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Messages - Bane

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91
Suggestions & Ideas / Re: Starting out as Gypsy/Thief Temporary Fix
« on: April 18, 2012, 03:47:30 pm »
new players will be exauhsted to fast to use retreat and bakstab.
guess i should clarified that before

92
Suggestions & Ideas / Re: Poll for a Toggle on Deed Capture
« on: April 18, 2012, 07:15:40 am »
All i can say is pester Once!

though he said he wasnt going to do anything while hes in Florida I think. Im not sure if he was hinting that he will put a toggle in when he returns home or not.

93
Suggestions & Ideas / Evening out the EXP to next level.
« on: April 18, 2012, 07:14:15 am »
Something that has always annoyed me is how easy is it to gain the early levels. I can kill one mob at level 1 and gain 10-15 levels right off the bat.

levels are easy come easy go up to around level 40, and then they dont get extremely to long till 45-50. Is there any way we can even out the exp too next level more through the early levels, and maybe get away or reduce massive leveling jumping. Adjusting the equation cant be that complicated.

Example for level 1-2 I need 5200 exp
for level 49-50 I need 783798360 exp

Thats a big jump.

Also is it possible to post the equation?

94
Suggestions & Ideas / Re: Starting out as Gypsy/Thief Temporary Fix
« on: April 18, 2012, 07:06:07 am »
How is it not a short term fix? Its evening out the start of classes.

In the long run I would like to see different combat skills for each class in the low level tiers, that add a uniqueness to them but until something can be agreed upon and put into effect this does no harm other then helping people out.

You need to look at these classes with a fresh mind with no experience in playing 4d. Your autoattacks are slow, gypsy call lightning skill can be dangerous and they have kick up to level 10 starting as a rogue and its taken away if they dont pick ranger class.

If you could elaborate more on what you mean, might be helpful.

So until another idea can be made yes this is a short term fix.


On another note, I never see 4d going classless. To big of an overhaul for us to handle.

95
Suggestions & Ideas / Re: Starting out as Gypsy/Thief Temporary Fix
« on: April 17, 2012, 06:58:38 pm »
The purpose of adding kick to their skills for now is just to help the begginer players out, untill something else can be though of and added.

Having retreat would not really help a begginer at killing anything any faster. I needed some type of combat skill that would allow the player starting out as a Gypsy or Thief kill things quicker at tier 1, consider every other class in this game has a combat skill at tier 1.


This is just a short term fix, untill something else can be though of and we have the time to discuss the changes and add them.


And thanks Prometheus for adding it.

96
Suggestions & Ideas / Re: Invoking the god of deeds
« on: April 15, 2012, 09:59:12 pm »
Im not sure what I think of this yet, But this shouldn't affect new players.

97
Suggestions & Ideas / Re: Poll for a Toggle on Deed Capture
« on: April 15, 2012, 09:40:05 pm »
Ive talked to Once about and I know others have complained he just doesn't want to add it. And it can be extremely annoying at times.

98
Suggestions & Ideas / Re: TradePoints
« on: April 14, 2012, 12:25:06 am »
Also my idea of prices was not to be something where they could easily buy a full set, more of something they can get a few slots of equipment they are lacking.

Maybe even increase the timer of them also not sure.

99
Suggestions & Ideas / TradePoints
« on: April 13, 2012, 11:46:33 pm »
Currently we really lack a reward system that makes Tradepoints worth wild. There is a very few useful items that players can get, and a a lot of trading areas are unbalance towards other areas. I think we should bring in some new ways to spend Tradepoints, and balancing out all trading areas.

Lets talk about Items we currently have available to use to purchase with tradepoints that I think need tweaked

- Spacebikes - I really think these would be extremely more useful if we could pick the spacebike back up after we drop it from our inventory. Its come to the point where enough teleport to get me around or close to any of the planets in future area. And as of lately, I just walk from planet to planet. Get to the planet with about 20 or less stamina, drop my wand of recall, recall and vitalize back up at the healer and return. If i could pick these up and drop them at will I would always carry one around and carry fuel packs with me. Also they fuel % left does not currently work stays at 0.


- Restrings -- Ive tried to get a restring of an item before, but its pretty much useless cause i was told it has to be a no statted item. In the past that rule didn't apply? Is it a rule, or just a misunderstanding.


- Dt Insurance - Good idea, I think both the tradepoint and token cost is over priced.

- Artifact Detector - Good Idea, Over Priced. It was moved to 100 tps from 15 cause of virisin complaints, which he backed up with false information. Stating one jar from punt = 8 tradepoints. Takes 3 jars of each to gain 8 tradepoints. I ran through punt and collected all items except skins throughout the whole zone and it was about 200ish tradepoints total. With as often as artis are reloading in Medieval because they are set to rooms and not mobs, it drains your tradepoints quickly. Think we should try to set it at 50 and see how that works.


New Items for tradepoints

- I feel that mind electricity potion from VE be moved towards potions that can only be bought via Tradepoints. The only other mind potion in the game currently is a tradepoint item only.

I also feel that the current vitalize potion in VE should be removed. It doesn't really restore all that much. It should be  buffed up and moved to a tradepoint item only. Not sure if weight would affect how much it would restore, but i think it would be extremely useful if it did. Spec since Once said hes going to be changing vita prices on the healer again.



 - Timered Equipment/Weapons

Not everyone in this game likes to quest. One of our descriptions about game is that you dont have to Quest to play, But questing make a huge difference. It may also deter people from getting PK because of the damage difference.

What I propose is full sets of equipment be brought in that are made for newbies and middle ground people that is an upgrade to all the best equipment in game that doesn't require questing to get. Spread the equipment out through various zones to be bought.

Examples

Hephaestus in Aegean Island

The Blacksmith in Enchanted Lands

The Old weaver In Old Yorke

Weavers on Aegean Island

This equipment should have a timer to two weeks, or maybe a few days less.(Would be nice if we could get the offline timers to work like Mordecai planned.)

Weapons could also be brought in, Including Staves maybe even a major focus? Maybe even add some items for players who have all the best equipment, Cept only limit it to unique spots only.


 - Set Skills
 I also thought about set items, if you have all the items to the set you would gain some type of buff or skill while u was wearing them. Or gain additional stats with the full set.




Additional items

 - All types of poison and their cures.
 - New item that temporarily increase a weapons dice by 1D1, only one can be used per weapon.
 - A detection system that alerts you when you are 1 room away from a DT.
 - Fix the golem scripts so we can use them
 - Potions that add INN for Detect invis, Sense life, Water Breathing, Space Breathing, WaterWalk.
 - Possibly Mining Equipment?
 - Magic bubble scrolls?
 - Mana Shield scrolls? Dont think the last 3 will be liked :P.
 - Temporary HP increase potions?


 - Moving all Award Points rewards to Tradepoints. Ive heard so many people only get the rewards they have got because of their friends being rpls and just gifting away the award points. The muds not as active as it use to be, so RP events are rarely done, and not a whole lot of people RP together anymore let alone have a RPL to watch and award. Its been talked about before in the past, we have to many types of currency on here. And I liked the idea when I seen it, So im suggesting it again.


The real bread and butter of this to me was implementing equipment you could buy with tradepoints, I see a lot of people that still grind away that dont quest and are gm. Give them something else to do if they don't want to quest to make themselves better.

If we ever get some type of crafting system going, be nice to see crafting items be bought with tradepoints.


Too tired to proof read, might of forgot some stuff..



100
Suggestions & Ideas / Re: A few Pvp Ideas
« on: April 11, 2012, 10:37:53 pm »
I cant remember how good they healed. But the alignment should be removed and nerf the actually healing %. But this belongs elsewhere.


101
Suggestions & Ideas / Re: A few Pvp Ideas
« on: April 11, 2012, 08:55:12 pm »
its called !lifesteal

And its not broken, it was changed.. It only works if your fighting the opposite alignment of you. and with alignment being as is, makes it worthless I think. I hate alignment in this game.

Id like to see it returned to the way it was.

102
Suggestions & Ideas / Re: A few Pvp Ideas
« on: April 10, 2012, 04:40:44 am »
Didnt the mages have an anti-magic spot?

Btw- You can beat world of recall, you just need to be a better PKer and re-initiate combat. Cant cast it while in combat!

As Jaros said you cant beat world of recall, I can set it to trigger and you will never beat it.

Quote
You are wrong about the whole point of pk being to junk/loot. Ive always believed junking is an absolute evil of it. Mobs dont do it. They can loot (if we script them to) but junking? No. It is dirty and Ive never believed in the practice, and I have been PK since I first STARTED back in 1997.

I said the RISK of being pk is you can get junked or be looted. I didn't say that was the point of going pk.


Quote
Pk is about out skillig the other guy. Period. That is how it has always been. Though our system is vastly imbalanced concerning PK. But that is whT pk is about. Out skilling(typing) thr next guy. Plain and simple.
There is still no skill in living on here. Sure theres skill in killing people, but theres none in living. How often do you see someone kill someone else whos close or if not better equipped.


On the deeds its an interesting concept, Ive always wanted to see owning a zone to give you some kind of perk other then exp bonus




103
Suggestions & Ideas / Re: A few Pvp Ideas
« on: April 09, 2012, 05:32:04 pm »
K ill pay 5 silver to the person who can kill me :).

104
Suggestions & Ideas / Re: A few Pvp Ideas
« on: April 09, 2012, 05:16:23 pm »
I can live with wimpy being left in, But them being able to recall right away after they flee is annoying.

PK requires no skill to live.

105
Suggestions & Ideas / Re: A few Pvp Ideas
« on: April 09, 2012, 04:35:04 pm »
Quote
Dont want them running? Snare them. Bash them.
You can still break free of a snare, even with out trap aware. And even then having trap aware gives you a HUGE advantage of always living in a pk fight. And only 2 classes have trap aware.
Bash is just as bad, you stand up, you auto flee and can recall away safely.
Wimpy is a get out of jail free card. I can set it to half my life, And you will never kill me.


Quote

Furthermore, the lag idea for flee spells is completely deconstructive. Highly abusable.
Wheres the abuse?

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the risk of looting/junking has become too great.
The WHOLE risk of joining PK is you can get junked or looted. Its pk, if you get junked you get junked. Dont want to have a risk of being junked than dont join pk. That point is clearly made in this game when you want to join PK.

PK is suppose to be about skill, there is no skill in whimpy and word of recall.

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