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Messages - Virisin

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1
Suggestions & Ideas / Re: The Gross Imbalance That Is Race
« on: June 22, 2012, 11:04:44 pm »
Of all of the race imbalances that there are.. The innates were probably the least worrying. They gave a bit of diversity to a race without actually altering their overall potential. A martian with innate infravision is cool, as is a Centaur with mount and mounted combat, but they don't actually give the races anything another race cannot obtain themselves, or skew a fight one way or another.

2
Suggestions & Ideas / Re: The Gross Imbalance That Is Race
« on: June 22, 2012, 11:02:21 pm »
If he doesn't... Then I guess when someone or another complained about race imbalanced once upon a time, a coder decided this meant martians having innate infra and removed it. Heh. Do Centaurs still get innate mount and mounted combat?

3
Suggestions & Ideas / Re: The Gross Imbalance That Is Race
« on: June 22, 2012, 10:00:42 pm »
I don't know who Calypso is but if he's a Martian he should have innate infravision...

4
Suggestions & Ideas / Re: The Gross Imbalance That Is Race
« on: June 22, 2012, 04:57:00 am »
On balancing things... It's a bit tricky.

In theory it would be easy to do it at least better than it is now: eg not give Centaurs the best deal every single time. But balancing the races entirely, when you include alterations to accuracy, evasion, damage, speed, innate abilities... It becomes a lot harder.

5
Suggestions & Ideas / Re: The Gross Imbalance That Is Race
« on: June 22, 2012, 04:52:48 am »
It's hard to say exactly what the individual bonuses do on their own because there are so many different multipliers that affect things. + isn't always good, and - isn't always bad, but in this case: + accuracy and evasion roll = good for the player, and + damage multiplier = good for the player.

6
Suggestions & Ideas / Re: The Gross Imbalance That Is Race
« on: June 20, 2012, 01:33:37 am »
Dwarf: evasion_roll += 30;
Elf: evasion_roll -= 30;
Faun: evasion_roll += 0;
Centaur: evasion_roll += 40;
Martian evasion_roll -= 40;
            
Found another little tidbit on races.. Centaurs rock.

Dwarf: accuracy_roll += 10;
Elf: accuracy_roll += 15;
Faun: accuracy_roll += 25;
Centaur: accuracy_roll += 10;
Martian: accuracy_roll -= 5;
         
And again, Centaurs rock.

7
Suggestions & Ideas / Re: The Gross Imbalance That Is Race
« on: June 20, 2012, 01:17:34 am »
Hadn't thought of that.. someone that isn't me or Prom should spend 5 minutes looking at this.  :-*

8
Suggestions & Ideas / Re: The Gross Imbalance That Is Race
« on: June 08, 2012, 06:35:51 pm »
Also if base damage is 1 and it can fluctuate between 0.9 - 1.1 depending on what race you are, and then you have a remort bonus on top.. (Keep in mind this output damage is a multiplier).

Dwarf with 0 remorts = 0.9+(0.9*0*0.005) = 0.9 damage.
Dwarf with 10 remorts = 0.9+(0.9*10*0.005) = 0.945 damage.
Dwarf with 32 remorts = 0.9+(0.9*32*0.005) = 1.044 damage.
Dwarf with 100 remorts = 0.9+(0.9*100*0.005) = 1.35 damage.

Centaur with 0 remorts = 1.1+(1.1*0*0.005) = 1.1 damage.
Centaur with 10 remorts = 1.1+(1.1*10*0.005) = 1.155 damage.
Centaur with 32 remorts = 1.1+(1.1*32*0.005) = 1.276 damage.
Centaur with 100 remorts = 1.1 + (1.1*200*0.005) = 2.2 damage.

The difference between a newbie Dwarf and a newbie Centaur is 1.1-0.9 damage. This is reasonably significant.. If they were both doing 1000 damage base then this means the Dwarf is doing 900 damage and the Centaur is doing 1100 damage, add to this some kind of speed bonus and assume that the innate mount means the Centaur is doing at least 0.5 times more hits per second (this may be an underestimate I'm not sure), after 10 seconds the Dwarf is doing 9000 damage and the Centaur is doing 16500.

Those damages are high because they havn't been modded by anything else, and if their base damage was 100 rather than 1000 (more realistic for a newbie) that would be a difference of 1650-900 which is still 750 damage after 10 seconds. That is just 0 remort players experiencing a ridiculous difference based on nothing but their race. They have no idea...

What about an experienced Dwarf vs an experienced Centaur? 1.39 - 2.2 damage. A 1000 damage base is much more realistic for players with 100 remorts, so: 1390 - 2200 damage. If we again think about damage over time, this time we will assume they have the same speed because hopefully players with 100 remorts can get pretty similar speeds. Dwarf is doing 13900 damage / 10 seconds, Centaur is doing 22000 damage / 10 seconds. That's a difference of 8100 damage based on nothing more than what race you are...

9
Suggestions & Ideas / Re: The Gross Imbalance That Is Race
« on: June 08, 2012, 06:16:29 pm »
The races that don't get bonuses are probably the ones that are considerded "base races" that everything else is based off.  The problem with this is, of course, why play something that doesn't have bonuses when you can play something that does?  D and D changed this in their 3. System by giving the bace races a different type of bonus.  While others may have infravision, darkvision, dex bonus, whatever, the base race (human) learns things faster.  So there is still a reason to play that base race now.  How this could be adapted to 4D, I don't know.  I was just pointing out something - I think.

Yeh, this is already the case kinda.. It just isn't balanced.

- Centaurs get innate mount.
- Martians get innate infravision

Dwarves get shitty melee and magic damage lol.

Far as I can see, the function is only called once so the only change that needs making is:

damage *= race_dam_mod ( GET_RACE ( ch ), IS_SPELL_ATK ( w_type ) || IS_SPELL_CAST ( w_type ) );
damage += ( ( float ) damage * ( ( float ) ( remorts * 0.005 ) ) );

Removing that one line.


10
Suggestions & Ideas / Re: The Gross Imbalance That Is Race
« on: June 08, 2012, 05:15:23 am »
Some races don't even get bonuses and some are randomly both +ve whereas some are both -ve.

11
Suggestions & Ideas / Re: The Gross Imbalance That Is Race
« on: June 08, 2012, 05:14:09 am »
I think removing the race_dam_mod function would be easy.

12
Suggestions & Ideas / Re: The Gross Imbalance That Is Race
« on: June 08, 2012, 05:13:13 am »
SPACEWOLF: melee damage = damage*1.15
                  magic damage = damage*0.8

DWARF:       melee damage = damage*0.9
                  magic damage = damage*0.9

ELF             melee damage = damage*0.9
                  magic damage = damage*1.1
   
MARTIAN      magic damage = damage*1.05
                  melee damage = damage*1.05

CENTAUR      melee damage = damage*1.10
                  magic damage = damage*1.10
      

13
General Discussions / Once
« on: May 26, 2012, 06:49:49 pm »
Who'da thought, he isn't actually a douchebag.  :P

14
Suggestions & Ideas / Re: fix this please....
« on: May 22, 2012, 10:50:21 pm »
I'm fairly sure the fix in this case should be as I stated above, which shouldn't cause any extra builder work (unless maybe there is a weapon in the game somewhere with 'greatsword' in the name that is not meant to be a broadsword..

Adding capability to OLC.. like I said earlier, that can be left to Once or someone :P

15
Suggestions & Ideas / Re: fix this please....
« on: May 20, 2012, 11:29:55 pm »
Fixing greatsword shouldn't be bad, adding controls to OLC would be eugh

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