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Messages - Tor

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46
Suggestions & Ideas / Re: Dialect variation
« on: August 25, 2011, 12:31:48 pm »
I'm failing to understand necromancy being a language variation...

47
General Discussions / Re: CyberSex
« on: July 26, 2011, 06:39:48 am »
Some computers are very nice, but they just don't appeal to me in that way. I prefer females of my own species.
<I hope this doesn't upset my laptop.>

48
General Discussions / Re: Poetry Contest Entries
« on: July 19, 2011, 06:40:32 am »
Congratulations Loria!

<more confetti is thrown in the air and showers down about Loria.>

49
General Discussions / Re: Poetry Contest Entries
« on: July 18, 2011, 06:41:07 am »
When will the winner be announced?

50
General Discussions / Re: hello everyone
« on: January 11, 2011, 11:12:06 pm »
*Tor peers about, checking to see if Kito is about to pounce on him.*  ;D

Greetings Jennifer.

51
I need to cogitate on Asmo's post.

52
General Discussions / Re: hello everyone
« on: December 29, 2010, 06:45:24 pm »
Welcome! Will we be seeing you within the realms of 4D, or are you just going to be on the forum?

53
Tocharaeh is right about the gold, some of, (what I take for), the humanoids even quit carrying gold when that change went in.  :(

Stamina, isn't it tied to the race and occupation of the player, and as such something they have at least limited control over when creating a character? I need find more information on it.

54
If Convey maxmove still works, it will get a new player an extra 100 maxmove points in exchange for 10 million gold. It could be used multiple times but the cost goes up, the 10 million is multiplied by the number of times the player has used it. It still shows up in the help files.

55
Suggestions & Ideas / Re: Restring of Statted Equip
« on: August 02, 2010, 07:48:59 am »
It sounds like a reasonable idea to me.

56
Should magically enbued armor, or magic armor/shield spells decrease speed when they lower the AC of a player? I don't believe that spells increase the encumbrance or the weight being worn/carried. I mean its magic;) Or do they?

57
It seems that the difference between gringo and indian have been changed.

58
I disagree. Races, (or species), should have different attributes. Some having greater strength, etc. while others have greater intelligence. I believe that someone gave thought to the balance of these attributes when they were created. While it appears that a centaur/thief may be the most popular combo among player killers, one must choose if the pk ability out weighs their desire for the species of their character to align with the other aspects of their role playing. I know others have made this choice. I feel there should be much more difference between a Centaur and a Faun, than between a Gringo and Indian, but that isn't how it is.

59
Speed of bringing a weapon to bear, or making a successful strike, even hitting a target with a projectile weapon requires the proper positioning of the entire body, not just arm/hand speed. Greater strength allows the being to move faster while bearing more weight as well as striking harder. Balance and dexterity are also essential in scoring the hit as everything from foot positioning on determines the power, accuracy, speed and force of the attack. Skill with the weapon, or empty handed combat form add to these.

A player skilled with a rapier would not be able to apply those skills to a heavy sword, but one skilled with a heavy blade, understanding the differences between it and a rapier could utilize skills, such as thrust and parry quite well, their speed with the lighter weapon being much higher than with the heavy one, and the accuracy maintained. The same physics involved in the sword weights and lengths would apply to clubs.

A person skilled in the use of a ranged weapon with a short sighting radius will be even more effective with a long sight radius, assuming they have the strength to wield the weapon effectively, but the reverse does not follow.

Short edged weapons, or a short blunt objects, improve the effectiveness of hand to hand combat. A blow to the carotid artery with an open hand, or fist, it can be instantly disabling. The same strike with a dagger will cause the victim to bleed out quickly, but not instantly disable, depending on their commitment to killing you. Other targets on the opponent will provide similar results. Weight added to the blow can increase the impact severity, but at a reduction of the speed and accuracy, dependent on the strength of the player.

Hmm... perhaps commitment, tenacity and courage should be added. After all faint heart never won fair maiden. And luck, there is always the possibility of landing a lucky blow, or having your opponent trip on a shoe lace!

Summing this up; attack speed and accuracy should be based on speed, strength, dexterity, weapon and armor class. A player barely able to lift and balance a weapon is probably a dead player, regardless of his training with it or the awesomeness . Pretty much I agree with my understanding of what Prom, Kvetch and Toch have said.

Regarding the race choices, I also think a satyr is different fawn and might be cool, but there will always be a limited number of species in a world. If I remember correctly 4D has a race that is considered standard, gringos? Other races gain or lose attributes from these, but the majority of weapons, armor, etc. would reflect the design of the weapons and there would be races that would not be able to effectively utilize the equipment. A paw might be able to hold a weapon designed for a gringo hand, but not control it effectively. There should be an all supreme, super powerful, extra virile, extremely handsome, envied by all, totally awesome, undefeatable, viking race available only to Tor... and maybe a goldfish added. Make your choices from what is there. :P

Sorry, I didn't start out to write a book.



 

60
Suggestions & Ideas / Re: Fleeing Experince
« on: February 17, 2010, 06:38:41 pm »
Well and directly stated, Tocharaeh.

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