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Messages - Prometheus

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61
Suggestions & Ideas / Re: fix this please....
« on: May 20, 2012, 09:55:28 pm »
@ Virisin -> See what I mean by messed up code lol. And it being all over the freaking place too :)

When I get a chance I will take a look and see how much of a headache it will be to add greatsword. Don't want to mess up OLC or Molly won't be happy hehe.

Prom

62
Suggestions & Ideas / Re: Damage based spells
« on: May 19, 2012, 01:03:45 pm »
Okay I'm more than likely going to add a couple of water ie acid spells.

1) Acid touch I like so I'm going to get that in soon. Which would be a t1 spell.

2) Acid Rain I like too but I'm not sure about the restrictions. I might do something like acid ball an acid based fire ball which would be a t3 spell.

3) If I do acid rain it would be a t4 level spell. But the acid touch and acid ball will be added.

Prom

63
Suggestions & Ideas / Re: fix this please....
« on: May 19, 2012, 12:52:05 pm »
I'm guessing that what Virisin put out there has the length preset. So I'm thinking it was meant to be a fixed value and not able to be set via OLC.

Just my guess.

When I get home I can take a closer look at the code and see what all of the values mean and see if we have a greatsword defined and if not maybe add one.

Prom

64
Okay I found a decent compromise for tinker. It will be depending on level if I put it in around 9000 timer for level 50.
Basically the formula is level * amt. For woodsing is was 300. For Tinker it will be around 180ish or so.

Prometheus

65
Suggestions & Ideas / Re: fix this please....
« on: May 18, 2012, 01:25:05 pm »
I can look at the code to see how it determines how long a weapon is (God that sounds so <blank>)

Or are we discussing long vs short sword?

And I will let you all know. Unless that isn't what is being asked.

Prometheus

66
Suggestions & Ideas / Re: fix this please....
« on: May 15, 2012, 04:09:18 pm »
What error does it give you when you try to dual wield?

Need to see if it is an code or building issue and go from there :)

Prometheus

67
News & Announcements / Re: The maps have been fixed!
« on: May 09, 2012, 06:41:57 pm »
From talking with Thotter it sounded like it was a simple fix. Something to do with the length of the sector fields it was 1 and it should have been 2 or something along those lines so it was truncating the sectors. At least that is how I understood it.

Prom

68
@Bane -> Kvetch pretty much covered it. And the other thing is you can have lots of weapons to tinker vs tree to sing too :)


69
Typo Change Announcements / Re: Typo Fixes
« on: May 02, 2012, 02:49:00 pm »
I think the easiest way to do this is to make a new typo file so it isn't as huge as before so we can keep it under control.

I will make a backup just in case like I always do.

Prom

70
Woodsing is pretty much level based timer.

I already moved the woodsing based timer into the tinker code. But I still don't see it being on par with woodsing.

Prom

71
I already increased the timer on tinker once. I think it used to be 3600 and I upped it to 7200. I could see making it level / tier based like woodsing is. But right now I don't really see a point of changing tinker. I think Poisoned weapons are the same length I think.


72
Typo Change Announcements / Re: Typo Fixes
« on: April 30, 2012, 06:07:41 pm »
I can manually delete the entries from the typo file itself. Diandra might know another way. But I can at least clear out the ones Kvetch did.

Maybe Once or Molzilla can add an command. I know Molz is playing around with lisp so it might be able to do it. I would ask Molz to see if it is possible.

Prom

73
Vote in poll then reply Virisin :)

Prom

74
Changed this to a poll per Bane's request.

Prom

75
General Discussions / Re: Free banners on TMC
« on: April 27, 2012, 07:38:04 pm »
I like Jaros's clock banner. It fits in with 4d time themes :) Rock on Jaros!

Prom

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