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Messages - Diandra

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31
Suggestions & Ideas / Re: Making it easier for new players how to advance
« on: September 02, 2011, 11:52:23 am »
So skip the friend login toggle and focus on the newbie login thing. *egrin*

Edit: Concerning the healthing: for the non-remorts maybe Tra'niche at the Healer's Haven in the Seekers' Guild can be the solution, still would need a remort-check. If you'd also like something similar for remorted players you'll have to think of another place.

32
Suggestions & Ideas / Re: Making it easier for new players how to advance
« on: September 02, 2011, 01:28:35 am »
Actually it has been suggested before (Kvetch - Vyncent):

Quote
A toggle to let mortals see when someone logs on or off (So they know when their friends log on instead of having to type who all the time).

Maybe it can be restricted to only show the new players who have logged in. I woudln't restrict it only to Recall though, there are actually people (granted they are few) that don't squat in Recall al the time and that can greet new players.  ;)


33
Scripting Board / Re: Moon phases and Seasons in DG Scripting
« on: November 21, 2010, 03:13:16 am »
In addition to the Seasons, here's a list of which Month is part of which Season:

We have 4 seasons which consist of 17 months in total, each season has 4 months, with the exception of Fall that has 5 months:

Winter Season: Snow / Wolf / Frost Giant / Old Forces
Spring Season: Grand Struggle / Buds / Nature / Futility
Summer Season: Dragon / Sun / Heat / Battle
Fall Season: Dark Shades / Shadows / Long Shadows / Ancient Evil / Great Evil

34
In order to make things a bit easier, the following MOB's now teach every skill/spell available in the mud:

Mike: north, east from Recall.
Lionel: entrance of the Mudschool.

Every Clan Hall trainer
Every Guild trainer

35
In order to make things a bit easier, the following MOB's now teach every skill/spell available in the mud:

Mike: north, east from Recall.
Lionel: entrance of the Mudschool.

Every Clan Hall trainer
Every Guild trainer

36
For now as a help to speed up your movepoints regeneration: there are some inns spread around the Realm that will help you regain your moves faster if you're sleeping in those Inns. Providing you're not hungry or thirsty.

A list of those Inns can be found in the room one west of Recall. Also another suggestion to prevent hunger/thirst, each time you're in Recall, whether you died or just recalled, make a habit to go to the milk fountain east of Recall, and drink the milk till you're full. It not only gets rid of thirst but also of hunger.

37
Scripting Board / Re: Script Help, please.
« on: August 27, 2010, 03:26:26 am »
I'd prefer to finish updating a zone I haven't worked on for over a year before I throw myself on other projects again, otherwise the update will never finish. So I'm sorry Toch but this will have to wait a bit if you want me to look at this. And even then it's no promess, as Molly already said it's a complex thing, but what she posted here is already a start. Of course it doesn't help that certain situations in RL are taking all my energy either...

38
Scripting Board / Re: Script death?
« on: August 20, 2010, 01:29:47 pm »
Sweet, now to add this in every room in Recall. *coughs*

Thanks for the solution, it's less work than mine ;-)

39
Scripting Board / Re: Script death?
« on: August 20, 2010, 12:41:27 pm »
Ugh, I stand corrected, I also get the 'Lie still; you are DEAD!!! :-( ' for the damage thing...

Hm... surely there's a way...


Unless... wasn't there in the past some script that slowly cured people in the healing temple? Maybe it's that script that's missing to revive people in the healing temple. Or is my memory playing tricks with me?



Okay last edit this time ;-)

Here's another way to do it, in the roomtrigger you created: load a wizinvis mob - have the wizinvis mob mslay the actor - purge the wizinvis mob.

40
Scripting Board / Re: Script death?
« on: August 20, 2010, 12:38:55 pm »
Try adding 1000 instead of 100 - at least that seems to do the trick on the bp.

eval death %actor.hitp% + 1000
%damage% %actor% %death%

Also (but it seems in your case it's a roomtrigger so you can't use it for this script), with mobtriggers you can just use mslay:

mslay %actor.name%

Hope this helps.  :)

41
Suggestions & Ideas / Re: GM Skills
« on: August 19, 2010, 12:02:02 pm »
If someone gives me a list if which skills/spells (next to brace and parry) have been removed from the GM skill list, I'll adjust the helpfile.

Thanks for pointing this out Lyri.

42
Suggestions & Ideas / Re: Award Points
« on: November 22, 2009, 05:00:28 am »
Asmodeus, the RPL's do have their own room with their own board. Ask Riley, Kitolani or me on how to get there  :)

Hm, you should read the board, you might find some discovery there  ;)

43
Suggestions & Ideas / Re: Player Wipe (PWipe)
« on: November 14, 2009, 07:38:15 am »
Originally I didn't intend to even post here. Why? Because no matter what the outcome is, I can hide with an immortal character and I can just ignore all the changes and don't be part of it.

But as I already mentioned to someone else, other people can't, the same people who actually play this game, the people who left a mark in 4d with their character.

From what I have read, there's two different things being discussed in this thread:
- a pwipe because of the new skilltree changes
- a pwipe to solve the economy

Anubis was so kind to explain the skilltree system in more detail and I can see where putting each character at level 1 again, would be a benefit there.
So that each and every single player, can have a feel what the skilltree system is like, to see if the 'new' skills and spells they are going to choose at certain levels are to their liking or not. If they made a  mistake they can still rectify it within the next level(s), if not, you have to complete the padd you have choosen.

If, after the skilltree-change, people would get practices according to their current level/tier and would just randomly pick a skilltree, they might make a wrong decision which can not be undone.


Now to the part where a pwipe is needed to 'revive' the economy.

There's mainly talk about two different currencies in here: gold and tokens (and what was obtained with those tokens).

If putting every character at level 1 for the new treeskillsystem is the best way to go, I don't see a problem with putting everyone's gold at zero too. So everyone starts from scratch there too.

Now as for the tokenpart:
There are people ingame who have gained their tokens the 'legal' way, who have done quests or have gained their tokens through other ways (rp-contests-imm quests- etc) all by their hard work. Some have stored their  tokens so once they have the time, they can start with building a house. Some have just reached enough tokens to get the house they wanted and now if this pwipe goes through, all their efforts was for nothing. So yes, I  can see the point where those people no longer care. Those people will be punished for a system that didn't work and/or because of people abusing bugs or hoarding tokens.

And yes, it's easy to say to redo those quests. But has it occured that not everyone has the time or energy to just recreate their character and level it to the state they are now?

Every person plays this game differently, there's those who don't mind the mindless killing of mobs, who have different alts running around, who don't mind to start over and over again. And yes, those people won't mind  a pwipe and will redo the quests to regain what they have lost.

But not everyone plays that way, there's people who instead of putting time and energy into leveling, have put time and energy into their character and the socializing gameplay instead.

Those characters have been formed by situations that have happened in the mud, the history of 4d, by deciding which clan to join, by the rp'ing and interaction with other characters that have happened. Those characters  gained their wealth to build a house, to get a mount, in a more relaxed state and have seriously thought about what to do with that wealth. Some of them, go with the equipment they find ingame, and don't even bother to  go for the quests to give them the best item ingame. They don't mind that it takes months/years to collect what they need, as long as once they have collected it, they can actually spend it on what they had in mind.

And now if a complete pwipe would happen, you'll just delete the complete history of those characters. A character that probably is a friend to the person that is really behind the character. And yes again, you can say:  recreate. I can perfectly understand that people I mentioned in the last 'category' won't bother, they have spend months if not years, to be where they are now and now it would just be thrown away. Most of them probably  don't even care about the hack&slash or to be the first to solve a hard quest to get the best DR-item.

But to just delete all tokens/houses/mounts that those people worked hard for, with the idea that they'd finally have something in the mud that would fit their character and RP goes too far for me. Those houses have a  history behind them, the reason they were build has put a mark on 4d and the characters that made those houses possible.

Regain them tokens and buy the house again, you'll say? See my reason above, they play differently, at another pace.

Conclusion finding a solution that will fit each individual is very unlikely and no matter what the outcome of this thread will be, there will always be people who disagree, especially since different people, play the  game differently and focus on another part of the game to accomplish the goal they have set for them in here.


Uh yeah, if you thought I was finished think again ;-)


I know some people have already mentioned: it's all or nothing but what about the following:

Characterwise:
Do not delete the characters, just put them all at level 1 again, that leaves the history of the character intact. And yes, the difference between deleting/recreating them and setting them back at 1 is minimum, it's the  thought behind it (I'm sure there's at least a few people in 4d who will understand what I mean with this). People can continue where they left off socialwise, as those who just want the h&s can continue their way too.

One more thing though. If the characters are put back at one, also make sure their original stats are being put the same as a new player has them now. Over the years, some older characters still have badly rolled stats to begin with.

Goldwise:
Put everyone's cash the same as every newly created character.

Tokenwise:
Those with a house: keep their house (max 1) but lose all other tokens. (So that would also mean, lose them tokens that are not stored in the 'tokenbank'.)
Those without a house: let them keep their tokens with a max of 5 gold or whatever the price of a basic house will be, if it gets lowered.

Equipment & perzeswise:
Let the player keep whatever the player is wearing/wielding/holding. Delete all the other stuff including the inventory. (If that is easy to do.)
This way a person that only logs on a couple of times in a trimester and has no clue about the pwipe, can still continue to explore with the eq they have. They do not need to spend their time at regathering stuff that  would make them leave at once because they already have limited time to spend on the mud in the first place.

Even if this means that certain people keep items they have not gained themselves. How long would it take for them to get the item again some other way?

Content of Houses:
Keep the furniture/chests/whatever that was made with the house but delete all other content.

Anyway, just another option ontop of all the others. I know it's an all or nothing pwipe. But maybe the above solution, will let people, who care more about their character and its history, make them  more willing to stick around and try out the changes rather than seeing them completely leave with a complete pwipe.

44
Suggestions & Ideas / Re: The Art of Punishment
« on: November 12, 2009, 07:23:30 am »
It is possible to have one IP on one computer and use a different one on another computer. And it isn't complicated at all. So tracking the IP, how ideal it may sound, won't help either.

Edit - to clarify - cause I ain't no expert either:
I can have my usual IP on for instance my laptop, and make it so that it shows as a different IP using my desktop.

And even with only one computer it's possible to have two different 'IP's' show to log on to the mud.


Still, checking for the IP is better than no check.  :)

45
Suggestions & Ideas / Re: Java Application on website doesn't work
« on: September 26, 2009, 01:23:35 pm »
It's something Mordecai had setup, it still connects to the game but there's no output to the user, making it useless.

I'll let him know it's broken because I don't know if anyone else from the staff can do something about it.


There's also the option to connect through telnet, but not every internetbrowser supports that anymore. Have a look at http://www.topmudsites.com/forums/mudinfo-4dimensions.html and click next to the telnet adress (telnet://4dimensions.org:6000) and see if it allows you to connect.

There's also another website that lets you connect to 4d but that one is even more tedious than the one that is used on mudgamers.

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