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Crafting Main Board / Re: Player Response to Crafting FAQ?
« on: February 14, 2015, 01:20:55 pm »
Sorry for the lack of response, I had to abruptly go out of town for a bit and didn't get back till last weekend, and Just hadn't had time to post here. Nor did I get any notification that we had new posts..
As far as cooking, I know molly is working on it, and Im not entirely sure on what the benefit she has in mind for cooking. I personally always like the way most other RPG's do it with eating gives you a better regen rate or some type of stamina,health,mana boost.
We could stick with the current being full gives you a higher regen, but maybe depending on the type of food you cook depends on how high that regen is. She would need to clarify I think on how she envision cooking. I believe she has it most of the way completed.
To keep down the amount of players from just making a new character to learn the other crafts their main char has I think the best route will be to put a character level limit on how high you can level your crafting skill. So if they want to make an alt to do other crafts they will also have to put in time to level that character up. I think this will be the best way to battle this.
Next time I lock a post, I will open a new thread with the post in it for discussion to make everyone happy. That way we can have a discussion thread and people can see the main topic.
We plan on making crafting items have a durability also. It deteriorate over time is a interesting thought. I think the initial idea was to deteriorate with use. its something that can be discussed.
I personally dont like the idea of taking your item to be repaired at a NPC, but rather have a item that can be crafted to be used in repairing objects. Along with each time its repaired the total durability goes down. After so many repairs the item will no longer be reparable. That way it keeps crafting into a needed demand. And not something that will just phase out after everyone gets everything they have. Now not everything with have a durability to it. Like if we do decide to allow players to build their own houses, or room I dont think we will have it deteriorate on you . Plus this willl still make quest rewards still good, and not take away from that. Since this is such a quest heavy mud, I do not way to ruin questing with crafting.
Im interested in hearing others thoughts on the durability aspect of items.
-Bane
As far as cooking, I know molly is working on it, and Im not entirely sure on what the benefit she has in mind for cooking. I personally always like the way most other RPG's do it with eating gives you a better regen rate or some type of stamina,health,mana boost.
We could stick with the current being full gives you a higher regen, but maybe depending on the type of food you cook depends on how high that regen is. She would need to clarify I think on how she envision cooking. I believe she has it most of the way completed.
To keep down the amount of players from just making a new character to learn the other crafts their main char has I think the best route will be to put a character level limit on how high you can level your crafting skill. So if they want to make an alt to do other crafts they will also have to put in time to level that character up. I think this will be the best way to battle this.
Next time I lock a post, I will open a new thread with the post in it for discussion to make everyone happy. That way we can have a discussion thread and people can see the main topic.
We plan on making crafting items have a durability also. It deteriorate over time is a interesting thought. I think the initial idea was to deteriorate with use. its something that can be discussed.
I personally dont like the idea of taking your item to be repaired at a NPC, but rather have a item that can be crafted to be used in repairing objects. Along with each time its repaired the total durability goes down. After so many repairs the item will no longer be reparable. That way it keeps crafting into a needed demand. And not something that will just phase out after everyone gets everything they have. Now not everything with have a durability to it. Like if we do decide to allow players to build their own houses, or room I dont think we will have it deteriorate on you . Plus this willl still make quest rewards still good, and not take away from that. Since this is such a quest heavy mud, I do not way to ruin questing with crafting.
Im interested in hearing others thoughts on the durability aspect of items.
-Bane