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Messages - Prometheus

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1
Crafting Main Board / Re: CRAFTING FAQ'S
« on: February 07, 2015, 03:49:07 pm »
Ah Silly me. Completely forgot I was an admin so I could poke into locked threads.

Prometheus

2
Crafting Main Board / Re: CRAFTING FAQ'S
« on: January 24, 2015, 10:42:04 am »
Hum I would have thought someone would have some suggestions / ideas /disagreements with the previous post.

We need the players interaction on this.

So please input. I promise we will take your input seriously.

Prometheus.

3
Suggestions & Ideas / Re: The CRAFT System
« on: January 17, 2015, 11:23:08 am »
I'm wondering if we want to make a separate sub board for the new crafting system so everything is in one place.

Likes / Dislikes of doing this?

I updated the main web page on 4dimensions.org  to point to these forums since they are back up.

Let me know and I will see what I can do on making that change if it is wanted or not.

Prometheus.

4
Suggestions & Ideas / Re: Blind Players
« on: March 06, 2014, 10:46:20 pm »
Unless another coder is going to do this I will work on a self report command. It will probably be srep or sreport. I will see how far i get this weekend on it.

Prometheus

5
Suggestions & Ideas / Re: The CRAFT System
« on: February 13, 2014, 07:00:49 pm »
Just need to make sure we don't break anything in the crafting system. I for one would love to see a better, more in depth crafting system. And since I'm almost ready to have my coding VM done I will be able to do some coding myself which is good :)


6
Once's Board / Re: FORTIFY SKILL
« on: December 12, 2013, 06:32:46 pm »
So the question becomes why the overlap. I'm guessing it is because of GM and both are low level enough spell / skill you can get both or one of them is class specific and a higher level lol.

Sorry just felt like replying to this post because I can! :)

Prometheus

7
Suggestions & Ideas / Re: The CRAFT System
« on: December 12, 2013, 06:28:03 pm »
Molly,

Do we need to keep this thread as a sticky?

Prometheus

8
Suggestions & Ideas / Re: SUBskill System
« on: December 12, 2013, 06:27:13 pm »
Going to unsticky this thread as well since it hasn't been posted to in a long time.

Prometheus

9
Suggestions & Ideas / Re: Damage based spells
« on: December 12, 2013, 06:25:42 pm »
I'm going to unsticky this thread since someone else has been doing spells and spell multipliers.

Prometheus

10
Suggestions & Ideas / Re: Artifacts...
« on: December 12, 2013, 06:23:55 pm »
Do we still want to keep this topic sticky since it hasn't been posted too for a long time?

Prometheus

11
News & Announcements / Re: Forum Updates
« on: December 12, 2013, 03:02:00 pm »
Liking this more that the old forums. Still kinda needs to get used too. But kudos to Once for doing the update :)

Prometheus

12
General Discussions / Re: DT insurance bug?
« on: December 12, 2013, 03:01:05 pm »
Are we still having any issue with this? Does a coder need to take a look at this?

Prometheus.

13
General Discussions / Re: Me
« on: December 12, 2013, 03:00:05 pm »
Well I have internet now and I'm stable so hopefully I will be around more on 4d and on the forums.

Prometheus.

14
Suggestions & Ideas / Re: Better race attributes
« on: October 26, 2013, 02:44:43 pm »
Subskills != Perks lol.

Prometheus

15
Suggestions & Ideas / Re: Blind Players
« on: October 26, 2013, 02:38:22 pm »
Made this topic sticky since it is an important one :)

Prometheus.

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