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Messages - Bane

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31
Suggestions & Ideas / Re: Blind Players
« on: October 15, 2013, 12:22:53 pm »
Thotters server crashed a few days ago, needs to be reloaded. But while its been down Ryanld was looking for some work and he said he would test this and see what else he could do since he codes locally.

32
Suggestions & Ideas / Re: Blind Players
« on: October 08, 2013, 02:12:54 pm »
I can upload this to my port and test it, but I cant upload it to main server.

And I dont think anyone meant to refer to them as they as an offence but Lharc is right they are "our" players.

33
Suggestions & Ideas / Re: Blind Players
« on: September 23, 2013, 03:41:16 pm »
Also I asked Calypso to gather more information like what type of client they use and what screen reader they use. I know under mushclient i could easily create a plugin to gag alot of the stuff at log in.

34
Suggestions & Ideas / Re: Blind Players
« on: September 23, 2013, 03:12:17 pm »
As far as the the skill % thats something we already have in game, it just only shows when our wisdom I think has reached a certain point. So thats a really easy fix.

I think the the best results we can do right now would just setting a toggle to display different scores/gold/practice skills&spells/worth wit no special characters. I would just go straight down a line and list the information.

Still need to come to some conclusion of how to interpret different tiers.

Ill look but I cant promise anything in a timely fashion. For one I cant pull down our latest code down till I speak with Thotter. Not sure If that will affect anything if not.

Nay nay to removing 4d skull.

As far as changing the credits location we can not I found this under the License agreement.

The login sequence must contain the names of the DikuMUD and CircleMUD creators. The 'login sequence' is defined as the text seen by players between the time they connect to the MUD and when they start to play the game itself.


35
Suggestions & Ideas / Re: Blind Players
« on: September 17, 2013, 11:31:10 am »
Well it could be one tier bar for each tier. Or we could simply add T# in front of it. Otherwise perhaps use a symbol to indicate certain tiers. I.E. v for T1, < for T2, ^ for T3, and > for T4.

My initial thought myself was using the T symbol but the problem with that is we already use [T] for trainers. I dont think Id really like the idea of having ||||| to represent a tier 4 mob. Im not really sure how that would sound over a screen reader. Seems long to me, This is where we need some input from the players who will benefit from this.

I took a look over the code it doesnt seem a big challenge to do. I think if we start adding things for blind players we need to have a option under character creation also that blind players can select that will toggle a the handicap options in game for them.

As far as the gold display and such if we have a blind toggle we can just have it list out the gold rather than use the graphic ASCII. ex

Gold Carried 1,200,000
Gold In Bank 5,000,000
Total Gold 6,200,000
Gold Tokens 1
Silver Tokens 2
Bronze Tokens 3
Brass Tokens 1


personal note I wont be doing any coding as of now as much as I want to dwell into our code and start tinkering with things I have a long over due promise I need to finish first on here and thats going to be my primary focus on this game for now.

36
Suggestions & Ideas / Re: Blind Players
« on: September 17, 2013, 09:49:43 am »
Do we have any suggestion as to what we want the tier symbol to be?

37
Suggestions & Ideas / Re: Pre title and log messages
« on: September 16, 2013, 10:14:18 pm »
Of all my years on 4d Ive ever been in I think 3 big rp groups and I was quite a new back then, I know I havent been recently active lately, Not been alot I can do to change that just alot of shit going on that some know and something I dont feel like talking about on here, But i hoping for the time being Ill be active again but it will be late night EST time zone. But Im willing to participate in any RP events as long as its not a forced RP. If we do in fact have some active seeking rps on here I wouldnt even mind going full RP on Bane if it keeps some players around plus sounds fun.

38
Suggestions & Ideas / Re: Blind Players
« on: September 16, 2013, 10:04:46 pm »
Has anyone actually taken the time to talk to the blind players?

Calypso does have a point, Someone should take some time to chat with one of our blind players and see what annoys them on here or what suggestions they may have that would make the game better for them to play.

I know at least in mushclient you can do quite a few things with texts in colors, If its something we cant add to the code its something that could be whipped up as a plugin for mushclient. I have a full plate of things I need to do on here so I wont say Ill take on the project but id be willing to help anyone who would take on this task if its under lua.

But I will add there has been one player I never knew was blind for a very long time and was quite in shock when I found out the news on how far he managed to get into this game. I believe this has actually been brought up in another post, or least something Molly has brought up somewhere here on the forums to make the mud more friendly to our blind players.

39
Suggestions & Ideas / Re: Better race attributes
« on: August 19, 2013, 08:54:55 pm »
I dont like the idea of perks beying buyable, with out doing some kind of extensive work before hand.

And as far as flags count never mentioned it having a flag :). Can replace our crappy ethos system that newbies have no idea about anyways.

The most time spent on an idea like this is just the planning, I was basically just thinking of something along the lines of WoW Dailys for reputation gains in factions. But you can only be exhalted per say for one faction. Put a time limit on how often you can repeat the quest.

Yeah it would require work but I think alot of the scripting at least would be pretty universal for all factions with a few minor tweaks and changes to item ids and such.

And anyways something like this I think should be released in multiple parts. So bring on some new racial stats/changes first :).

40
Suggestions & Ideas / Re: Better race attributes
« on: August 19, 2013, 01:00:02 am »
I like the newly revived idea alot.

I think for the bonus upgrade perks should be a little different and harder to earn. perhaps incorporate different factions/religons  you can join and you gain perks from doing quests and tedious tasks over time to upgrade your reputation gaining new perks along the way.

41
Suggestions & Ideas / Re: Sweetheart PK Tournament
« on: August 13, 2013, 04:07:38 am »
Not to ruin the idea of fun half those people are inactive and even if found more than likely are rusty.

Be nice to see I just dont see us having the players.

42
Ive suggested this before, Though I think it should be part of the reward for completing the school and quest academy. X hours of bonus xp. We could make it so it only runs while they are online, or increase the hours and make it run offline. Making it run offline might encourage the player to log in so they dont waste it. If its done the second way make sure to inform them it will continue to run while they are offline.

There is a quest hub that will be going in, and from my understanding atm I believe it will take them to tier 4 level 50 if they finish it, We may go higher than that.

Also I wouldnt even mind exp formula being tweaked down. But I think everyone should wait till we get the school changes in and quest hub in.

43
General Discussions / Re: Bobas
« on: February 20, 2013, 07:04:43 pm »
I agree with molly last post, Now we need new names for these Bobas.

44
General Discussions / Re: Bobas
« on: February 17, 2013, 08:30:39 pm »
What all bobas do we have? If we have such a small Playerbase why not redo the ammount of boba awards we have?

45
Suggestions & Ideas / Re: Blue Band of Victory (BBV)
« on: February 11, 2013, 04:29:47 am »
as far as global message being spammy, it should only make a global message to all only when someone is challenged and who the victor is.  the 30 second warning should only show up for the 2 involved in the challenge.

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