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Topics - Klax

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Suggestions & Ideas / Dynamic Descriptions
« on: April 05, 2012, 05:30:08 am »
I was recently discussing customised colours on MudBytes, and it brought to mind an old thread on MUDQuest concerning dynamic descriptions (the link gives an explanation, for those not familiar with the term).

My protocol snippet already processes all output for extended colour, MXP, Unicode, and so on - and the MSSP function uses a table with functions for text replacement, so that it can display dynamic information about the mud.  It would be extremely easy (a few minutes work) to combine the two, and you'd end up with a basic dynamic description system.

4 Dimensions has some talented coders, but in my eyes its main selling point has always been the high quality of its game world.  Dynamic descriptions would add another powerful tool to the builders' arsenal, and most of the code for it is already in place.

Would this be something worth adding?

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