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Messages - Calypso

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16
Roleplay / Re: Role Play Games/Mini-Session Ideas
« on: November 01, 2013, 11:19:30 am »
I am going to assume that the coders are not going to get interested in this project. There is so much that needs coder attention that this sort of ranks down near the bottom of the list. Besides, I don't want my plans put on hold while waiting for a coder who has his finger in lots of other pies to come finish this project. Maybe we can unlock the door and I can use it for the purposes mentioned in this thread. With or without a theater, I can start holding these RP events with interested players. 

17
Roleplay / Re: Role Play Games/Mini-Session Ideas
« on: November 01, 2013, 09:30:11 am »
Heh - those ideas are funny, Calypso.
And typically naughty...

Ha! What exactly are you trying to say here? :P 

Quote
Xeriuth says:
I think this is a good idea.  Taking on roles and acting them out. Here are some suggestions to make this better into a reality.   Depending on the scenario and environment needed, a small Theater could be built near Recall. Depending on what wants to be roleplayed there may be a scene already in place in the theater for individuals to use.  RPL's of course could always lead the session's individually and issue out Award points. But any two players could decide to go to RP and take on whatever roles they wish. You could even in terms of RP change your names. Sure if the log reads, "Calypso says, '....'." You could always just do a Replace All to replace Calypso with The nun and the other player with another. And then truncate the log so it has just the important stuff and post it on the board.  The truncating part I think would be up to the players themselves to receive compensation.  The RPL shouldn't have to do it because they would be the ones encouraging the sessions typically and doing a little more of the planning and laying out of the scenario.

Sum it up:
Make a theater with different scenes as rooms for acting. (Could do this like the hotel in Quixotica)
RPL's do not have to lead the session, players can start session's on their own.
If RPL leads session, the player can receive some Award points for the session alone. More if they make a proper log.
If two players do a session together, one of the players must make a proper log for either to get award points. Where the one whom makes the log gets more.
All of these logs must be posted the for Roleplay forum here. (An imm or RPL can post after the RP log that they have awarded points and the actors no longer should get them)

I like the idea of having a RP theater in Recall area. We have plenty of bars set up around the realms that are specifically for RP. It would be almost no effort at all to make a theater in build port. Could make several rooms but have the first room be scripted to take a word command that teleports the player to the right room, and in the process, make it look like you didn't leave the room but that the stage setting changed.

For example:
Quote
Theater

Blah blah room description. Blank room and an empty stage. Blah blah. There is a SETTINGS MENU to help you decide what setting to choose for your next performance.

[Exits: s]

Quote
SETTINGS MENU

In order to change the setting of the stage, simply type "Setting: <selection>" to set the stage. Your choices are below:

Bar
House
Ocean
Hotel Room
School
Office
Restaurant

Meanwhile, the player types "Setting: Restaurant" and is teleported to that specific room, but all the player will see is a script:

Suddenly several stagehands scurry around, dragging props all over the stage.
.
.
Sounds of chattering fill the room as the technicians discuss proper lighting.
.
.
The backdrop is pulled down to cover the back wall of the stage.
.
.
The stage is ready!


Player will have to type look in order to see the new room. "force look" won't be part of the script, thus giving it the feel of transformation rather than teleportation.


Quote
Restaurant

Blah blah room description. Romantic restaurant setting, candles, blah blah, food. Blah blah more room description

[Exits: s]*

*make all the rooms exit to the room south (or whatever) of the theater

Doing this not only adds to the RP of it all, but it also helps prevent a stray wanderer walking into a session without meaning to.

I am hoping that if I start RPing with players a little bit, they will start RPing on their own without me. I agree that they should post logs in order to get points if a RPL/Imm isn't present. And I am also hoping that revamping the point/reward system will encourage players to give it a try. And in the meantime, I can get more familiar/comfortable with RP myself and become a better RPL.



18
Roleplay / Re: Role Play Games/Mini-Session Ideas
« on: October 31, 2013, 11:22:44 am »
RULES:

Any good game needs rules. The presiding RPL will determine if the actor has followed all the rules. Rule breaking may result in not getting points for the session.

1. The session must be posted on the Roleplay forum.
2. Roleplay is not to be used as a chance to be insulting to others or as a chance to make a point about OOC religion/politics/people.
3. Sessions must be a minimum of 30 minutes long.


Can you think of anything else?

19
Roleplay / Role Play Games/Mini-Session Ideas
« on: October 31, 2013, 11:05:39 am »
In other threads, we have talked about rewards for RPing and how many points they should cost. We have talked about restrings and perzes to further get into character. But no one has talked about the issue that this is not a RP-centered mud so very few players have a character with a developed personality. Everyone plays in their OOC self. This is not a problem since this isn't a RP mud. But it sure does make it difficult to RP in game when we are all just a bunch of online friends who chat in recall or on gossip channel.

I think the key to reviving RP in the mud is to allow each person to take a break from their ingame character (the one who has an ooc personality) and put them in improv situations where they have to act on the fly. The RPLs can create a background and story line and the player has to adapt to it and roll with the flow. I think to start out with, we should stick with less involved more humorous scenarios to break the ice a bit. All mini sessions below are 30 minutes long and will yield 5 -10 points a piece to all involved. Some of the games are for one player and the RPL. Some need more than one person to pull off. Some are flexible.

Games:
Babysitting- (1 player)Player is hired at the 4D Day Care. RPL will make sure the babies give the new sitter a hard time

The time you ran into THAT ex boy/girl friend- (1-2 players) You are waiting in line at Starbucks or you are sitting down on crowded train. You suddenly realize the person next to you in that one ex in your past that stands out among all other exes. Now you are forced to make polite, if awkward, conversation. RPL can play as one actor is only one player is available.

The Date Interview- (1-4 players) The guy/gal is over to pick up his/her date for the evening.  But the parent(s) have a few question they want answered before consenting to the date. Only really need a boy/girlfriend and a parent but can also add a second parent and the date whose parents are doing the interview. RPL can play any missing role.

The Minister- (1+ players) You are the minister of a brand new religion. Your job is to spread the good word to those around you. Player can create a religion of his own or can use a religion the RPL has created. This is to be light-hearted and funny. The new religion should be silly and far-fetched. Player should avoid using this as a chance to make any points he or she may have about any real religion or about religion in general.

Trollolol- (1 player -with more unsuspecting participants) Player creates a secret newbie alt and trolls the mud. Player should avoid being insulting or engaging any real newbies. The point is to have fun and cause some ruckus. The troll and all players who were involved (even if unknowingly) will get rewarded.

Memory Loss- Player wakes up in a morgue with no memory of who he is. The others fill in the story for him and the player then has to incorperate all those stories into his personality. Can involve as many people as wants to get involved. Only one amnesia sufferer at a time though
ex: player1: "Where am I? Who am I?"
player2: You are Mike the transgendered nun
player1 emote: crosses his legs and his chest at the same time.
player1: "Well my child, who are you?
player2: I am Calypso, your friend from Italy.
player1 emote searches in his purse for some lipstick and the Bible.
player1: "So my child, you are saying I am from the holy country of Italy?"
player2: yes you are from Italy. From  Rome actually. You have lived there for 15 years but are looking for a change in scenery.
player1 emote unfolds his road map and plots a route to Spain.
player1: "Mamamia child, I think-a I remember everything now. I have lived in this country forever and it'sa time for me to look for new things."
player2: You are also a bit of a grouch.
player1 emote scowls at everyone and everything.
player1: "aye-yie-yie! This place-a stinks! The Lord, he wantsa me to spread the good word in Spain."
etc...


I would love to hear any more ideas for mini-sessions. The point of this is to give players the chance to break out of their character and try their hand at acting improv, and make a few points in the process. I prefer ideas that do not involve roaming the realms in search of a mob or object. There are quests for that. I want to focus on roleplay.

What do you think?? Think we can make this work?




20
Roleplay / Re: Roleplay and RPL's
« on: October 31, 2013, 09:44:31 am »
I don't know what the standard time limit on a session is in order to get points, and how many points to give for what, but after talking to Estidn in game a few days ago, I agree with him that a 30 minute session should yield 5 points. Currently, real roleplay is scarce. I personally do not see anything wrong with a restring costing 10 points since it would mean people would actually have to do 2 sessions. I would go even lower right now until picks up. I think we should make it very easy to use RP points right now to encourage people to participate.

Question: Does killing the RPL-loaded mobs and booting pumpkins etc count as roleplaying? Do they get points for that?

21
News & Announcements / Re: How many action figures have YOU collected?
« on: October 31, 2013, 09:12:51 am »
I almost have all of them. I still need a few. :D

Luckily I am good friends who the person who loads the pumpkins so maybe I will convince her to load more today since it is Halloween!

22
Suggestions & Ideas / Re: Perzes and Restrings and Stuff! Oh my!
« on: October 30, 2013, 06:11:02 am »
Quote
5) I do think it would devalue perz's, I also think it would make people be a bit more conscious on where they walk/flee to (I'm sorry, can you still flee into a DT?).  What cost would make it worth while in my mind and not devalue the perz's so much?  More than 1 silver.  After all if it costs only 1 silver, then I can hit a dt/accidentally junk my restrung item 7 times before the cost of it becomes more than a perz - so.. why would I perz anything again?  I really don't see any incentives to perzing an item instead of restringing it at the cost of 1 silver.

Good point. A reload is 1 silver. The perz itself is 7 silver. So perhaps somewhere between 1-7 silver. Say 4 silver?

23
Suggestions & Ideas / Re: Perzes and Restrings and Stuff! Oh my!
« on: October 29, 2013, 11:18:48 am »
Quote
It doesn't matter much how much statless RP items cost as they are purely aesthetic, they could be given out for free.

It should cost something because it requires an actual person to stop what they are doing and focus on someone else's request. There is something about paying for a service/item that makes it feel more final and requires the buyer to put more thought into it. Otherwise, people may be encouraged to ask for constant changes. If someone wants to pay for all those changes, well fine- they can be silly if they want to with their own money. But a service should cost something from the once getting the service since it will cost time and effort from the one giving the service.



Separate thought: I would be willing to be available for RP sessions if people wanted to pay for RP items with one 30 minute RP sessions AND posting their OWN log on the RP forum. I can see this as a great way to bring RP back. If lots of different people are posting logs from sessions, it can encourage people to read through the logs and maybe do some RP of their own. As long as they are doing the RP session with someone, and they are posting it on the forum, that should qualify for payment of an RP item (statless or not)

24
Suggestions & Ideas / Re: Perzes and Restrings and Stuff! Oh my!
« on: October 28, 2013, 08:56:06 pm »
I think all rp items should be given the option to pay for in rp points. Otherwise, most people will never never use their rp points. It takes way too many to get any perk. So give players choice- token or award points, perhaps?

What would be the equivalent of a silver token in award points? Let's say a 30 minute session is worth 5 points, right? So how many points would a restring cost is it would otherwise cost 1 silver?

25
Suggestions & Ideas / Re: Perzes and Restrings and Stuff! Oh my!
« on: October 28, 2013, 08:30:57 pm »
The purpose of making some things non-perzable is if they have a lot of scripts or a complex script on the item that if the item were perzed, it would conflict with the actual object. I tried to break down the items in my response as to the ones that have scripts that would have a somewhat adverse affect on if it were perzed and how to remedy that.

I didn't realize the reason behind putting items on a non perz list was due to scripting conflicts. If there are scripting conflicts, then there are scripting conflicts! Why ask which things to take off nonperz list if its there because it is logistically impossible to perz them without messing up the script?

All other items should be removed from the non-perz list though, in my never humble opinion. It doesn't make sense to allow perzes on some but not others (exception being the above stated reason). I reserve the right to be sorely mistaken on this issue but I don't see any harm in perzing all possible items if perzing is allowed on any item at all.

 
Quote
well if a timered item is perzed the perz has that timer when it is reloaded.

things that are timered have timers for a reason. I really don't think timered items should be allowed to be perzed at all. That allows certain players to break the rules as long as they have the money for it. I think the best way to handle timered items is with a restring.

Speaking of restrings:
Quote

How much do you love this idea? 1 silver enough? Remember, as I said before there are things to restring that perzes can't do, like staves, tinkers, artis, etc.  With that said does 1 silver begin to seem fair enough?


I think tokens and/or award points would be the way to go. Since it's an RP function it would be fitting.

Actually award points is a fantastic idea. I am with you on that.

Quote
In many cases having more than one type of perz is redundant.  Like two serpent skins can't be worn together, so why make two?  As for limits, yes, there isn't really a reason to put a limit other than it saves some vnums, but we have plenty as is..

Why make two? Because the purchaser WANTS two. Maybe one is for an alt. Maybe one is a backup. Maybe one is to hold up the TV in their house. What does it matter WHY they want it? If it gives them no advantage, then why make restrictions? Seems arbitrary to me.

Quote
Well it depends how buying it as a gift is deemed. If the person buying it for someone puts it in their own name it. It is technically theirs. If they choose to put the giftees name on it, then it is their and the buyer loses any right over it. Same goes for signing perzes over to others.

Agreed. Whoever's name goes as the owner is the one who gets rights to it.

26
Suggestions & Ideas / Re: Perzes and Restrings and Stuff! Oh my!
« on: October 28, 2013, 06:42:36 pm »

Are there any items currently on the non-perz list that should be perzable, why?

What is the purpose of making things non-perzable?

That said - Golems should be perzable.


Are there any items not currently on the non-perz list that should be on it, why?

Again, I don't really understand why some gear is not perzable. I assume the reason some gear is not perzable is to avoid abuse of some kind. If it is to make certain equipment more elite than others, well that's a bit lame. If you want a piece of gear to be elite, make it hard to get! If you are going to have perzes in the game at all, why not just allow all items be perzable? If someone is willing to pay for it, why not? Really, how does it disturb the game?

With the one exception of timered objects. The point of timers is to put an end to their owning it and to make them go back and get it again from the beginning and to give everyone the chance to own the object (if it is a limited quantity item). Reloading it as a perz by-passes that intention.

Is the current price of statless RP gear acceptable?

I suppose.

If you had the option to buy restrings of your current gear would you?

Absolutely! I love this idea! I would gladly pay to have my statted gear renamed.

Do you feel having the option to restring your statted gear would devalue perzes? Why? (Are there enough incentives to having a perz that would outweigh getting items restringed)

That is a tough question. Personally, I would likely only perz the super hard to get items if I could restring anything I wanted. I would definitely pay the extra money to perz certain items like the Orcrist and things that are insanely hard to get.

What would be an acceptable price for statted RP gear (coins, tokens, tradepoints, award points, etc)?

Whatever currency that is required should not be too difficult to get since it doesn't really give the player any real advantage.  It is simply for looks and in turn will increase the RP aspect of the game.

Should there be a limit of 15 perzes per person? Higher limit? No limit?

I am generally against giving a perk to one person (in this case, leveling a playing field) by taking away the rights of others. What is wrong with having more than a certain number of perzes? The player worked hard to earn the tokens and should be given the chance to spend his money however he chooses. Players who have been here longer and/or have done lots of work to gather more money SHOULD be given the opportunity to spend it in reasonable ways.... and spending it on his own legally-obtained gear should be an option.

Should one be allowed to load extra perzes for themselves and have duplicates? This is of course at a cost of 1 silver per?

I am with Xeriuth on this one. If the duplicate is obtained by going through proper channels and paying for it, why not? Again, why not just let the player who worked for the money and gear, have the chance to spend his money on his gear?

Should the person purchasing or rather the one that owns the perz be the only one allowed to wear/wield it?

I think the rights of the gear goes to the person to whom it belongs. If the owner of the perz wants it to be restricted from anyone else using it, by all means he can pay to add that script. If a person buys a perz for someone as a gift, they should realize, as in the case of any gift giving, the item belongs solely to the recipient, and they no longer have rights to the item.


27
Building Board / Re: Building / Scripting Materials
« on: October 28, 2013, 10:08:08 am »
Why not move the manual to the forum? Then you can add to it and everyone get the additions immediately. People can us the FIND feature on their computer to find what they are looking for. And it is easy for mods to modify and add to their posts.

28
Scripting Board / Re: General Scripting Suggestions
« on: October 26, 2013, 04:14:14 pm »
I plaque would suffice, but you have to make it very very nice and ascii surrounded.
Continue building fast, by the end of the week I'll make time to come with you on the BP and help you configure it in the rooms you wish to.

This would not happen to be the zone that finally came out this year, would it? :P


29
Building Board / Re: Building / Scripting Materials
« on: October 26, 2013, 04:03:23 pm »
I am grateful for the help files on build port (help-trigedit-menu) and the extensive examples provided on TBAMUD.com port 9091. I was able to figure out a lot on my own.

That, and I bothered Kvetch and Bane a lot.

But a scripting manual for beginners would be amazing to have as a reference. What I struggle with the most is syntax and what commands are available. While there is a help file on what commands are available (help trigedit-commandlist) there is, to my knowledge, no help file on syntax.

30
Building Board / Re: Various Building help links
« on: October 18, 2013, 08:27:02 pm »
Those are really cool! It gets the gears turning and helps motivate creativity. I may have to use some of those if I can ever get back to my zone.   :D

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