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Suggestions & Ideas / Re: Balancing classes
« on: February 07, 2016, 08:27:01 am »I've thought about this alot playing both types frequently and striving to min-max both to their maximum potential, under conditions casters are much more overpowered but i think the problem lies moreso in melees deficits rather than how overpowered casters can be in certain conditions.
For me the most enjoyable PVE experience i have is playing as a priest, you can heal yourself for about 900 a round do a good consistant 3-5k area spell to most mobs and can kill most mobs in the game solo with abit of skill and the right setups. With esper you can kill any boss in the game easier than a group of 3 players could, mage is pretty lackluster but it's still a caster with decent area spells just not as strong as esper or priest. PVP priests are overpowered in some respect however they are killable if you know how to fight them and get some lucky lagspikes.
Sure it's fun playing a slightly broken class but this is the thing some mobs in this game just require that level of brokeness to be defeated so when i say it is my most enjoyable class it's only because it's the most viable solution because you don't need to carry around 100 opas just to kill a hard boss solo.
Now we get to melee my most enjoyable PVP type Melee vs Melee in pvp feels right and i really wouldn't change too much. Melee in pve plainly sucks unlike caster they have no area spells/skills so leveling and lifedraining mobs is gimped to a 1v1 slow form of attack vs clearing a whole room in a matter of seconds. They get a high tier skill of thier class @ tier 4 which is great after having to bore through kickspamming the previous tiers which unlike casters who get alot more different spells along the way that they can use in an aggresive form of higher damage as they are leveling up.
You know something is wrong when wearing dumpster char gear and an ironwood staff casting earthquake as a gm being a melee is more damage than having a geared melee in melee gear using skills his class intended being much more effective in damaging rooms of mobs and leveling.
How would i propose to fix said problems? I couldn't possibly know where to start to be honest it's a massive job and i know how you'd feel. You wanna make things more balanced by in a system like this it's very hard to tweak one thing and it will collapse another thing.
Things I find you could change without fucking up full balance that is make a t2 skill on one of the melee classes an area skill that does about 2kish aoe on a semi geared melee maybe that scales to about 4-5kish on a well geared melee at a high tier at least that way melee are on the same grounds as casters in terms of leveling.
And maybe some more diverse skills that bring uniqueness to the other melee classes, For example a gypsy can magic bubble, woodsing and tinker but can't dodge. A thief can peek invents use dodge, shield block and phase and circle which makes them tanky as hell but still lethal, a ranger can dodge, phase and block but doesn't have anything else why you'd choose that over a thief or gypsy who knows you'd be effectively gimping yourself, so in that respect i'd make a new skill that puts them in the right spot of uniqueness and gives them a reason for people to play them.
Hunter/Warrior can brace so they are effectively awesome but still they only have parry, brace and shieldblock hunter being a slight better due to having hyperactivity and blade dance giving them abit more speed which are the "Tank" classes biggest problems i'd definately pump their speed abit more. i think i was at about 500 speed max @t4 while mounted with nothing in my inventory as a warrior i'd like to see that at least to be 600-700 but also maybe something abit more unique in terms of skills. For instance just of the top of my head if warrior had an bloodlust skill that effectively works like aggro set after you cast it you go into a frenzy get a decent dr bonus become unable to flee and your forced to kill everything in the room and it subsides when you die or everything in the room is dead. Hunter also needs something to make it viable brace is great but how many full time warriors/hunters do you see 0 thats right they need a gimmick skill.
TLDR: Casters are op in the wrong hands, Melee needs area skills and individual new handy spells/skills
Anyway thats just afew of my cents I could harp on even more but Ill save it for another time.
For me the most enjoyable PVE experience i have is playing as a priest, you can heal yourself for about 900 a round do a good consistant 3-5k area spell to most mobs and can kill most mobs in the game solo with abit of skill and the right setups. With esper you can kill any boss in the game easier than a group of 3 players could, mage is pretty lackluster but it's still a caster with decent area spells just not as strong as esper or priest. PVP priests are overpowered in some respect however they are killable if you know how to fight them and get some lucky lagspikes.
Sure it's fun playing a slightly broken class but this is the thing some mobs in this game just require that level of brokeness to be defeated so when i say it is my most enjoyable class it's only because it's the most viable solution because you don't need to carry around 100 opas just to kill a hard boss solo.
Now we get to melee my most enjoyable PVP type Melee vs Melee in pvp feels right and i really wouldn't change too much. Melee in pve plainly sucks unlike caster they have no area spells/skills so leveling and lifedraining mobs is gimped to a 1v1 slow form of attack vs clearing a whole room in a matter of seconds. They get a high tier skill of thier class @ tier 4 which is great after having to bore through kickspamming the previous tiers which unlike casters who get alot more different spells along the way that they can use in an aggresive form of higher damage as they are leveling up.
You know something is wrong when wearing dumpster char gear and an ironwood staff casting earthquake as a gm being a melee is more damage than having a geared melee in melee gear using skills his class intended being much more effective in damaging rooms of mobs and leveling.
How would i propose to fix said problems? I couldn't possibly know where to start to be honest it's a massive job and i know how you'd feel. You wanna make things more balanced by in a system like this it's very hard to tweak one thing and it will collapse another thing.
Things I find you could change without fucking up full balance that is make a t2 skill on one of the melee classes an area skill that does about 2kish aoe on a semi geared melee maybe that scales to about 4-5kish on a well geared melee at a high tier at least that way melee are on the same grounds as casters in terms of leveling.
And maybe some more diverse skills that bring uniqueness to the other melee classes, For example a gypsy can magic bubble, woodsing and tinker but can't dodge. A thief can peek invents use dodge, shield block and phase and circle which makes them tanky as hell but still lethal, a ranger can dodge, phase and block but doesn't have anything else why you'd choose that over a thief or gypsy who knows you'd be effectively gimping yourself, so in that respect i'd make a new skill that puts them in the right spot of uniqueness and gives them a reason for people to play them.
Hunter/Warrior can brace so they are effectively awesome but still they only have parry, brace and shieldblock hunter being a slight better due to having hyperactivity and blade dance giving them abit more speed which are the "Tank" classes biggest problems i'd definately pump their speed abit more. i think i was at about 500 speed max @t4 while mounted with nothing in my inventory as a warrior i'd like to see that at least to be 600-700 but also maybe something abit more unique in terms of skills. For instance just of the top of my head if warrior had an bloodlust skill that effectively works like aggro set after you cast it you go into a frenzy get a decent dr bonus become unable to flee and your forced to kill everything in the room and it subsides when you die or everything in the room is dead. Hunter also needs something to make it viable brace is great but how many full time warriors/hunters do you see 0 thats right they need a gimmick skill.
TLDR: Casters are op in the wrong hands, Melee needs area skills and individual new handy spells/skills
Anyway thats just afew of my cents I could harp on even more but Ill save it for another time.