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Messages - Calypso

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61
General Discussions / Re: Bobas
« on: February 22, 2013, 10:21:36 am »
How about White Flame, The Sage, and Alabastor Heart?

62
General Discussions / Re: Bobas
« on: February 20, 2013, 06:53:02 am »
We can combine the White Flame and the Dark Horse (and possibly even the Sage) for the currently best overall player. We can combine the Bleeding Heart and the White Heart with the Alabastor for the most newbie-friendly, kind, helpful, etc player. And I think we should use those, and the Best Sprout. That is my vote.

63
Suggestions & Ideas / Re: Blue Band of Victory (BBV)
« on: February 09, 2013, 05:29:09 pm »

What's to stop this dishonourable challenger from just running there and get it as soon as it is forfeited?
He might have to race some others for it, but since he's prepared, he'd stand a much larger chance of beating them to it. Hell - he could even be standing beside the altar, when he makes his challenge.


Perhaps it isn't an instant transfer. Maybe it loads on next zone reset. In the meantime, the WHO board announces that there is no current PK Champ, e.i. The BBV is up for grabs. It could perhaps be announced on the global channel that it has been forfeited and will load at the altar on reset.

Can I make a suggestion about the global channel? Maybe only PKers can see this channel since it only pertains to PKers. The global messages can get pretty annoying these days with all these messages that can't be toggled off.

64
Suggestions & Ideas / Re: Blue Band of Victory (BBV)
« on: February 09, 2013, 11:34:25 am »

Whoever has the BBV is already "The strongest Player". Making it considerably better than all other equipment would be an advantage that he/she doesn't really need, and also making it harder for the BBV to change owner.

I see what you are saying. However there are PKers, such as myself for instance, that prestige is a secondary benefit. The stats and other features on the item itself would be a main reason to go after it. However, one could argue that the BBV is all about the prestige and PKers like me are not the target audience. I guess that is something that should be decided upon.

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One possible idea could be to autoset both wearer and challenger as PK. As long as the challenge is valid or you are the BBV champion, you stay PK. After that you can pay to have the flag removed, if you wish.

Going PK costs tokens, as does removing the PK flag. I don't think this should change or I can see a lot of whining happening by those who had to pay for their PK flag.

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Wouldn't "the best focus in the game" be worth a lot more than "the best arm item in the game"?

sure would. however, as was brought up before, casters usually have the stats they need to succeed, so nothing could be offered in this capacity that would be of use to them. So how about we think about making the BBV a weapon/focus, rather than an arm equipment? We can talk about stats on it, make it slightly better than the better swords in game. Personally, that is something I would fight to get. A piece of arm gear, probably not so  much. but that is my personal preference. Others would have to make their opinions known on this.

 
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But call it The Blue Bolt of Victory, so both items get the same abbreviation.
haha, i love it. And if we go with a sword for melee, can use Blue Blade of Victory.


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4. Should the items increase stats upon kill milestones?

I don't think this is a good idea. We already have two levelling item - the Orcrist and the Golems, - and the scripts for those are very complex, and it would be hard to put in enough checks to stop all potential abuse.  (Also, see point 1 about not going overboard and point 7 about abuse).
The BBV is a unique item, that only one player gets. Let's keep that in mind.

Ok, I see your point. After considering your point of view, I think you are right about that. After all, one of the goals here is to have the BBV switch owners often so there shouldnt be too much time to level it anyway.

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6.  Should auto-challenges be allowed?
I think so, to avoid a person hiding out in their Clanhall to avoid challenges.
agreed

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Only if death occurs on a battle over the BBV [should it change owners upon death], not if the bearer happens to die from a mob or other player during the challenge.

agreed


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I think challenges should always trigger a message on a global channel that cannot be toggled off, so that everyone logged on can see them, not just the BBV-bearer and the ones in the same room. The message could be the one in the challenge social, only global. This part might need some coding, perhaps a dedicated global channel.

cool idea!

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There should be a reasonably long timer, to give the bearer a chance to see it and respond. Perhaps 5-10 minutes?
Since a player might miss the challenge due to fight spam, it should then be auto-repeated over the global channel every 30 seconds until it's accepted, refused, or the timer runs out.

sounds very spammy!


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If there is no response, or the challenge is refused the band should autochange to the challenger.
It should however perhaps not be allowed to challenge a player who has the afk flag set.

My thoughts differ from yours on this one. This is why: If I wanted the BBV without fighting for it, I would just challenge the person when I know they are busy or away. If they are gone long enough, I get the BBV. If they are here, well alright I fight and lose. No skin off my back. That is why I think if the wearer refuses the challenges or fails to accept the challenge, the BBV should just auto load to some specific place, like the Excalibur.

As for the AFK flag, All I would have to do to avoid being challenged is keep my afk flag on all the time. But on the other hand, without this concept, it would mean the wearer has to be open for challenges the entire time they are online. Is that fair? Well, maybe it is, I mean after all, they are the one with all the prestige. If you want the glory, you have to be prepared for the battle.

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There should be at least one days delay between challenges, perhaps more.
I am thinking more like a week.


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no autoforce to wear.
agreed


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Should the BBV be lootable?
Definitely not. Nobody should be able to get the BBV without a proper challenge.
agreed

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Example: a clan of 3 PK'rs could hook each other up and kill the other two members over and over and back forth to get full return without having killed the same repeatedly.[/i]
a clan of 3 PKers, hm? Who could that possibly be referring to..... >_>


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I think the WHO list should display who the current BBV holder is. Both for prestige and info reasons, this would be a good thing.
yes! I think that is a great idea!
 
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9. After all these changes would you participate more actively in obtaining the BBV?
Yes! ^_^
   


65
Suggestions & Ideas / Re: Blue Band of Victory (BBV)
« on: February 08, 2013, 08:56:38 am »
An additional note to say that the BBV should not be lootable. If the BBV holder dies from a mob, the BBV should go back to its load spot or just stay on the corpse.

66
Suggestions & Ideas / Re: new Ranger skill
« on: February 08, 2013, 08:40:49 am »
Has any more thought been given to this at all? It would be so cool to have some cool affects added to weapons. It would make the weapon magic so it can no longer be tinkered or poisoned or whatnot. I don't want to see this idea swept under the rug and forgotten. New skills add variety to the game and attract new activity to the game. People will want to remort into a Ranger to see what the skill is like, and more PK activity will happen using these weapons with new affects. I see this as being good for the mud in general. Rangers need something to draw people to that class. I think this would be a great addition.

67
Suggestions & Ideas / Re: Blue Band of Victory (BBV)
« on: February 08, 2013, 08:01:57 am »
I would like to propose some changes to the BBV:
1. New stats for both casters and melee.
a. There could be two items created and the item transforms, much like the Grizzled fur.
b. It has been suggested that casters receive a focus instead of an arm item, since there isn't anything other than a focus that is truly beneficial to casters in terms of gear.
c. Otherwise stats and an innate could be applied. (Which stats can be discussed)


I love the idea that casters would get something useful to them. An untimered high powered focus would be something worth fighting for.  My only concern is that Priests are so overpowered. The two top PKillers in the game, currently, are both Priests with over 100 remorts.  Say what you want about having low HP. With a high wimpy and an unlimited ability to cast a full heal, they are hard to kill. And with 'lightning bolt' doing 2k+ damage each time, priests are nearly impossible to beat without the use of dirty tricks. Add a high stat'd, untimered focus to that, with all the perks that come with the BBV, it would be amazing if it changed hands very often at all.  But I digress; the OP-ness of Priests is for a different thread.

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2. BBV transfers ownership upon death.
a. Both parties must be PK and the kill can not be made in the typical arena rooms... battlefield arena/tournament yard... so kills must be done in auto-challenge arena or open world.
b. When the BBV is transferred it will auto-equip to the current owner. Since the BBV will have new stats, it should ideally be better than majority of items in the same wear location it has.
c. The BBV should always be worn by the owner to show that they have it and can appropriately be challenged through an auto-challenge system (to be mentioned)
d. Ideally the BBV will be non-removable.

-Having both parties be PK is a must, obviously. I like the idea of keeping the tournament yard as a practice field only, with no risks involved.

-I like the idea of the BBV auto-transferring, almost like a deed after killing the right mob.  That way there is less arguing about who the rightful owner of it should be.

-I don't like the idea of it being non-removable. Even if the BBV had great stats for fighting, not everyone fights 100% of the time. Sometimes a player wants to level or tunnel, and would need different equipment with different kind of stats on it.

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3. Auto-Challenge system. You will be able to use the challenge social to challenge the BBV wearer for the BBV
a. A small arena built specifically for the BBV challenges.
b. We need to discuss the limitations of challenges:
How often? Location of challenger/challenged? Witnesses? etc.

I love the idea that a challenge has to be responded to, with automated consequences. It is easy to hang on to the BBV currently and always have some reason why one can't accept a formal challenge, thus never having to give it up. There was some talk about the automated challenge social being able to be given even when the challenger is not in the same room as the one being challenged. That would by-pass the effort to hide out in clan hall to avoid being challenged. A challenge not accepted would be a forfeiture of the BBV to the challenger, or perhaps it would go back to the room in which it loads.

If the challenge social will be automated, I don't see a reason for witnesses.

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4. The item(s) gain levels similar to the Orcrist, however it will be based on the number of PK kills (with limitations)
a. Limitations would be the level of the individual being killed, and unable to do repeat kills. Also arena kills will not count.
b. The item should gradually get more powerful but never extremely overpowering, making the current wearer a god so-to-speak.

I like the idea of it being able to level based on how many pkills the wearer gets. I don't understand what you mean by 'limitations would be the level of the individual being killed.' In what way would that limit the BBV?

Repeat kills should count. The current pkill score system takes into account the level of each pkiller. If a T4 L50 PKiller with 75 remorts kills a T2L50 PKiller with 20 remorts, the T4 player may win but he loses PK points. I think that idea should transfer over to the BBV leveling system. If a big player with the BBV wants to attack a smaller player over and over again, by all means do it!! But the BBV loses potency with each win. Likewise, if a small player with the BBV attacks and kills a bigger player, he should be able to do that as often as he sees fit and have it count towards his BBV leveling.  Otherwise, there are so few PKillers in game right now, that without repeat kills, there would be no way to level the BBV; there'd be no PKillers left to go for after a while.

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5. To prevent inactivity and the BBV remaining out of circulation, a timer should be added.
a. This timer will reset to full upon any login though, the timer should last roughly 4 days real time.

This is not a complete list of all of the proposed changes, but just those I can remember at this time. If anyone thinks of anything they would like to see for this versatile hand changing item, please say so, and mention what you like and dislike of the proposed changes. Also please mention what you would feel is appropriate stats, milestones for the band being leveled and appropriate stat growth/innates etc. Feel free to comment as much as needed. And may we see a better BBV in the future!

I like the idea of having a somewhat short timer. I know there may be a lot of whining about that, but this gives everyone a chance to win it. Otherwise, a player could leave for a while, and take the BBV with him, never allowing others the chance. When I first considered this, I was against it, thinking 'What if someone goes on vacation or has some events in rl that makes them have to take a break for a while? How is it fair to have a short timer?' This would not be the only item in game with a short timer. If the BBV circulates often, it will be a better motivator to get more PKillers involved than if the BBV sits on an inactive player who never signs in. If that person wants the BBV back when he returns from vacation or whatever, he knows what he has to do.

Could we change the current PK Champ on the who board to read the name of the player who has the BBV? Keep the locator up there so all the other pkillers have a running start on hunting him down.

68
Suggestions & Ideas / Re: Pre title and log messages
« on: November 17, 2012, 12:57:16 pm »
A birdie tells me that Once/Now is getting involved. This should be fun ^_^

69
Suggestions & Ideas / Re: Pre title and log messages
« on: November 14, 2012, 06:59:28 am »
All of our RPL are inactive. We would have to assign new RPL. How would we get this ball rolling? A mud-wide advertisement asking for applicants to be RPL?

70
Suggestions & Ideas / Pre title and log messages
« on: November 06, 2012, 09:00:58 am »
Currently pre titles and log messages are bought with award points given by RPL or as a perk for being a RPL. I have played this game for more than a year and a half, and I have not seen any role play going on. In game role play seems to be dead. Can we discuss the possibility of being able to acquire pre titles and log messages by other means?

71
Suggestions & Ideas / Re: new Ranger skill
« on: October 28, 2012, 09:40:12 pm »
My thought was that the enhancement could be temporary, like tinker. Not meant to water down gypsy. I don't think it would. Can't tinker a magic weapon. Can't improve a tinkered weapon. So these weapons would be totally different and would be used separately for different purposes.


72
Suggestions & Ideas / Re: new Ranger skill
« on: October 28, 2012, 08:03:10 pm »
As much as I would love for gypsies to have this set of skills (being as I am a gypsy currently) I stand by my suggestion that this is a skill for Rangers. When I was talking to Stile about it, he said the same thing. He pointed out that gypsies currently have several equipment enhancing skills already. I can see Rangers being good at improvising weapons and knowing their way around a few combat enhancing skills.

73
Suggestions & Ideas / new Ranger skill
« on: October 28, 2012, 10:28:12 am »
There should be a skill for Rangers that would add an affect to weapons. Like cause blindness, lower strength, or decrease speed, etc. The skill name could be influence, recondition, improvise, actuate, reconstruct, adapt, tweak, refine, or engineer.  We could use a different skill name for different affects.

Ideas? Thoughts?

*moved from previous area to here

74
Once's Board / Re: Poisons
« on: October 26, 2012, 04:44:45 pm »
I really like the idea of having a ton of different poisons throughout the game that each have different affect, as Jason was mentioning. Putting antidotes for each poison, and placing them throughout the mud, makes for a fun game of figuring out the right poison for the right person, which poison you will be attacked with and preparing yourself with the right antidote, and knowing where to find each poison/antidote. I suggest the antidote not be in the same zone as its corresponding poison. Placing the poison and antidotes in obscure areas will encourage exploring. Making them quest rewards will encourage questing. We could even make the level of difficulty of the quest determine the strength of the poison.

Can we add a tinker-like feature to poisons? Makes the timer shorter but the affects stronger.

75
Once's Board / Re: Poisons
« on: October 24, 2012, 06:01:46 am »
Poisons were already OP. Poison 4 for example, which is the fastest and deadliest, is very easy to find. And since there is no antidote at this time, it makes PK-ing a race to get the thin needle. Casters already have magic bubble that incapacitates them. I am all for balancing the game but crippling a previously OP class is not the way to do it.

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