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Messages - Diandra

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61
News & Announcements / New Training System
« on: May 05, 2008, 03:25:42 pm »
As some of you may already noticed, a new training system was implemented.

In stead of being able to learn ALL the skills/spells in your skilllist, with any qualified trainer/guildmaster, we've scattered the trainers throughout the Realms. 

The trainers can now be recognised by the cyan [T] in front of their name.

When you're in the same room as a trainer, type practice skills to see what skills the mob can teach you, or practice spells for the spells.  If you type these commands in a room without a trainer, you'll just see the list of skills or spells you currently can train.

To make things a bit easier for the skills and spells for the first Tier, we made up a list of the name of the trainer, the dimension they're in and also the zone, to make it a bit easier on where to find them. The skills+spells are in alphabetical order.

These hints will also be added to the helpfiles, hopefully by the end of week or in the weekend.  For the tier 2, 3 and 4 skills/spells similar hints will be added to the helpfiles but the hint will be more vague.

So here's the list for the Tier 1 skills and spells:

- Absolve
Cardinal Giovanni Donatello - Medieval Dimension - Fenizia
Cardinal - Medieval Dimension - Olde Yorke
Grand Master - Medieval Dimension - The Convent And Nunnery

- Air Elemental
Aeolus - Prehistoric Dimension - The Odessey
the Cloud Giant - Medieval Dimension - A Rip In Time

- Antidote
Angela Fellini - Medieval Dimension - Fenizia
Camilla Donatella - Medieval Dimension - Fenizia

- Armor
Father Athelstane - Medieval Dimension - The Convent And Nunnery
Mother Superior - Medieval Dimension - The Convent And Nunnery
Grand Master - Medieval Dimension - The Convent And Nunnery

- Backstab
Scarface, bankrobber - Newbie Zone: Dry Gulch
Thief Guildmaster - Medieval Dimension - Olde Yorke
Gypsy Guildmaster - Medieval Dimension - Olde Yorke
the Thieves Guildmaster - Old West Dimension - Legend
Ranger Guildmaster - Old West Dimension - The Range (Look near Dodge City however.)
Andrea Orsini - Medieval Dimension - Fenizia
Nicolo Orsini - Medieval Dimension - Fenizia
Dark Elven Assassin - Medieval Dimension - The Odessin Keep
Callidus Assassin - Medieval Dimension - The Ice Castle

- Bash
Toke Thickhead - Medieval Dimension - The Viking Ship
Red Adder - Medieval Dimension - The Viking Ship
General Okkyokk - Future Dimension - Alpha Centauri
an old Troll Gladiator - Medieval Dimension -  The Township Of Odessin
a grumpy troll - Medieval Dimension -  The Township Of Odessin
Behemoth - Prehistoric Dimension - The Arabian Desert

- Battle rage
Ragnar - Medieval Dimension - The Viking Ship
Red Adder - Medieval Dimension - The Viking Ship

- Blackjack
Scarface, bankrobber - Newbie Zone: Dry Gulch
Thief Guildmaster - Medieval Dimension - Olde Yorke
Gypsy Guildmaster - Medieval Dimension - Olde Yorke
Andrea Orsini - Medieval Dimension - Fenizia
Nicolo Orsini - Medieval Dimension - Fenizia
Dark Elven Assassin - Medieval Dimension - The Odessin Keep
Callidus Assassin - Medieval Dimension - The Ice Castle

- Bow
Powa, the Indian - Newbie Zone: Dry Gulch
Robin of Locksley - Medieval Dimension - The Tournament Place
Little John - Medieval Dimension - Sherwood Forest
Robin Hood - Medieval Dimension - Sherwood Forest

- Brace
Robber Baron - Medieval Dimension - The Tournament Place
The Robber Baron - Newbie Zone: The Robber Baron Castle
Herbie - Future Dimension - Alpha Centauri
The Robber Baron - Medieval Dimension - The Robber Baron Castle
Sir Lancelot - Medieval Dimension - Camelot

- Brew
Apollo Priest - Prehistoric Dimension - The Cyclades

- Burning hands
Bloody Mary - Medieval Dimension - Sanctuary Haze

- Chill Touch
Lionel - Medieval Dimension - 4D School
The Governess - Medieval Dimension - 4D School
Gondolf - Medieval Dimension - 4D School
Jondalar - Prehistoric - The Stone Age II
Mike - Recall Trainer
Mage Guildmaster - Medieval Dimension - Olde Yorke
Priest Guildmaster - Medieval Dimension - Olde Yorke
Corbin Dallas - Future Dimension - Space Port
Esper GM/dr. Seuss - Future Dimension - The Space Port
Seekers Guildmaster
All Clan Trainers

- Colour spray
Mage Guildmaster - Medieval Dimension - Olde Yorke

- Cone of Cold
Ice Queen - Future Dimension - Outer Space
Priest Guildmaster - Medieval Dimension - Olde Yorke
Esper GM/dr. Seuss - Future Dimension - The Space Port
Adia - Medieval Dimension - The Ice Castle

- Confuse
Discordia - Prehistoric Dimension - The Cyclades

- Corrupt armor
The Large Puddle - Newbie Zone: Android Factory
Schluh - Future Dimension - The Alpha Centauri Planets
Drow Necromancer - Medieval Dimension - The Elven Forest

- Create food
Fat Abbot - Medieval Dimension - Sherwood Forest

- Create water
Fat Abbot - Medieval Dimension - Sherwood Forest

- Crossbow
Captain of the Guards - Medieval Dimension - The Robber Baron Castle

- Cure blind
Dr. Smith - Newbie Zone: Dry Gulch
Doctor Allen - Old West Dimension - Tombstone
Nurse - Future Dimension - Prelude To Terramort
Doc Brown - Old West Dimension - Sutter's Fort and Coloma River Valley
Eos - Prehistoric Dimension - North Aegean Sea

- Cure light
Dr. Smith - Newbie Zone: Dry Gulch
Old nurse - Prehistoric Dimension - Crete
Doctor Allen - Old West Dimension - Tombstone
Dr. Smith - Old West Dimension - Dry Gulch
Nurse - Future Dimension - Prelude To Terramort
A Priest - Medieval Dimension - Sanctuary Haze
A Student doctor - Old West Dimension - Victorian England

- Detect alignment
Priestess - Prehistoric Dimension - Old Egypt

- Detect invisibility
Federation Guard - Future Dimension - Pleasure Planet

- Detect magic
Merlin - Medieval Dimension - Camelot

- Detect poison
Imano Healer - Future Dimension - Planet Whotvar

- Drunk
Tom, the drunk - Newbie Zone: Dry Gulch
Toke Thickhead - Medieval Dimension - The Viking Ship
Ragnar - Medieval Dimension - The Viking Ship
Ivar Boneless - Medieval Dimension - The Viking Ship
Red Adder - Medieval Dimension - The Viking Ship
Hathor - Prehistoric Dimension - Old Egypt
Friar Tuck - Medieval Dimension - Sherwood Forest
Hank Arapoulous - Future Dimension - The Alpha Centauri Planets
Dionysos - Prehistoric Dimension - The Southeast Cyclades
Drunken golfer - Future Dimension - The Golf Course
Captain Peglegs - Medieval Dimension -  The Pirate Galley

- Dual
Achilles - Prehistoric Dimension - The Realms Of Hades
Paladin Summerville - Medieval Dimension - The Odessin Keep
King Arthur - Medieval Dimension - Camelot

- Filet
Cro Magnon Leader - Prehistoric Dimension - The Stone Age I
Cro Magnon Leader's wife - Prehistoric Dimension - The Stone Age I
Neanderthal Leader's wife - Prehistoric Dimension - The Stone Age I
Cro Magnon Leader's wife - Prehistoric Dimension - The Stone Age II
Neanderthal Leader's wife - Prehistoric Dimension - The Stone Age II
Anticlus, butcher - Prehistoric Dimension - 10 50 Greek Cities
butcher - Prehistoric Dimension - Aegean Islands

- Firearm
Scarface, bankrobber - Newbie Zone: Dry Gulch
Curly - Old West Dimension - Llano Estacado
Butch Cassidy - Old West Dimension - The Hole In The Wall

- Fireball
Hephaestus - Prehistoric Dimension - The Southeast Cyclades
Gojira - Future Dimension - The Dark Planet

- Forage
cro magnon child - Prehistoric Dimension - The Stone Age II   
neanderthal child - Prehistoric Dimension - The Stone Age II

- Forsee
Bart, the gambler - Newbie Zone: Dry Gulch
Esmeralda - Medieval Dimension - The Town Of Ta
Anitra - Medieval Dimension - Dun Shivar
Singoalla - Medieval Dimension - The High Mountains

- Fortify body
Human Programmer - Newbie Zone: The Android Factory
Hephaistos Priest - Prehistoric Dimension - Aegean Islands

- Fortify mind
Isis - Prehistoric Dimension - Old Egypt
Thoth - Prehistoric Dimension - Hatshepsut's Temple
Yoda - Future Dimension - Star Wars
small green creature - Future Dimension - Star Wars

- Grip
space maintenance worker -Future Dimension  - Outer Space
the Acrobat - Old West Dimension - Buffalo Bill's Great Circus

- Hand-to-hand
Lionel - 4D School
The Governess - Medieval Dimension - 4D School
Hunter GM - Prehistoric Dimension - The Stone Age II
Mike - Recall Trainer
Thief Guildmaster - Medieval Dimension - Olde Yorke
Warrior Guildmaster - Medieval Dimension - Olde Yorke
Gypsy Guildmaster - Medieval Dimension - Olde Yorke
Robber Baron - Medieval Dimension - The Tournament Place
The Robber Baron - Newbie Zone: The Robber Baron Castle
Thieves Guildmaster - Old West Dimension - Legend
Ranger Guildmaster - Old West Dimension - The Range
The Robber Baron - Medieval Dimension - The Robber Baron Castle
Corbin Dallas - Future Dimension - Space Port
Esper GM/dr. Seuss - Future Dimension - The Space Port
Seekers Guildmaster
All Clan Trainers
Pancrationist - Prehistoric Dimension - 10 50 Greek Cities
The Wrestler - Prehistoric Dimension - 10 50 Greek Cities
Astanes - Prehistoric Dimension - 10 50 Greek Cities
The Boxer - Prehistoric Dimension - 10 50 Greek Cities

- Harm
Agony - Prehistoric Dimension - The Realms Of Hades
Hades - Prehistoric Dimension - The Realms Of Hades
General Fizzz - Future Dimension - Alpha Centauri
drow necromancer - Medieval Dimension - The Elven Forest

- Hide
Baron's Son - Newbie Zone: The Robber Baron Castle
Billy Monkton - Old West Dimension - Dry Gulch
Siddin - Medieval Dimension - The Midlands

- Holy word
Queltor - Future Dimension - Outer Space

- Infravision
The Shaman - Newbie Zone: Stone Age
spaceman - Future Dimension - Outer Space
drunken spaceman - Future Dimension - The Orbiter

- Kick
Lionel - 4D School
The Governess - Medieval Dimension - 4D School
Jondalar/Hunter GM - Prehistoric Dimension - The Stone Age II
Mike - Recall Trainer
Warrior Guildmaster - Medieval Dimension - Olde Yorke
Baron's Son - Medieval Dimension - The Robber Baron Castle
Young Centaur - Prehistoric Dimension - The Cyclades
Corbin Dallas - Future Dimension - Space Port
Seekers Guildmaster
All Clan Trainers
Centaurs - Prehistoric Dimension - Ancient Greece

- Life transfer
The Governess - Medieval Dimension - 4D School
Gondolf - Medieval Dimension - 4D School
Human Programmer - Newbie Zone: The Android Factory
Cheiron - Prehistoric Dimension - Ancient Greece

- Magic missile
Mage Guildmaster - Medieval Dimension - Olde Yorke
Priest Guildmaster - Medieval Dimension - Olde Yorke
Esper GM/dr. Seuss - Future Dimension - The Space Port

- Mana shield
The Governess - Medieval Dimension - 4D School
Master Damian - Medieval Dimension - Dun Shivaar

- Mana transfer
The Med Droid - Future Dimension - Pleasure Planet

- Manifest
Lionel - 4D School
The Governess - 4D School
Gondolf - 4D School
Jondalar - Prehistoric - The Stone Age II
Mike - Recall Trainer
Mage Guildmaster - Medieval Dimension - Olde Yorke
Priest Guildmaster - Medieval Dimension - Olde Yorke
Corbin Dallas - Future Dimension - Space Port
Esper GM/dr. Seuss - Future Dimension - The Space Port
Seekers Guildmaster
All Clan Trainers

- Melee
Lionel - 4D School
The Governess - 4D School
Jondalar - Prehistoric - The Stone Age II
Mike - Recall Trainer
Thief Guildmaster - Medieval Dimension - Olde Yorke
Warrior Guildmaster - Medieval Dimension - Olde Yorke
Gypsy Guildmaster - Medieval Dimension - Olde Yorke
Robber Baron - Medieval Dimension - The Tournament Place
The Robber Baron - Newbie Zone: The Robber Baron Castle
Thieves Guildmaster - Old West Dimension - Legend
Ranger Guildmaster - Old West Dimension - The Range
The Robber Baron - Medieval Dimension - The Robber Baron Castle
Corbin Dallas - Future Dimension - Space Port
Esper GM/dr. Seuss - Future Dimension - The Space Port
Seekers Guildmaster
All Clan Trainers

- Minor identify
Sherlock Holmes - Old West Dimension - Victorian England

- Mirror shield
Mirror - Medieval Dimension - Mother Goose

- Mount
Jeff, the stable hand - Newbie Zone: Dry Gulch
Lionel - 4D School
Howard - 4D School
Jondalar - Prehistoric Dimension - The Stone Age II
Mike - Recall Trainer
Stable Master - Medieval Dimension - Olde Yorke
Trainer - Old West Dimension - The Race Course
Ranger Guildmaster - Old West Dimension - The Range
Corbin Dallas - Future Dimension - Space Port
Seekers Guildmaster
All Clan Trainers

-Pick Lock
Bedouin Man - Prehistoric Dimension - The Valley of Kings
Bedouin Boy - Prehistoric Dimension - The Valley of Kings

- Poison
Isis - Prehistoric Dimension - Old Egypt
Giovanni Donatello - Medieval Dimension - Fenizia
Angela Fellini - Medieval Dimension - Fenizia
Camilla Donatella - Medieval Dimension - Fenizia

- Protection from evil
The Governess - 4D School
Gondolf - 4D School
Father Athelstane - Medieval Dimension - The Convent And Nunnery
Mother Superior - Medieval Dimension - The Convent And Nunnery
Grand Master - Medieval Dimension - The Convent And Nunnery

- Protection from fire
Hephaestus - Prehistoric Dimension - The Southeast Cyclades
The Salamandar - Prehistoric Dimension - The Realms Of Hades

- Push
Baron's Son - Newbie Zone: The Robber Baron Castle
Baron's Son - Medieval Dimension - The Robber Baron Castle

- Recharge
Bolomi - Prehistoric Dimension - The Land Of Kush

- Rescue
Virgil Earp - Old West Dimension - Tombstone
Sheriff Ernest - Old West Dimension - Dry Gulch
Matt Dillon - Old West Dimension - Dodge City
City Guard - Medieval Dimension - Camelot
Grumville City Guard - Medieval Dimension - Dragon Island
NECPD Cop - Future Dimension - Necromunda

- Riding
Jeff, the stable hand - Newbie Zone: Dry Gulch
Lionel - 4D School
Howard - 4D School
Jondalar / Hunter GM - Prehistoric Dimension - The Stone Age II
Mike - Recall Trainer
Warrior Guildmaster - Medieval Dimension - Olde Yorke
Stable Master - Medieval Dimension - Olde Yorke
Trainer - Old West Dimension - The Race Course
Ranger Guildmaster - Old West Dimension - The Range
Corbin Dallas - Future Dimension - Space Port
Seekers Guildmaster
All Clan Trainers

- Scan
Theseus - Prehistoric Dimension - The Knossos Labyrinth
Imhotep - Prehistoric Dimension - The Vally Of Kings
Savidlin - Medieval Dimension - The Midlands
Shebanqy - Prehistoric Dimension - The Upper Nile

- Scribe
Arcainus - Medieval Dimension - The Elven Forest

- Sense life
Professor Mac Neil - Old West Dimension - Westward Ho!

- Shield
Robber Baron - Medieval Dimension - The Tournament Place
The Robber Baron - Newbie Zone: The Robber Baron Castle
The Robber Baron - Medieval Dimension - The Robber Baron Castle
King Arthur - Medieval Dimension - Camelot
Sir Lancelot - Medieval Dimension - Camelot
Sir Ector - Medieval Dimension - Camelot
Arcainus - Medieval Dimension - The Elven Forest

- Shocking grasp
Inga the masseuse - Future Dimension - Pleasure Planet

- Sleep
Dr Smith - Newbie Zone: Dry Gulch
Hypnos - Prehistoric Dimension - The Realms Of Hades
Yaxi - Medieval Dimension - The Odessin Keep
An Old Lady - Medieval Dimension - Mother Goose
Sleepy - Medieval Dimension - Mother Goose

- Sling
Cro Magnon Leader - Prehistoric Dimension - The Stone Age I
Cro Magnon Leader - Prehistoric Dimension - The Stone Age II

- Snare
Consul-General Dools - Future Dimension  - The Poon Towers
Crocodile Dundee - Future Dimension - The Outback
Trapper John - Old West Dimension - The Hole In The Wall
Trapper Joe - Old West Dimension - California Trails

- Sneak
shady man - Prehistoric Dimension - The Desert Of Wawat
Schluh - Futur Dimension - The Poon Towers
Running Dog - Old West Dimension - The Railway And Prairie
Bedouin Girl - Prehistoric Dimension - The Valley of Kings
Bedouin Boy - Prehistoric Dimension - The Valley of Kings
General Fizz - Future Dimension - Alpha Centauri
Don Meatballa - Furute Dimension - Little Italy
Callidus Assassin - Medieval Dimension - The Ice Castle

- Static shield
AT-AT Walker - Future Dimension  - Star Wars
AT-ST Walker - Future Dimension - Star Wars

- Steal
Scarface, bankrobber - Newbie Zone: Dry Gulch
Robin Hood - Medieval Dimension - Sherwood Forest
Consul-General Dools - Future Dimension - The Poon Towers
Schluh - Future Dimension - The Alpha Centauri Planets
Bedouin Boy - Prehistoric Dimension - The Valley of Kings
General Okkyokk - Future Dimension - Alpha Centauri
General Fizz - Future Dimension - Alpha Centauri
Dora Turpin - Medieval Dimension - The High Mountains

- Strength
Atlas - Prehistoric Dimension - The Odysey
Brongbrat - Old West Dimension - Buffalo Bill's Great Circus
Statue Lanseril - Prehistoric Dimension - Near The Township Of Odessin

- Sweet dreams
Nefernefernefer - Prehistoric Dimension - Old Egypt

- Tame
Stable Master - Medieval Dimension - Olde Yorke
Stablemaster - Medieval Dimension - The Tournament Place
Cowboy - Old West Dimension - The Range

- Throw
Neanderthal Leader - Prehistoric Dimension - The Stone Age II
Myron, discuss thrower - Prehistoric Dimension - 10 50 Greek Cities

- Track
Trapper John - Old West Dimension - The Hole In The Wall
Trapper Joe - Old West Dimension -  California Trails

- Word of recall
The Governess - 4D School
Zedd - Medieval Dimension - The Midlands

62
Roleplay / Re: RP Event Logs - Starting 25 04 2008
« on: May 03, 2008, 06:49:52 am »
Estidn's trial, viewed through the eyes of one of the Jury Members in the courtroom.

Appearances by: Amaimon; Cleaningboy; Estidn; Kitolani; Palathas
And: Captain Murphy; Inga, the Swedish Masseuse and Judge Lynch

63
Roleplay / Re: RP Event Logs - Starting 25 04 2008
« on: May 01, 2008, 05:15:01 pm »
It is 8 o'clock pm, on the Day of the Sun
The 6th Day of the Month of the Dragon, Year 543.

Jason talks to O'Donnel

Seen through the eyes of O'Donnel

64
Roleplay / Re: RP Event Logs - Starting 25 04 2008
« on: April 28, 2008, 04:56:25 pm »
Estidn interrogated bye Murphy and O'Donnel for the killing of Inga's customer, through the eyes of Murphy.

65
Suggestions & Ideas / Re: Skills/Spells Distribution
« on: April 13, 2008, 03:34:42 am »
Seeing every skill/spell has a suggested trainer we're now regarding this list as final and this thread will be locked.

Thanks to everyone who participated in all this and hopefully you'll see these changes soon implemented in the game.

66
Suggestions & Ideas / Re: Skills/Spells Distribution
« on: March 30, 2008, 04:26:23 pm »
It appears that some skills and spells were missing on the list in the very first post of this thread so they still need a trainername next to them.

Also Second attack (Lanseril) was removed from the list, since second attack was replaced by some other skill some time ago.

Now here's a list of the missing skills/spells (They have been added in the first post of this thread today to make things easier.)

Skills:
advanced melee
crossbow
face
firearm
manipulate
master melee
meditate
phase
poison weapon
sling
slip
smash
strangle
throw
true strike

Spells:
battle rage
burning skull
corrupt armor
flame arrow
flight
fortify mind
gate
hold person
inferno
life transfer
mana shield
meteor shower
midas touch
mind electricity
mind fire
minor identify
numb mind
paralyze
poison
protection from cold
psi panic
remove alignment
sleep
slowness
stoneskin
suffocate

67
Suggestions & Ideas / Re: Skills/Spells Distribution
« on: March 18, 2008, 04:04:11 pm »
I also agree that newbies should be able to get the basic (tier 1) skills/spells easily.

Anyway there's one question I haven't seen answered yet so maybe Mord can since he made it:

Does this new piece of code look at the classrestrictions?

By this I mean for example woodsing, is this still limited for only Gypsies to learn or will every class be able to learn woodsing once they find the correct Guildmaster who's teaching the skill?

In other words, do the current classes keep their skilllist and will players only be able to learn the skills/spells on that list or will classes become redundant after these changes?  Meaning anyone can learn anything as long as they find the right mob?

Just a question to clear up some confusing people might have.


68
Roleplay / Re: RP Session 27/02/2008
« on: March 16, 2008, 03:52:22 am »
Natalya's reply on this thread has been moved to suggestion and ideas cause it had nothing to do with the RP-log that Lionheart posted here.

69
News & Announcements / The maps are available again
« on: March 15, 2008, 10:41:08 am »
It took some time, but our available maps can be viewed again at the following link:
http://4dimensions.org/node/maps.

With thanks to the artistic people who made those maps over the years.

70
Suggestions & Ideas / Re: Grouping
« on: February 26, 2008, 01:15:54 pm »
Speaking of groups, can one of you casters check if groupspells are still bugged?  If so one of the coders will need to fix them.

71
Suggestions & Ideas / Things you'd like to see on 4D (Recovered)
« on: February 24, 2008, 03:38:06 am »
Kvetch — Sat, 02/16/2008 - 15:35

We've all played on other muds - well.. maybe not all of us, but most of us - and we've seen things we like and things we've disliked, I'm sure. I'd like to know what things - either from other muds or from your own devious minds - you'd like to see 4D incorporate. Or maybe changes you'd like to see.

------------------------------------
Kvetch — Sat, 02/16/2008 - 15:53
I thought I should start this topic out since I started it. One of the changes I'd like is a change to the remort system. I know this was highly discussed on the other website and I'm hoping that we can talk about it here without flamewars.

I'm not a big fan of being level 50 and then remorting to level 1 and losing most (if not all) of the skills/spells I used to know. It really doesn't make sense to me at all. Personally, what I'd like is to see options being created at level 50 which would add to the current class/race/whatever. Then increase the levels so instead of 50 levels you have.. what? 100? 200? (Shoot if we took all the times you remort.. that's 8 classes x 50 levels... 400 levels? *eek*) If we have choices every 50 levels or so, at the end each character would pretty much be unique.

For example (and please do not think this is even partly set in stone - it's more like water):
At level 1, you create a human (gringo for our example) warrior. Level them up to 50. When you would hit level 50, you would be given a choice to add a class (thief, priest, mage) or a subrace (Vampyre, Werewolf.... other humanoid hybrid) which would have their own benefits (blood-drain, shapeshift, something else). At level 100, depending on what you chose at 50, you'd have different choices. But all of this would add too your character and not take anything away.

I know, this would probably be a coding nightmare, but I'd enjoy that a lot better than what we currently have. Though, it's a lot easier to live with what we have as an IMM... *heh*

Kvetch

------------------------------------
Virisin — Sat, 02/16/2008 - 20:57
This sounds a lot like my idea for a new remort/tier/levels system:

I also hate the fact that we spend so much time levelling only to constantly knock ourselves back by remorting and losing everything we had. It seems pointless, all for the sake of GM, so we can suddenly become uber.

I would much prefer 200 levels system in which we could either specialise in a class, or multiclass. This could be done as a classless system, or with classes:

Classless = There is no remorting, and very limited practices, just lots of skills/spells, and all the higher level skills/spells have lots of pre-requisites, so you either learn lots of lower skills across a range of classes (multiclassing), or learn only a few lower skills that relate to one class so you still have practices to spend to specialise as you level up more.

With Classes = Choose a class, when you get to level 50 you can either remort to another class, and carry on from level 51, or remort into the same class and carry on from level 51. Either you collect a range of different class skills/spells, or specialise by getting all of one class done.

I visualise a system like this taking not quite as long as mastering all the classes, but still a long time. And it means each character is a lot more unique. Rather than everyone trying to get to GM like currently, and automatically having all the same skills/spells.

------------------------------------
Interactive mobs

Erwin — Sun, 02/17/2008 - 06:24
Well, I've an idea, but I'm not sure whether it can be easily implemented. This comes from playing adventure games, rather than muds.

A dialogue system with mobs, which gives options on how to respond, with a set of choices, removed when a player selects it to talk (added in again when talking to the mob again), and new options added after certain choices are selected.

Eg maybe 'talk to pirate'

You engage in conversation with a scruffy pirate.
[1]Can I borrow your pieces of eight?
[2]Arr, is that eyepatch for real?
[3]Do you do pirate performances for little kiddies?
[4]My name is Guybrush Threepwood and I'm a mighty pirate.
[5]Look, a three-headed monkey!
[6]You have the sex-appeal of a Shar Pei
[7]It's been nice meeting you.

'2'
Player: Arr, is that eyepatch for real?
Scruffy Pirate: Why yes, my eyepatch is an inheritance passed to me by my father, who was a famous pirate in the Southern Seas. Nowadays, no one really keeps up the tradition. Who goes around now dressed in a red coat, wielding a rusty cutlass, and having a pegleg for a foot? I'd have to admit, that was a painful decision, but it's all in the interests of culture and promoting piracy.
But as to whether my eye is still there beneath the eyepatch, why it still is. I use both my eyes to read "The Annals of Piracy, Volume XII at night".

You engage in conversation with a scruffy pirate.
[1]Can I borrow your pieces of eight?
[2]Do you do pirate performances for little kiddies?
[3]My name is Guybrush Threepwood and I'm a mighty pirate.
[4]Look, a three-headed monkey!
[5]You have the sex-appeal of a Shar Pei
[6]Can I borrow your book?
[7]It's been nice meeting you.

"6"
Player: Can I borrow your book?
Scruffy Pirate: No. It's on loan from the Pirates International Secret Society Of Fearless Felons, and it's already overdue. And please do so as well.

Scruffy pirate initiates end of conversation.
Conversation Ends.

------------------------------------
Kvetch — Sun, 02/17/2008 - 06:46
If I did that, you realize I would never create a quest that needed you to interact with that particular mob. While I do understand that sometimes you feel like you're playing a "guess the word game" with some of the mobs, it shouldn't be handed to you on a silver platter - which is what this is. In real life, you don't talk to someone and have them give you options on what they're willing to talk about - neither should it be that way in the game. I really wish we could do more with the mobs so they can be more like real people and you can talk to them about almost anything - but as a builder to put all the possible things you could talk about - and all the possible ways to say it - in without them just blabbing about whenever someone happens to say anything in the room - it's just a bet crazy.

Though I do try to give some mobs knowledge of their surrounding areas and you can ask them about things "to the north" or "in the cave" or things like that, things that you really wouldn't have any reason to ask other than you were "making conversation" with the mob.

I just don't want players to get all the information they need/want just because they choose the right number... eventually.

So, while I appreciate having the choices in games like Baulder's Gate, I think it would detract from the immense possibilities and imagination of the builders (and players) on 4D.

Kvetch

------------------------------------
Erwin — Sun, 02/17/2008 - 07:53
Nod, I realize that.

Just that the mobs now are a bit too predictable. I have an alias to say hello, hi, greetings, howdy, hail, may the force be with you, help, please, thanks, as well as the mob desc and room desc.

About 95% of mobs respond to that, and then it isn't too hard to start a quest. Completing the quest however, doesn't involve much interaction with the mob (apart from giving it the quest items required or doing something it asks.)

But to be honest, I wasn't really thinking of questmobs when I posted that, but more of ordinary mobs. Shopkeepers, the odd unique mob like head guard, etc.

72
Roleplay / RP-stories (Backgroundstories) and RP-logs
« on: February 24, 2008, 03:19:11 am »
Those who are intrested in RolePlaying and want to have their Roleplayflag ingame, send your Backgroundstory to Diandra.4d@gmail.com.

If your story gets approved you'll get the RP-flag ingame in a short time.


Also if you did an RP-session with someone and you think it's worthy enough to get AwardPoints for it, send the clean log (I don't want to see how many times you type who or look in the same room) to the same email-adress and we'll award you with the necessary points.

73
prometheus — Fri, 02/22/2008 - 10:41

All,

I will start this post and others can input. And since I doubt Virisin will post since I asked him to do so. Here are a couple of his suggestions:

1) Hamstring to be implemented.

I forget the other suggestions.

Prometheus.

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Erwin — Fri, 02/22/2008 - 10:52
2) Sleeping mobs do not wake up from directionals 3) Flank doesn't seem to work 4) Shopkeepers sometimes tell you that you can't carry the items bought, but you can carry it.   Think there's more, but can't remember :(

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Molly — Fri, 02/22/2008 - 10:51
Viri's other suggestions were:
- magic bubble can't be cast on self
- directionals don't wake up sleeping mobs

Just wait until I post my own code wish list.
You're gonna regret you ever started this thread.
Last I checked it had 35 points. :-P

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prometheus — Fri, 02/22/2008 - 11:24
I still have your old list from our coder meeting Molly and that was what 25 points or so :)

Prometheus.

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prometheus — Fri, 02/22/2008 - 11:25
Do we want magic bubble to be cast on self? Isn't that against what Magic Bubble does?

And the sleeping directional spell is more of a bug but I did open the post up on it :)

Prometheus.

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Erwin — Fri, 02/22/2008 - 11:44
I'm not sure about the magic bubble being able to be cast on self thing. I see that magic bubble would last around 30 minutes when cast on self (as tested in the gladiator arena), and I would guess it would also last the same time if cast on the player. Given that the mobs in the mud deal way more damage physically, than with spells, and the time needed before magic bubble wears off, I'd think that casting magic bubble on oneself makes no sense. But in PVP, it makes a bit more sense only in 1 versus 1 combat, since then magic bubble casters can disable priests, mages, and espers. Of course, in a free for all, magic bubble on self would also be detrimental. So perhaps PK enabled people be able to cast magic bubble on self only? Just my 2 cents.

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Fizban — Fri, 02/22/2008 - 19:08
Truthfully can't really figure out why it was changed to not be castable on yourself. The most used method of it was generally to cast on yourself to stop casters from hitting you, with the side-affect that you could also no longer heal yourself. Without that the only purpose it serves is to stop yourself from casting spells on your opponent and to stop them from healing.


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Virisin — Fri, 02/22/2008 - 20:32
Magic bubble is a strategic spell, it needs to be able to be cast on self or opponent, whether you want to stop yourself from healing aswel as being hit by spells, or stop your opponent from healing, but still smashing you with their spells. I also think that the timer on magic bubble should be reduced to like, 1 minute. Other things on my list of bugs that havn't been mentioned yet: Elementals come in pairs for some reason. Grouping is screwed. Because exp in groups is divvied out depending on damage done, we let mobs start to fight with us again.. People obviously forgot about PK and the fact that we don't care about exp. So followers are now uber in PK, not only say - Fire elementals that kill you in a couple hits, but mounts. If you involve your mount, then your opponents hits are 1/4 in damage. Fighters can use staffs and get good multi's.. It's quite a big bug and I can't explain all the details right now. Major focuses are a little overpowered. I think that just needs tweaking the equation a little.  These are all just bugs except grouping. It's more of an imbalance to gameplay and will require a little sit-down, chat about how we can make grouping work well. P.S. Why the fresmkknesajtkesmasltl can't I make paragraphs?


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