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Suggestions & Ideas / Re: Grouping
« on: November 09, 2008, 04:44:55 am »
I agree with Molly. It used to work as it was before, the group leader apportioning exp to be gained to each member of the party, 100% that would be split as they saw fit. So who really minds if people get power levelled any more? Certainly it used to be a bit of a bug bear to the dedicated players that didn't enjoy seeing newbies levelled up to tier 3 or so within a couple of days. But things have changed now. The player base has dropped and that feeling of cameraderie that was prevalent has vanished along with the players. Looking back at previous posts on this subject, it seems this thread on grouping has been going on for so long that a simple option should just be instigated with haste. Even if it is only a temporary fix whilst a more intricate code is worked upon for the next few months (which it will surely take to enable it to be balanced and not buggy), I would vote to just make it possible for players just to group and get on with enjoying the MUD. Don't let the place languish any longer, slowly choking while a new system gets tweaked and perfected. Get the newbies in, get them hooked by levelling them up enough for them to feel they can survive solo when nobody else is on to group with, that way they can start hitting and enjoying the questing side of the mud which is what makes 4d so unique after all.
Just my thoughts...
Just my thoughts...