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Topics - Prometheus

Pages: 1 [2] 3
16
Code Change Announcements / Recent code changes as of 08/23/2010
« on: August 23, 2010, 12:18:42 pm »
Typo fix for withdrawal from bank.
Typo fix for gender in a brag.
Other typo fixes which I'm too tired to remember

Prometheus

17
Code Change Announcements / Code changes for 08/10/2010
« on: August 11, 2010, 12:25:59 am »
1) Thotter added some more variables to DG scripts for weight.
2) Fixed the typo in identify of an lightsaber hilt showing possable which got changed to possible
3) Tweaked thief's hps. This is an ongoing tweak and I will be doing the other classes as well.

Prometheus

18
Code Change Announcements / Code changes 07/27/2010
« on: July 27, 2010, 04:11:50 pm »
Fixed an immortal command that was causing some problems.
Added two new slays so all mortals beware!

Prometheus

19
Suggestions & Ideas / Tracking Thread for future changes to 4D code
« on: June 26, 2010, 04:17:47 pm »
All,

I am making this thread as a separate topic so people can be kept up on the future changes to the code. So here I go. Per discussion with Anubis on the following:

Anubis asked about Attacks per prompt and if we should still use speed as the main stat in attacks. I said the following that we should have multiple attacks per turn based on a few stats ie like speed / dex / strength / proficiency with weapon and also if you case a spell or change equipment you lose an attack per prompt.

And Anubis can input if I said something wrong about the above as well.

And remember people if Anubis asked for your opinion please give it to him since I was the only one who did when he discussed this over gossip. If you want changes implied you need to voice your desires. Or you can reply to this thread and I will get them to Anubis.

Prometheus

20
Suggestions & Ideas / MOVED: MOB CLASS STANDARDIZATION
« on: March 14, 2010, 12:21:13 am »
This topic has been moved to Builder board..

http://4dimensions.org/forum/index?topic=460.0

21
Code Change Announcements / Code changes 02/27/2010
« on: February 27, 2010, 07:00:57 pm »
Increased the length of notes since this caused an crash.

Prometheus

22
Suggestions & Ideas / Should Poison be kept in 4d?
« on: February 22, 2010, 01:41:07 pm »
This is a move from the recall board discussion to the forum discussion.

Pretty much this is a dicussion of weather or not poison should stay in the game / be removed / or tweaked. Please input here.

Prometheus


23
Code Change Announcements / Recent Code changes 02/20/2010
« on: February 21, 2010, 07:18:16 pm »
Changed convey award to tokens so that heros / RPL can't use the command since they can grant award points.

Other changes made by Anubis.

Prometheus.

24
Code Change Announcements / Code changes 11/18/2009
« on: November 18, 2009, 04:50:10 pm »
Per Molly's request the following commands have been disable:
Viewing of subskills with sub or subskill command
prof or profession command

Prometheus

25
Code Change Announcements / Code changes for 11/16/2009
« on: November 16, 2009, 07:56:51 pm »
Fixed auction bug where you could get -gold if you removed the item from the auction. Fix thanks to Fizban.

Prometheus

26
Code Change Announcements / Recent code changes 10/18/2009
« on: October 18, 2009, 03:39:06 pm »
Clan retired and other clan commands
Vechicle code
Time command now shows moon phase
Other stuff

Prometheus

27
Code Change Announcements / Code changes up to 06/16/2009
« on: June 16, 2009, 04:02:01 am »
Clan retired leader rank added (Can still demote and other cl leader commands)
Offline promote demote
outcast flag added

Typo fixes:
using say and :o had surprized changed to surprised
typing pre by itself had preitle changed to pretitle
toggle clan talk on didn't have an . in You can now hear you clan
shocking grasp message fix (Not in code but in a seperate file)

Prometheus

28
Code Change Announcements / Recent code changes.
« on: May 05, 2009, 01:52:09 pm »
dt shop. -> Anubis
Vechicle code re-work. -> Anubis
Damage spell tweaks (Fire mostly and Electric blast) (Others will be done soon) -> Prometheus
Mana blast should area -> Prometheus
Fixed Convey TP to XP. This will give you an fixed xp of around 550k. This might get doubled. -> Prometheus

Prometheus

29
Suggestions & Ideas / Damage based spells
« on: May 01, 2009, 09:00:17 am »
All,

I have been looking through the code for damage based spells because Alpha brought up some interesting points. I am going to tweak the damage of some spells so this will be your chance to input before I start making changes. Right now lightning based spells with control weather worse do more damage than fire based spells with hot weather. I am going to go through and tweak the damage of the spells based on tier and level.

It looks like Mana blast doesn't do jack right now. I will be in process of fixing mana blast since spellinfo and help mana blast show it as area effect. I will be working on fixing that.

Also Alpha suggested an area effect spell the will hit flying mobs which I think is a good idea as well.

Please give me your suggestions. No promises on me using the suggestions.

Prometheus

30
Suggestions & Ideas / Woodsing suggestions
« on: April 29, 2009, 12:08:43 am »
Hayato suggested that we might increase the stats on wis / int trees. I would like to have input from others on this. I'm also suggesting to use an formula to increase the mana / hp trees depending on level / remorts or something like that. Please input.

Prometheus

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