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Messages - Calypso

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Suggestions & Ideas / For your reference: Socials template
« on: May 28, 2014, 06:13:02 am »
For the sake of reference, I'm leaving this here so it's easy to find. If someone would like to create a new social, this is the information I would need. Note me in game (or leave a reply with your ideas)with as much of this filled out as you can. You don't have to worry about the variables unless you want to take a swing at it. I'll take care of it myself. Fair warning- I'm not adding anything I don't think needs to be a social, so please attempt to be somewhat civilized with your socials requests.

Ok: this is how "easy" it is to make a social:  Fill in all these lines and use the correct variables:

n) Command         : <name of social>         1) Sort as Command  : <name of social on social list>         
2) Min Position[CH]: Standing        3) Min Position [VT]: Standing
4) Min Level   [CH]: 0               5) Show if Invisible: NOT HIDDEN
a) Char    [NO ARG]: <what the character sees without a victim>
b) Others  [NO ARG]:  <what the room sees when no victim>
c) Char [NOT FOUND]: <what the character sees if victim is not found>
d) Char  [ARG SELF]: <what the character sees if victim is self>
e) Others[ARG SELF]: <What the room sees when victim is character’s self>
f) Char      [VICT]: <What the character sees when they have a victim>
g) Others    [VICT]: <What the room sees when the character has a victim>
h) Victim    [VICT]: <What the victim sees when the character has a victim>
i) Char  [BODY PRT]: <Used only if  this social can be used with the body part of victim>
j) Others[BODY PRT]: <What room sees if character uses body part of victim>
k) Victim[BODY PRT]: <What victim sees if character uses body part of victim>
l) Char       [OBJ]: <What character sees if victim is an object>
m) Others     [OBJ]: <what room sees if victim is an object>

But instead of using <player> or <victim> you have to know these variables:
$n = you, $N = target, $m him/her/it for you, $M him/her/it for target
$s = his/her/it for you, $S = his/her/it for target
$e = he/she/it for you, $S = he/she/it for target

Example: Poke
n) Command         : poke            1) Sort as Command  : poke           
2) Min Position[CH]: Resting         3) Min Position [VT]: Resting
4) Min Level   [CH]: 0               5) Show if Invisible: NOT HIDDEN
a) Char    [NO ARG]: Poke who? What? Where?
b) Others  [NO ARG]: <Null>
c) Char [NOT FOUND]: You can't poke someone who's not here!
d) Char  [ARG SELF]: You poke yourself in the ribs, feeling very silly.
e) Others[ARG SELF]: $n pokes $mself in the ribs, looking very sheepish.
f) Char      [VICT]: You poke $M in the ribs.
g) Others    [VICT]: $n pokes $N in the ribs.
h) Victim    [VICT]: $n pokes you in the ribs.
i) Char  [BODY PRT]: You poke $M in $S $t.
j) Others[BODY PRT]: $n pokes $N in $S $t.
k) Victim[BODY PRT]: $n pokes you in your $t.
l) Char       [OBJ]: You poke at $p.
m) Others     [OBJ]: $n pokes at $p.

Suggestions & Ideas / Re: Perzes and Restrings and Stuff! Oh my!
« on: May 23, 2014, 09:44:53 pm »
Now that our very own Xerxes is back, can we continue the discussion on a "Restring Machine"?

Suggestions & Ideas / Burn Cream
« on: May 21, 2014, 10:26:03 am »
Reiko asked about having a burn cream that helps with flame damage. I thought the idea had merit so I am leaving it here to be discussed.

Suggestions & Ideas / Re: Death Traps
« on: May 20, 2014, 09:02:11 pm »
Whatever happens DTs absolutely should be a 'heart-wrenching issue'.  That's the whole point of them.

I agree. I also think that the player should have a choice. I think its the loss of choice that causes so many players to walk off after a DT. Sure, make all choices heart-wrenching, but let there be a choice. It gives the player more sense of control which may encourage them to stick around afterwards.

Suggestions & Ideas / Re: Death Traps
« on: May 20, 2014, 08:04:14 am »
I think we need to either soften DTs *OR* create better DT insurance. But to do both would probably make DTs a bit too ineffective. And I prefer to make better insurance than to change DTs.

In terms of DT insurance, I like the idea of having an emergency after-the-fact option that Once suggested, and I like having coverage options like Bane suggested.

Scripting Board / Re: Why isn't this working?
« on: May 19, 2014, 05:57:44 am »
That's crazy, haha! Way to be vigilant, Vetchy.

Scripting Board / Re: Impossible script?
« on: May 17, 2014, 03:54:26 pm »
Yeah I would prefer to have the uninvited mounter to get a piece of my mind.

Scripting Board / Re: Impossible script?
« on: May 17, 2014, 12:25:33 pm »
Xerxes figured it out. Way to go, Xer! Making the rest of us look bad! Lol!

Scripting Board / Re: Impossible script?
« on: May 14, 2014, 06:14:06 am »
I don't think I have any sensitive information in my ring script. But yeah ease just post the script in question.

Suggestions & Ideas / Re: Blind Players
« on: May 11, 2014, 01:01:42 pm »
Molly, Rynald, and I have put in hours and hours of work into text maps for the game. I think they are useful for everyone in game. I am very happy with it so far.

Molly, Which text maps are currently available in game right now? What still needs to be worked on?

Scripting Board / Re: Trigger of the .... something
« on: March 31, 2014, 09:54:13 am »
I may snag this and work on it in bp soon so it is ready when we need it next time. Thanks for the great idea!! :)

Roleplay / Re: Role Play Games/Mini-Session Ideas
« on: February 25, 2014, 02:22:01 pm »
I don't have a problem with players without an RP flag performing role play. But of course, they cannot get award points for it until they have that flag.

I think we should have an official beginning of our role play push. Perhaps we can advertise it on kvetchs blog and have someone (Once?) send out mass emails about it, and offer double award points to kick start it. You know, really make a big deal out of it.

General Discussions / Re: Completely New!
« on: February 16, 2014, 08:40:16 am »
Welcome to the game! Make yourself at home! We love seeing new faces. If I see you online, I will be sure to check up on you to see how your 4D experience is coming along. Feel free to let us know if you need anything. Enjoy your stay! :-)


General Discussions / Re: What is a good way to start 4D?
« on: January 15, 2014, 08:11:11 am »
Just to let you know, Kvetch, Newbies are not given feathers anymore. Xerxes and I worked together to create a seekers crest that acts as the feather and then some. Xerxes' scripting is amazing. He did a bit of coding as well so every newbie loads with the tabard (crest). Helpers can check on the progress of a newbie with their whistle. As if yet, I don't know how to get a new one nor do I know if the progress follows the player when tabards are replaced.

Roleplay / Re: Role Play Games/Mini-Session Ideas
« on: November 05, 2013, 06:53:59 am »
Thanks hon! I will get to work right away.

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