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Messages - Calypso

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121
Suggestions & Ideas / Re: Gypsys and Rangers getting a battle skill.
« on: September 15, 2011, 01:18:59 pm »
agreed. they need some sort of attack they can do during battle. I would love to see them get encircle later and perhaps give them kick earlier? Slit would work too, could be somewhere in between kick and encircle in terms of dmg done. Doesn't make sense that kick would be the main attack skill for later tiers and have no attack skills for the lower tiers. Might be a way of helping newbies advance quicker too, if they had some sort of attack skill that could do some dmg during some of the harder classes to get through.

122
Suggestions & Ideas / Re: Game Design
« on: September 13, 2011, 12:24:14 pm »
It seems to me, this game has a few different aspects to consider when thinking about its overall design and purpose. And all of us players are fortunate enough right now to not only have a lot of interest in coming up with great ideas, but also have a number of coders willing to work on it.
So far, as I see it

-----------------------------

1.   Newbies-  Goal : Get them the help they need when they need it, and create a game that will allow them to advance quickly as to encourage their returning and becoming part of the 4D family, so to speak.

     a.    -There is talk of creating a toggle of some sort to allow older players/helpers to see when a newbie signs on.
 
     b.   -Suggestions have been made to create a list of easy leveling zones, good eq that is easy to get and where to find it,  etc

     c.   -Updating the hint channel so that newbies get the information they need efficiently.

2.   Oldbies- Goal: Keep the game interesting for those who have maxed out their character and have done the quests the want to do

     a.   Challenge system: Xeriuth and others are talking about creating a challenge system that would be mostly for the oldbies who have seen and experienced just about everything else.

     b.   -Revamping artifacts: By creating artifacts that re useful and interesting to olbies, Oldbies would be encouraged to continue roaming the realms  and play the game. This is good for newbies because this provides the oldbies with continuing education about the set up of the Realms and the different quests, especially since things change from time to time. They can impart their knowledge onto the newbies as appropriate.

3.   In-betweenies- Goal: Have a mud that provides the players with control over what happens to their character as it fits within the theme of time travel, so they can enjoy all that the Realms have to offer regardless of their specific interests

     a.      -The game already provides interesting zones and quests. Builders are constantly creating new zones and building upon the ones already created. We have a very unique mud that, imo, is the most fun to play out of all the other muds.

     b.   - Along with other ideas given by other players, Jaros has come up with an idea to  allow players to switch around their eq slots and create a whole new Cyborg race. This can be as complicated or as simple as each player would like it.  It give the player more control over what s/he wants for her character and, as Molly points out,  fits within the theme of time travel.

-------------------------------

This is the way I see it now. There have been so many great ideas lately. I like how this mud provides a little something for each kind of player. We have a lot of different players, coders, builders and imms to thank for the success of our mud! And because of the teamwork, our mud seems to have a close-knit-community feel to it. I think as long as we keep this structure in mind, this is bound to create an atmosphere where newbies feel welcomed and encouraged to come back, oldbies hold interest in the game and enjoy helping newbies, and those in between find the adventures they are looking for.

123
Suggestions & Ideas / Re: Challenge System
« on: September 13, 2011, 11:45:03 am »
could make the rewards something that can only be used in the arena.

124
Suggestions & Ideas / Re: PK Ruthless (split from Challenges)
« on: September 13, 2011, 07:08:08 am »
I guess the person would just have to have a great trigger system set up. Still, I hate the idea of battle spam going on in Recall. :/

125
Suggestions & Ideas / PK Ruthless (split from Challenges)
« on: September 12, 2011, 10:57:11 pm »
well maybe recall could be the only safe haven for Ruthless for reasons Once stated. Or perhaps make PK Ruthless deaths like PK Noob deaths when in Recall only. That way you can still have the fun of it but can idle there if needed without worries of having to start from scratch. Recall is too much a part of the friendship building process of the game, would hate to see this new feature affect that. I am never ever going to go PK Ruthless, so maybe my input is less valid, but it doesn't sound fair or even desirable to have Recall be part of the PK arena, even for the Ruthless types. Perhaps just have a !Recall added to the PK Ruthless-ers once fight begins.

Also, a problem I foresee with the challenge system is how easy it would be to abuse it. If I want the BBV title, all I have to do is wait for the current title-holder to be about to leave, then challenge him. He would have to answer the challenge or lose his title. So how lame would it be to add an option to accept challenge upon next mutual log in? Or something like that?

126
Suggestions & Ideas / Re: Revamping artifact system
« on: September 12, 2011, 07:37:39 pm »
That's such a creative idea! Contests are always fun. Keeps the players actively involved in the improvement process of 4D. Having an artifact that has emotions and demands etc seems to go along with this mud, seeing as how I can kick wind in its abdomen and hear its death cry. So why not have artifacts that hates your guts or gets jealous of another artifact?

It also answers the issue of hoarding and going inactive with an arti.

Great idea, Xeri!

127
Suggestions & Ideas / Re: Cybernetics
« on: September 12, 2011, 07:26:47 pm »
If the player kept the race as part of his makeup like Molly was suggesting, the all the race-specific items/gear/ect would be applied to *that* race. The player has the chance to pay and switch races if s/he wants to.  I know nothing about the loyalty bonus so I can't comment on that.

Also, instead of changing their race on the who board, why not just add another category, like PK|RP|CB (or some such letters) to indicate Cyborg? that way it shows that the person is essentially an elf with all the race restrictions/bonuses that elves might get, but has been genetically altered to have different body parts.

128
Suggestions & Ideas / Re: Revamping artifact system
« on: September 12, 2011, 11:08:46 am »
Molly said that she was not opposed to making artis have good stats. If that happened, Horus, would you feel opposed to max_load or timers?

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