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Messages - Natalya B.

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1
Roleplay / Re: RP Flags and RP Rules - Enforced?
« on: March 16, 2012, 05:49:30 am »
Sarias! I just wanted to briefly say I like your reply post, I think you're also right in what you've said there.
Don't have the time or brain power at the moment to post a decent response though, but just wanted to chime in on that.

I've noticed recently a lot more people are talking Roleplaying and wanting to RP more. Have also had a few people coming to me recently wanting to RP more/learn to RP or think up nifty scenarios.
Noticing more people having fun with things in the game and RPing a little bit here and there.

It's really cool to see! Egads, 4D is back in full swing! How awesome.

2
General Discussions / Re: Credit given where credit is due.
« on: March 16, 2012, 05:45:43 am »
Ah fair enough.
To be fair, I didn't fully read through all the replies. This infection sickness dealy I have has knocked me around a fair bit, brain function isn't the greatest :p

3
General Discussions / Re: Credit given where credit is due.
« on: March 16, 2012, 01:31:35 am »
I think I'm the only Oldbie now that doesn't have a statue in the HOF.

But then again, I don't think I've done anything truely epic to warrant it. I went from being a stupid kid, to being afk, to coming back, to being afk, to trying to roleplay, to going afk, to trying again now. I've been here for 13 years going on 14 now, but I've had my time off too... *shrug* Similar to Virisin :p He's been here forever, but he's had a few years off here and there too, I think most have.

As for a plaque, it may be too hard to accomplish. It'd have to be kept simple somehow if it were to be achieved at all, IE maybe break down a list of players in 5+ and 10+ year categories.

But yeah, agree with Molly. Not sure if it's worth the effort, we have a HOF, and there's many other things we could be working on :)

Also, since when has Mardo been here for over a decade? I don't remember him back then at all.
But, I spose my memory isn't fantastic - we all know that, heh. I also don't remember himelas from over a decade ago either.

But I'm talking about the days of Soulstar, Omega, Zsijn, Chuckslam, etc etc...

Doubly also, we forgot Asmodeus. I'm not 100% sure on how long he's been around, but it's at least at the 5+ years mark.

Also did someone mention Toch too? He's another oldbie.. :)

4
Suggestions & Ideas / Re: Unperzable Items
« on: March 16, 2012, 01:18:40 am »
Sonya - I think - was the one that brought in this change?
To my memory, she tried to assist and take the role of RP gear and perzs and that sort of stuff, along with raising the prices of perzes and we suddenly had a limit on perzs too.
The limit I don't disagree with too much, it does make you pick and choose what's important to you.

Perhaps perz's and one-time only items could be re-evaluted. At the end of the day, some quest items aren't too difficult to re-get, but by the same token, some are, and when someone has done the quest heaps of times before, and they lose the item due to a DT, or worse - pwipes and or flag losses for [insert reasons here], it starts getting a bit rediculous - in the sense that we then have to make an alt, lvl up an alt, just to re-get a piece of eq.

One of the things that holds people back from continuing playing is the loss of gear, and the utter pain in the ass effort it takes to get some things back.

A recent example is Loran, who dt'd. Without proper gear, it's extremely hard to get back even basic "good" eq to even get enough damage to TRY to get the better eq back again. It's a tough climb to the top, when you have nothing. It does add to people not continuing to play.

But, that's just my personal stance, and I know I'm not alone in thinking that either...

Perhaps molly, Kvetch or Diandra could re-visit the changes that were made to these issues, since most of us are saying "Where's the rationale for it?" anyway...
There's a difference between keeping things interesting and having a bit of a challenge, and making life harder than it should be in 4d.

5
Suggestions & Ideas / Re: DT modification / one-time quests
« on: March 04, 2012, 07:44:31 pm »
Also totally agree. Should remove one time only quests - we can all re-do them on alts, and that's a bit silly...

6
General Discussions / Credit given where credit is due.
« on: March 04, 2012, 12:48:46 pm »
Once and I have had our disagreements over the last decade or so, but I just wanted to take a moment to say thanks. The mud is seemingly thriving again, and I daresay it's largely because of Once and his efforts. He pulled some oldbies back over to 4D, he brought in the deeds - which has made things more competitive and enjoyable for players, he's working on other changes to enhance what 4D already is (Brilliant!), working on things like artifacts in 4d, etc. He's done a lot, let's just say that. Despite knowing he is a manipulative jerk :p, you have to hand it to him - he's a GOOD manipulative jerk. And if you're gonna do something, you may as well do it to the best of your ability.

What he seems to do in 4D, however I may disagree at times, does seem to be working, and it's really freaking awesome to see so many people actually playing again, rather than 3-5 people idling in recall.

I say all this because it wasn't like this a month or so a go when I came back again. It was still dead quiet. But somehow, almost overnight, the mud's alive again.

This rocks. Credit given where credit is due, and to everyone who's involved in reviving 4D - all the work you're doing, all the IMMs, it's not going unnoticed!

/endnicepost.

7
Barrel of Laughs / Re: Zsijn 1, Once: 0
« on: March 03, 2012, 05:18:20 pm »
Worth a mention, I thought :)

8
Barrel of Laughs / Zsijn 1, Once: 0
« on: March 03, 2012, 03:36:36 pm »


Newp! Go Zsijn! :p

Also, 1337 Paint Skillz.

9
General Discussions / Epicness
« on: March 01, 2012, 06:05:01 pm »
If you have the time, watch this.
I promise you, it's brilliant. The entire thing...

http://www.youtube.com/watch?v=oaMTSOI1Zk4
(Wingsuit-Base-jumping-motivating-awesomeness).

10
Suggestions & Ideas / Re: Knowledge database?
« on: February 09, 2012, 06:55:21 am »
Yep, there is that.

We can at least start with simple information, help commands etc. Also many items - stats and such. That's the big task, items and stats in a searchable format - searchable per zone/time-area/stat etc etc. Hello databasing crazyness...

But yknow, "all our powers combined", etc etc... It's doable.

11
Suggestions & Ideas / Knowledge database?
« on: February 08, 2012, 07:28:43 pm »
Other MUDs and games have many knowledge databases - wiki pages and dedicated websites for items, stats, quest NPCs, shops, trainers, etc.

We do not. Obviously because it would be such a MAMMOTH task to put together.

I remembered, before I went - yknow - AFK for 2 years or so, that I was going to start collecting stats and information and start building a site to hold all that and present it in a clear and searchable form.


I now realise, that's way too big-a-task for just one person.

For starters, the functionality we would want in this requires a nicely coded site. Or we could just set up a wiki page, that could work? And maybe then people could assist in inputting information....

I know it would be great, and be great for help files too. Sometimes I forget commands, or maybe a player wants some suggestions or ideas as to what equipment pieces they should try to look for, etc.

As long as the information doesn't give away quests, and sticks to the informative side of things, I think this would be a really good idea...

I may keep working on what I already have, at the very least - I'll end up with a nice little 4D Handbook, which should be helpful considering I always forget everything... :p

12
Suggestions & Ideas / Updated 4D Maps?
« on: February 08, 2012, 07:23:37 pm »
I still have a squiz at the maps on 4D, just because I like trying to picture where everything would be structured visually...

But I was wondering, is there anyone out there that has awesome graphic design skills that could maybe update the maps, include some of the new places, and maybe look a bit shinier than MS paint-drawn ones?

Players like knowledge and pretty maps like that, they really do. Media and marketing has a lot to do with game success, maybe it'd help if we tried to improve ours?

I could give it a go myself, but I'm not so sure my graphic design skills are good enough ;)

Example:

http://4dimensions.org/files/Medieval.jpg

13
"Perhaps clearing up some of the older zones would be neat, and reworking the maps to force people into new territory may help some, but I think some people don’t like being forced to travel to new areas (probably about as much as some people dislike socials – aka: forced emotes).  The story behind 4D would actually make for a great reason for areas to appear and disappear over time – the dimensional portals have shifted and suddenly new lands have emerged while old ones have been found.  We could make it a regular thing to shift around areas, but then our website maps are virtually useless.  *shrug*"

Well said. I really like the idea of shifting portals and whatnot, that's nifty.


"While I could agree with the less favoritism, it seems like you mean less IMM friendliness here.  Which is something I have to disagree with.  One of the reasons I stayed on 4D is because both Molly and Mordecai showed an honest interest personally when I (as a level 4(?) maybe newbie pointed out that there seemed to be a problem with the dogcart in the Old West section of the mudschool.   I admit, I was awed (I was only level 4 or so and probably only been on the mud for a couple of hours and an IMM was answering my question personally) but it stuck with me to the point that this day (10+years later) I can still tell you that it was 1) Molly AND Mordecai and 2) the exact thing that happened.  Their involvement that day made me realize that they cared enough to personally see to it.  Though, I must admit that Mord probably thought I was a nag after that since every time I saw him I asked what was up with it."

I don't mean less niceness and friendliness, but I do mean take a step back a bit, and definitely less favouritism. The way I remember (maybe about 12 years ago), there was a line between mortals and immortals. There really was. And it helped the game environment. I know the players are 'supposed' to bring the environment, but the IMMs have a part in it too. And their role, as owners and runners of the mud, needs to show some boundaries too...

It's *great* that everyone wants to pitch in and help and grow the world, but the 'negative' effect of this is generally that people stop actually -playing- the game, and start -working- on it instead, and then eventually they stop doing that.

We don't really have much authority in 4D. There's not many set consequences to many actions. Some set rules or set flags don't even mean anything anymore. A game environment needs it's boundaries. If we have everything we want, what's the motivation to do anything else?

-----

"I admit, I thought of this the other day and realized that as a new player with a lot of the comments going on over gossip, I wouldn’t stay.  I mean, really, if I was going to make my feelings known about the people with what they say over gossip, most of the players would probably think I hate them.  I don’t.  I do hate what’s said, but then it all falls under “freedom of speech” and  “adult things”.  But it also falls under the “don’t act like an ass” and “be mature about the freedom we give you.”  Which wins?  It’s also because of what’s going on over gossip that I want to finish all the projects I have going on the build port.  Because, once I’m done there, I’ll feel free to move on to someplace else if it all keeps up (yes, I have considered just saying “hell with it” and drop all projects, but I’m not that type of person and I am more invested in this place than it sometimes seems.  It seems to die down once in a while, but then we get people that start it up again.  I understand that some people like that sort of thing, but there are also some that don’t and I wish we could give everyone a chance before we start pounding on them – or letting them into the “family secret” of rudeness and namecalling and other general abuse."

+1. I definitely wouldn't stay as a new player. I would think "Small playerbase, people talking shit over gossip, and no one leaving recall. Screw this, I'ma do something else". I'm not saying everyone would think this, but I'm sure at least some would.



-- RE Once's post...

Perhaps you're misunderstanding what's being said and attempting to change the argument. No one was suggesting a "THINK OF THE CHILDREN" mindset, but some of the attitude on open channels - particularly when it's repeated over, and over and over, isn't going to encourage new players. Your spamming to insult and irritate people is just lame and doesn't help anything at all. You don't even roleplay any of it, so it's not an IC thing. Ever since this topic has come up, you've been repeatedly making comments and jokes about how you need to censor what you say and how to ZOMG NOT BE MEAN ON GOSSIP. It's that kind of pathetic attitude that just annoys people and degrades the environment.

You think you're helping Once, and I'm sure - in many ways you are. You used to be a great player. But now, all you do, is sit around at recall and talk and spam people, mainly to get reactions. If you want to help the game, why not try jump into it again. Many people would assist you getting started if you needed it, I'm sure. I could spare a few items even, perhaps.



Personally I think it is totally awesome that so many of out old players want to do something active about improving our game mechanics. Not just sit around at Recall griping about it, but making a genuine effort, doing advanced research, suggesting elaborate improvement plans etc. and also helping some of the ideas come true by practical work on the game - coding, building, bugfixing...
And I find it positively uplifting, that some of those that are putting most effort into the improvement movement are players that at one time or other were labelled "Troublemakers".

+1. I wasn't saying anything different, my apologies if it came across that way. I was trying to say, though, that the mud has a very "Open-source Project" feel to it, rather than feeling like it's a game to be played and delved into. Does that make any sense?...



"Apart from that, I have to say that "depth" mostly must come from the players themselves, it's not something us imms can and will force down your throats.

If you dislike the tone on the open channels, try to improve it by setting better examples, and by not rising to obvious baits.

If you want more new players to stay, talk to them, help them, and try to involve them in the community whenever you see them.

If you want more everyday roleplay to happen, start out by roleplaying yourself, and try to drag others into the habit.

If you have ideas for some larger RP event, like some that we ran in the past, share the ideas with the staff, and we'll provide you with whatever support is needed, as long as it is within realistic frames.

In short - don't sit around waiting for others to do things.
10+ years of mudding have taught me that the best way to get things done, is to do them yourself."


-- +1. :)

14
General Discussions / Bank/Economy?
« on: February 08, 2012, 03:58:32 am »
Just a random thought... currently, are there any rates which decrease a user's bank account? (Fees etc?). At the moment, the rich people get richer, but their money doesn't decrease, which limits motivation to do anything to get money.

Maybe we could look at bank fees and charges? Or something that slowly decreases funds = providing motivation to replace funds, particularly when broke...

15
In addition... I think there's too much of a "development" atmosphere in 4d. Too much talk of testing, bad files, coding, or ideas to improve the mud. Whilst all very valid, it takes away from the feel of 4d being a game, rather than some open-source work in progress.

I would seriously suggest cutting back on the openness of development in 4d, and try to be IMMs in game, and leave the rest for behind the scenes, yknow?

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