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Messages - Prometheus

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16
Suggestions & Ideas / Re: Blind Players
« on: October 15, 2013, 10:00:57 am »
I was going to say we need to add a couple of toggles for blind players. One would be color toggle to convert the colors into symbols or numbers. And a sound toggle might not be a bad one either.

If things stabilize for me which they should soon I can start doing some more coding. But we coders need to coordinate our efforts on this. So we don't step on each others toes. :)

Prometheus.

17
News & Announcements / Re: Throw a pie, get a token!
« on: July 06, 2013, 11:28:17 am »
lol  ;D  :P


18
Suggestions & Ideas / Re: Please Fix/Add This!
« on: June 29, 2013, 09:58:28 am »
Snare needs to be looked at by the coder that made the changes.

As for find trigger that is odd. One of us will take a look at it and see what is going on.

Prometheus

19
Once's Board / Re: FORTIFY SKILL
« on: June 01, 2013, 01:24:31 pm »
Let me send it to our coder listserv. Well my version of said list so it is out there and Molly knows about it as well. Loria you might need to expand on what is going on with it.

Prometheus

20
Suggestions & Ideas / Re: Please Fix/Add This!
« on: April 10, 2013, 05:05:57 pm »
Please do. I know I am going to be adding things to some of the things I added in. I'm semi open to suggestions :)

Promethues

21
Suggestions & Ideas / Re: new Ranger skill
« on: April 10, 2013, 05:04:39 pm »
I don't think it is a bad idea but I think we need to finish some of the stuff the coders have set out to do. Ie a possible new crafting system. Or for me to finish up the things I wanted to add to my new skills and other things like dispel_magic_bubble on an item or an wand. We don't want to drown it out. But I'm open to taking it on since I will probably have more time soon anyways.

Promethues

22
Suggestions & Ideas / Re: Pre title and log messages
« on: November 17, 2012, 02:31:27 pm »
I agree that the quests should be logged and that an Immortal at least approves of the rewards. We don't need to have to "hand" them out. Just my 2cents worth.

Prometheus.

23
Suggestions & Ideas / Re: new Ranger skill
« on: October 28, 2012, 09:11:46 pm »
We need to discuss this more and think about it. I agree with Once we don't want to water-down gypsy. I could see temp buffs but they also give negative affects as well. Need to think on it some more.

Prom

24
Suggestions & Ideas / Re: Staffs...
« on: October 08, 2012, 12:53:02 pm »
pretty much depending on the tree it gives a staff with a normal multi and an elemental bonus which works for that element and boasts it. Once could explain it better since he coded it in. But that is it in a nutshell. Now some staves actually have 2 elemental types but I will let the players figure that out. And you can woodsing any tree you normally would. Now the normal bonus is willow for cha will be lower but the multis might change. Most of Fiachra's woodsinging normal multi has been 2.15. Now the elemental have wide range of differences.

Prometheus

25
Suggestions & Ideas / Re: Please fix this...#2
« on: October 08, 2012, 12:46:14 pm »
I have seen the falcon go poof as well on some players.

Prometheus

26
Suggestions & Ideas / Re: **new skill idea** SHARPEN
« on: October 06, 2012, 11:00:43 am »
So anyone really interested in this skill. It seems some players aren't interested. I would make it a poll but just reply if you are and I will finish the code up otherwise I will just delete the code for the skill.

Prometheus

27
Suggestions & Ideas / Re: Retreat in combat.
« on: October 06, 2012, 10:59:03 am »
Then that is a bug and will need to be looked into. I will see if I can look into it. Otherwise I will pass it on to another coder to fix. I know that I'd thought I had fixed it before but who knows with how poor of a coding skills I have I might have made a mistake. Heck just pass it on to another coder to look at so ask Thotter or Once about it.

Prometheus

28
Suggestions & Ideas / Re: Please fix this...#2
« on: October 03, 2012, 07:14:17 pm »
Thotter or Graham will need to look at this since it seems to be an issue with the script. It might be an issue with dg scripts remembering variables then it goes right to Thotter. Otherwise one of them need to look it over.

Prometheus.

29
Suggestions & Ideas / Re: Equipment
« on: October 01, 2012, 09:28:25 am »
My solution to 4dr items give them a timer :) *hides*

But yea 4dr is a little too much for newbish eq.

Prom

30
Suggestions & Ideas / Re: **new skill idea** SHARPEN
« on: September 23, 2012, 02:31:05 pm »
I will see what I can come up with.

Okay I have the skeleton in the code but I still need to code it in. I will see how far I can get this week.

I will let everyone know when it is close to being used / tested.

Prometheus

P.S -> BLARG errors. I will mess with it tomorrow or Tuesday.

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