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Messages - Prometheus

Pages: 1 ... 19 20 [21] 22
301
Suggestions & Ideas / Re: Bugs.
« on: April 13, 2008, 01:33:08 am »
Okay snare will prevent you from retreating. Fixing trap aware might take some time for me.

Prometheus.

302
Suggestions & Ideas / Re: Bugs.
« on: April 13, 2008, 12:14:40 am »
What about Elementals are bugged? Details please.

Prometheus

303
Both Tinker and poison timers are about the same now. I'm still working where the Artifact timers are in the code.

Prometheus.

304
Suggestions & Ideas / Re: KOTM / KOTY rules discussion
« on: April 12, 2008, 07:22:58 am »
Good points. For KOTM in May I will change around the rules and allow no hold barred except for bugs which hopefully will get worked out before then I hope :)

Prometheus

305
Suggestions & Ideas / KOTM / KOTY rules discussion
« on: April 12, 2008, 02:44:22 am »
All,

I would like to start this thread on suggestions / ideas for KOTM rules. I made a few on the fly but I would like to hear with others have to say.

Prometheus

306
Okay Tinker is about 7200 mud hours at least with Fiachra. Poison weapons should be about 6000 + characteR_level. This might get changed at some point but that is what it is right now. If the poison weapon turns out to be too powerful I will lower the timer but that will be played by ear.

Prometheus.

307
On Tinker I have an email to the other coders on this. I'm thinking about making it 6 to 9k mud hours. I haven't looked a poison yet. Right now Staves are about 17k mud hours and I don't think that needs to be changed.

Prometheus.

308
Suggestions & Ideas / Re: Skills/Spells Distribution
« on: March 27, 2008, 01:17:02 am »
Has anyone ever used detect magic or detect poison? :-P

Then why don't we pull them out and maybe put in two new spells? :)

*gets a headache reading all of this*

Prometheus.

309
General Discussions / Re: Directional Spells?
« on: March 21, 2008, 01:15:41 am »
I didn't know about the conditional changes that were made otherwise I wouldn't have said it was broken. That is what happens when us coders don't talk to each other hehe. I stand corrected.

Prometheus.

310
Suggestions & Ideas / Re: KOTM
« on: March 20, 2008, 02:00:26 am »
I will be running KOTM for April.

I will be probably running 2 tiers like before.

10 and under remorts.
10+ remorts.

And if you sign up I will expect people to follow through. If you can't then don't sign up. If you do and can't I will eliminate that person and everyone in the group will get a win. It will be a round-robin like before. So whomever gets the most wins win.

Any questions?

Prometheus.

311
Suggestions & Ideas / Re: KOTM
« on: March 16, 2008, 01:59:07 am »
Let me see if Molly has any objections and I can run it again.

Prometheus.

312
Suggestions & Ideas / Re: Magic Bubble
« on: March 16, 2008, 01:32:24 am »
Okay I changed the timer on Magic Bubble to 2 minutes game time. We will discuss changing the snare timer to probably w to 4 minutes. Input?

Prometheus

313
Suggestions & Ideas / Re: Trample
« on: March 15, 2008, 12:30:28 am »
I will put it on the to look at list. I'm trying to knock my to-do list down to reasonable size :)

Prometheus.

314
Suggestions & Ideas / Re: Magic Bubble
« on: March 15, 2008, 12:28:14 am »
I will make the time change to about 1 minute to 2 minutes in the next 24 hours. If anyone else has any input speak now or forever hold your peace on it.

Making the spell cast on self is still being debated. So I am dealing with one thing at a time.

Please reply.

Prometheus.

315
Suggestions & Ideas / Re: Trample
« on: March 15, 2008, 12:01:14 am »
And what would be a reasonable delay for Trample? Anyone else who would like to input?

Prometheus.

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