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Roleplay / Re: RP Flags and RP Rules - Enforced?
« on: March 11, 2012, 09:29:14 pm »
Here's my two cents on the matter.....
When you type in help rprewards you get....
----------------------------------------------------------------------------
ROLEPLAYREWARDS RPREWARDS POINTS
----------------------------------------------------------------------------
Below is a display of the RP rewards you get as you earn AwardPoints, plus
the amount in points you need to use them:
REWARD COST
----------------------------------------------------------------------------
A restrung item (no stats, addaffects or containers allowed) 100 points
A pretitle in the WHO list (example Lord Tynian) 200 points
Personalized login/logout messages (When entering or leaving 4d) 250 points
A personalized long decs (This is what shows of you in the room) 500 points
A personalised entrance/exit desc (this is like a poofin/out) 800 points
The ability to award RP points yourself 2000 points
----------------------------------------------------------------------------
*
More rewards may be added later.
*
See also: AWARDPOINTS, BACKGROUNDSTORY, IC, LOGIN, LOGOUT
See also: ROLEPLAY, ROLEPLAYTIPS
Honestly that is probably like nothing that anyone wants to even RP for. I've even been trying
to do some little RP initiated quests. But it's like even trying to give out RP points as part of a
reward, imho is almost like giving them nothing.
If there was a way to perhaps even give out better rewards like perhaps a decent grade gear sets,
might even spark people to RP. And I'm not even saying like for 200 points. Another mud I played literally took like 2-3 months just to get one piece of gear, was the best gear in the game too but,
it made people participate in quests that the imms ran or they could do the auto quest machine.. for like 10 quest points a quest. Needless to say people jumped more at the opportunity to participate in the imm driven quests cause you got more quest points from doing them. The weapons were 15K Quest Points so yeah you do the math... the armor it self was cheaper.
But if the roleplayers could have something to do as well to get gear, just as your questors that want to quest. And like I said the gear shouldn't outshine the quest gear ever since that is what this mud is built on.
When you type in help rprewards you get....
----------------------------------------------------------------------------
ROLEPLAYREWARDS RPREWARDS POINTS
----------------------------------------------------------------------------
Below is a display of the RP rewards you get as you earn AwardPoints, plus
the amount in points you need to use them:
REWARD COST
----------------------------------------------------------------------------
A restrung item (no stats, addaffects or containers allowed) 100 points
A pretitle in the WHO list (example Lord Tynian) 200 points
Personalized login/logout messages (When entering or leaving 4d) 250 points
A personalized long decs (This is what shows of you in the room) 500 points
A personalised entrance/exit desc (this is like a poofin/out) 800 points
The ability to award RP points yourself 2000 points
----------------------------------------------------------------------------
*
More rewards may be added later.
*
See also: AWARDPOINTS, BACKGROUNDSTORY, IC, LOGIN, LOGOUT
See also: ROLEPLAY, ROLEPLAYTIPS
Honestly that is probably like nothing that anyone wants to even RP for. I've even been trying
to do some little RP initiated quests. But it's like even trying to give out RP points as part of a
reward, imho is almost like giving them nothing.
If there was a way to perhaps even give out better rewards like perhaps a decent grade gear sets,
might even spark people to RP. And I'm not even saying like for 200 points. Another mud I played literally took like 2-3 months just to get one piece of gear, was the best gear in the game too but,
it made people participate in quests that the imms ran or they could do the auto quest machine.. for like 10 quest points a quest. Needless to say people jumped more at the opportunity to participate in the imm driven quests cause you got more quest points from doing them. The weapons were 15K Quest Points so yeah you do the math... the armor it self was cheaper.
But if the roleplayers could have something to do as well to get gear, just as your questors that want to quest. And like I said the gear shouldn't outshine the quest gear ever since that is what this mud is built on.