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Messages - jae

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Sorry, I was just trying to get some clarification on what changes are proposed.  Wasn't trying to whine or sound scared.  How can I volunteer to p-test?  Or am I too new of a player to get involved in that?  Like I said before, I enjoy 4D, and because of that I WILL continue to ask questions about these proposed changes.  I think that it is unfair that just because I am a new(ish) player and don't know a lot about coding or skill trees I should be expected to just sit back and shut my trap.  It's not my style, you know?  I like to give input and contribute to things that I enjoy, and to effectively do so I need to understand that to which I am giving input and contributing.

I guess what I'm trying to say is that I don't know if I agree with the new skill tree system yet or not because I don't know enough about it.  So sign me up for playertesting and then I'll let you know.

Jae

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Suggestions & Ideas / Re: SUBskill System
« on: August 01, 2009, 12:44:30 pm »
Another post of my 2 cents:

I've always wanted to get involved in professions and subskills, but there's not enough info in my opinion for me to even know where to begin.

3
I just want to say that I really enjoy 4D as it currently is.  I haven't had as much experience as most of the people that post in the these forums, (which is why I mainly read and not so much post,) so I can't comment on a lot of stuff.  I do think from what I have seen that classes are too similar and casters seem to be incredibly powerful (haven't been one yet, but just from my observations).  I'm all for a new skill tree, but want to point out that I have been driven away from many-a-mud due to OVER complex skill systems and class dependence.  Sometimes I like to be a loner.  And call me an idiot, but from what I've read in here, I really don't understand how the new system is proposed to work.  Maybe that's just me though.

Just my 2 cents.

Jae

4
Suggestions & Ideas / Re: A Few Random Ideas
« on: July 01, 2009, 12:30:58 pm »
Let me clarify my third idea regarding shoes affecting kick.  First off, I must admit that I know next to nothing about coding, so I am not sure if what I am suggesting is plausible, nor do I possess the jargon to describe my idea in the correct terms.  However, I will do my best.

So, let's say you have 4 "levels" of shoes.

Level 1 = sandals, moccasins, etc. - kick does 25% of your potential kick damage
Level 2 = sneakers, dress shoes, etc - kick does 50% of your potential kick damage
Level 3 = cowboy boots, heels, etc. - kick does 75% of your potential kick damage
Level 4 = spurs, steel-toed boots, etc. - kick damages at maximum potential

Obviously, this would take a lot of work because it would require somebody to decide on and apply a level to all of the already existing shoes in the game, but hey, it's just an idea.

Jae

5
Suggestions & Ideas / A Few Random Ideas
« on: June 30, 2009, 04:36:01 am »
Just some random ideas I'm throwing out there for discussion:

1. Instead of "...description" after objects, maybe just a simple one or two-word tag in parenthesis.   I just think it looks neater.  For example, instead of this:

<worn around neck>     an ornate cross on a simple chain ...it has a holy aura
<worn about body>      Ragged cloak
<worn on body>         the shining armor of Odysseus ...it has a holy aura ...it is glowing with an inner light
<worn on right wrist>  the emerald bracelet of Cyrene  ...it has a holy aura
<worn on left wrist>   Laser wrist gauntlet ...it is invisible ...it has a holy aura ...it is glowing with an inner light


You'd have this:

<worn around neck>     an ornate cross on a simple chain (holy aura)
<worn about body>      Ragged cloak
<worn on body>         the shining armor of Odysseus (holy aura) (glowing)
<worn on right wrist>  the emerald bracelet of Cyrene  (holy aura)
<worn on left wrist>   Laser wrist gauntlet (invisible) (holy aura) (glowing)


2. An extended autoexit toggle command.  I don't know about anyone else, but I find myself typing 'exits' nearly every time I enter a room.  Now, I could probably just set up a trigger to show them automatically, but I thought maybe I'm not alone in my habits and others may benefit from such a toggle as well.

3. (This one might be a little out there, but whatever.)  What if the shoes your character wears has an affect on how well you kick?

Feel free to discuss, debunk, or completely ignore.

Jae

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General Discussions / Re: Hey
« on: June 12, 2009, 02:40:48 pm »
I run Mac OS/X and use a client called MudWalker...

http://mudwalker.cubik.org/

...in case you're looking for a good client.

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