure to do business with you.
    emote hands over 2 tradepoints.
    nop %actor.trade(2)%
    if (%actor.level% < 10)
      eval a 10
    elseif %actor.level% > 45
      eval a 45
    else
      eval a %actor.level%
    endif
    eval b 0
    eval d 0
    while %b% < %a%
      set %actor.exp(4000)%
      eval d %d%+4000
      eval b %b%+1
      global b
      global d
    done
    %send% %actor% You have just gained %d% exp!
  else
    wait 1 s
    say I can only take full containers! This is wholesale, not retail.
    say All vegetables in it have to be of the right kind too!
    wait 2 s
    give %object% %actor.name%
    drop %object%
    say You go and get it right, and then come back again.
    give %object% %actor.name%
    drop %object%
    say You go and get it right, and then come back again.
  endif
elseif (%object.vnum% == 4952)
  if (%object.count(4937)% == 8)
    wait 1
    mjunk %object%
    wait 1 s
    say Thank you, %actor.name%.
    say A pleasure to do business with you.
    emote hands over 2 tradepoints.
    nop %actor.trade(2)%
    if (%actor.level% < 10)
      eval a 10
    elseif %actor.level% > 45
      eval a 45
    else
      eval a %actor.level%
    endif
    eval b 0
    eval d 0
    while %b% < %a%
      set %actor.exp(4000)%
      eval d %d%+4000
      eval b %b%+1
      global b
      global d
    done
    %send% %actor% You have just gained %d% exp!
  else
    wait 1 s
    say I can only take full containers! This is wholesale, not retail.
    say All vegetables in it have to be of the right kind too!
    wait 2 s
    give %object% %actor.name%
    drop %object%
    say You go and get it right, and then come back again.
    give %object% %actor.name%
    drop %object%
    say You go and get it right, and then come back again.
  endif
elseif (%object.vnum% == 4953)
  if (%object.count(4938)% == 8)
    wait 1
    mjunk %object%
    wait 1 s
    say Thank you, %actor.name%.
    say A pleasure to do business with you.
    emote hands over 2 tradepoints.
    nop %actor.trade(2)%
    if (%actor.level% < 10)
      eval a 10
    elseif %actor.level% > 45
      eval a 45
    else
      eval a %actor.level%
    endif
    eval b 0
    eval d 0
    while %b% < %a%
      set %actor.exp(4000)%
      eval d %d%+4000
      eval b %b%+1
      global b
      global d
    done
    %send% %actor% You have just gained %d% exp!
  else
    wait 1 s
    say I can only take full containers! This is wholesale, not retail.
    say All vegetables in it have to be of the right kind too!
    wait 2 s
    give %object% %actor.name%
    drop %object%
    say You go and get it right, and then come back again.
    give %object% %actor.name%
    drop %object%
    say You go and get it right, and then come back again.
  endif
elseif (%object.vnum% == 4954)
  if (%object.count(4939)% == 8)
    wait 1
    mjunk %object%
    wait 1 s
    say Thank you, %actor.name%.
    say A pleasure to do business with you.
    emote hands over 2 tradepoints.
    nop %actor.trade(2)%
    if (%actor.level% < 10)
      eval a 10
    elseif %actor.level% > 45
      eval a 45
    else
      eval a %actor.level%
    endif
    eval b 0
    eval d 0
    while %b% < %a%
      set %actor.exp(4000)%
      eval d %d%+4000
      eval b %b%+1
      global b
      global d
    done
    %send% %actor% You have just gained %d% exp!
  else
    wait 1 s
    say I can only take full containers! This is wholesale, not retail.
    say All vegetables in it have to be of the right kind too!
    wait 2 s
    give %object% %actor.name%
    drop %object%
    say You go and get it right, and then come back again.
    give %object% %actor.name%
    drop %object%
    say You go and get it right, and then come back again.
  endif
elseif (%object.vnum% == 4955)
  if (%object.count(4940)% == 8)
    wait 1
    mjunk %object%
    wait 1 s
    say Thank you, %actor.name%.
    say A pleasure to do business with you.
    emote hands over 2 tradepoints.
    nop %actor.trade(2)%
    if (%actor.level% < 10)
      eval a 10
    elseif %actor.level% > 45
      eval a 45
    else
      eval a %actor.level%
    endif
    eval b 0
    eval d 0
    while %b% < %a%
      set %actor.exp(4000)%
      eval d %d%+4000
      eval b %b%+1
      global b
      global d
    done
    %send% %actor% You have just gained %d% exp!
  else
    wait 1 s
    say I can only take full containers! This is wholesale, not retail.
    say All vegetables in it have to be of the right kind too!
    wait 2 s
    give %object% %actor.name%
    drop %object%
    say You go and get it right, and then come back again.
    give %object% %actor.name%
    drop %object%
    say You go and get it right, and then come back again.
  endif
elseif (%object.vnum%==4956||%object.vnum% == 4957||%object.vnum% == 4958||%object.vnum% == 4959)
  return 0 
  wait 1 s
  emote shakes his head, refusing to receive the item.
  say Talk to my colleage, Mrs DelAngelo, my hands are full right now.
  give %object% %actor.name%
  drop %object%
else
  wait 1
  say I do not trade in items like this.
  say I am only interested in freshly grown vegetables.
  say And they have to be delivered in the Official 4D Containers as well.
  give %object% %actor.name%
  drop %object%
endif

After:

Code: [Select]
wait 3
emote examines the item.
if %object.vnum% == 4951 || %object.vnum% == 4952 || %object.vnum% == 4953 || %object.vnum% == 4954 || %object.vnum% == 4955
  eval num %object.vnum% - 15
  if %object.count(%num%)% == 8
    wait 1
    mjunk %object%
    wait 1 s
    say Thank you, %actor.name%.
    say A pleasure to do business with you.
    emote hands over 2 tradepoints.
    nop %actor.trade(2)%
    if %actor.level% < 10
      eval exp 10 * 4000
    elseif %actor.level% > 45
      eval exp 45 * 4000
    else
      set exp %actor.level%
    end
    nop %actor.exp(%exp%)%
    %send% %actor% You have just gained %exp% exp!
  else
    wait 1 s
    say I can only take full containers! This is wholesale, not retail.
    say All vegetables in it have to be of the right kind too!
    wait 2 s
    give %object.name% %actor.name%
    drop %object.name%
    say You go and get it right, and then come back again.
    give %object.name% %actor.name%
    drop %object.name%
    say You go and get it right, and then come back again.
  end
elseif %object.vnum%==4956 || %object.vnum% == 4957 || %object.vnum% == 4958 || %object.vnum% == 4959
  return 0 
  wait 1 s
  emote shakes his head, refusing to receive the item.
  say Talk to my colleague, Mrs DelAngelo, my hands are full right now.
else
  return 0
  wait 1
  say I do not trade in items like this.
  say I am only interested in freshly grown vegetables.
  say And they have to be delivered in the Official 4D Containers as well.
end

133
Suggestions & Ideas / Re: Spells
« on: March 06, 2008, 04:59:13 am »
even a new spell system that just let's us research our own spells, name them, give them their elemental strengths, and have their strength depend on how strong the caster is, aswel as when we researched them.. Researching could cost cash, more cash = stronger spell.. (up to a limit of course).. It'd also mean we wouldn't need so many spells that just don't seem to make sense..

Thoughts?

Thinking your stealing Ideas from other muds.

Yeah, it does scream Aeonian Dreams.

134
General Discussions / Re: Favorite Areas
« on: March 04, 2008, 01:59:09 pm »
Quote
At the risk of sounding typical, I'd like to see a time trap leading to feudal Japan. There may already be a similar existing zone that I've not yet happened upon, but the prospect of sipping tea in a geisha house when ninjas suddenly attack appeals to me.

Build it!

135
Suggestions & Ideas / Elementals
« on: March 03, 2008, 06:09:21 am »
I dug through the code to make it so players only got 1 elemental instead of 2 when casting the elemental spells. Seems any character with 60 charisma or higher summons 2 elementals instead of 1. Do most people feel this should be removed and they should only summon 1 no matter what, leave it how it is? Raise the amount of charisma needed to summon 2?

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