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Messages - Asmodeus

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31
Suggestions & Ideas / Re: Future Clan Contests
« on: June 07, 2011, 01:55:42 am »
In response to your method of killing, I do very similar. Walk into rooms with a handful of easy mobs with aggro on that get killed in the same tic as me walking in, and if not, usually the next tic after that.  I kill very fast as well.  With the amount of time I spent doing this at a constant rate, and your desc of it being about luck (which it is, hence the random load), I must be the unluckiest son of a bitch in the game.  Except Candy said she spent 6 hours doing the same, and Horus did 3.  Its just suspicious, is all.

32
Suggestions & Ideas / Re: Future Clan Contests
« on: June 06, 2011, 10:44:59 pm »
As I've already mentioned before it was all put in, I'm not too fond of the deed idea.  I find it to be a bit pointless.

However, being that I like friendly competition and actually want to try a new feature out, I thought I'd give it a go.  Here is my experience.

Day 1: get Nightdragon realms deed after 30 minutes.
Day 2: return to find Xeriuth had claimed it after I did (apparently within 5 minutes of entering the zone, just like the 1000 other deeds he found already)
Day 2 cont: spent 6 HOURS looking for deeds, 3 in Nightdragons, 1.5 in EL, .5 in Temple of damned, and 1 in Aussie.  I FOUND NOTHING!

After consulting with various imm/morts about my issues, I just pretty much got laughed at, told I'm unlucky, I'm doing it wrong, etc etc etc.  Let me say noone is this unlucky, and I'm not doing it wrong as some can attest to after witnessing all my techniques I told them about.

This is a stupid feature the way it is now, and after tonight I will be taking no part in it.  All it has managed to do is make me wonder wth I'm doing on here.  Yes it was my choice to spend 6 hours specifically looking for deeds, but when you spend that much time committing mass genocide in zones with lots of mobs that respawn frequently, I dont care if it is a 1% load, you should've found ONE by then.  Someone seriously needs to take a look at this and figure out if its worth it.   >:(

33
Suggestions & Ideas / Re: Future Clan Contests
« on: June 06, 2011, 12:05:46 pm »
I don't know, I scowered a particular zone for an HOUR STRAIGHT this morning that had a ton of easy mobs, aggro set on and looking in every corpse.  this zone repops very frequently and i pretty much destroy the mobs as soon as i walk into the room with a few exceptions.  Within an HOUR of sticking to one zone, I found nothing.  Maybe it shouldn't be 1%, but is .1% realistic?

Also, I don't think clans should earn gold based on everyone in the zone, just the clan members. 

34
Suggestions & Ideas / Re: Clan Ideas - The Complete Edition
« on: May 19, 2011, 12:32:33 pm »
Molly may have to correct me here, but the trigger for a shortcut to a zone are going to be put on the zoneflags in the trophy case.  So when you get the flag from the case, it activates a script that teleports you, but you dont actually get the flag.  The flag stays in the case so others can use it.  So because you're talking about just taking the perk and not the zoneflag, i think that means there would have to be essentially two zone flags, one as a trophy that doesnt move, and one as a teleport... sounds a bit pointless to have two versions.

But whether it is on a second zoneflag or not, i still think its stupid.  Zoneflags are a trophy of a clan's hard work over something like 10 years, and there are perks associated with it.  If you're all for keeping the achievement in the clanhall, why are you for taking the reward?  To me, they're one and the same.

Stick to stealing deeds if those get implemented, that just adds another aspect on how you can recover a deed for your clan.  Either get it off a mob in the zone, or steal it from the clan currently holding it.  Or if you really want, make it so the only way to get a currently owned deed is by stealing it from the clan who currently holds it.  But leave the zoneflags alone.

Also, keep in mind that clans are going to be open, so if you REALLY wanted to use the shortcut, you could just walk into the clan and use it, but you're obviously taking a risk to get in there.

35
Suggestions & Ideas / Re: Clan Ideas - The Complete Edition
« on: May 18, 2011, 09:48:40 pm »
wow horus, thats 2 other people who said the same thing i said to you about the zone flags.  guess its not that 'oldbie sense of entitlement' you were going on about.  ::)

great other ideas though!

36
General Discussions / Re: The greatest and the dirtiest deeds
« on: May 11, 2011, 11:35:18 pm »
Not a dirty deed, but still great... and funny!


[4 50 SWf Hun PK RP M]  Asmodeus            
Remorts: 49            Level: 50       Current Tier: 4

REMORT: Asmodeus has just specialized further in Hunter Grand Master!

[4  1 SWf Hun PK RP M]  Asmodeus
Remorts: 50            Level: 1        Current Tier: 4

| |   STR: 18/0     INT: 22   WIS: 22   CON: 22   DEX: 17   CHA: 100   | |

Tradepoints   :  9079
'convey trade 9079'
You convey tradepoints for exp
at the rate of 1 tradepoint per level 30 mob's exp equivilent.
[ You rise 49 levels! ]

[4 50 SWf Hun PK RP M]  Asmodeus
Remorts: 50            Level: 50       Current Tier: 4

37
Suggestions & Ideas / Re: Future Clan Contests
« on: May 09, 2011, 08:36:20 am »
Oh, also...

There probably should be a clear way of listing which zones have which deeds, and hopefully an easy way of the lists changing as deeds are gotten so that the IMMs don't have to be involved at EVERY step of the way.  If deeds are going to be changing clans on a never ending cycle, thats only going to get annoying to whoever has to manually adjust lists.

Maybe theres a deed case that you can put it in, and as it gets put in the case, a script checks the other clans cases and purges any copies of the same deed?  Also the case could count up the deeds and maybe assist in giving the awards as the numbers got to certain levels.

Did anyone ever say something about clan treasuries making a small percent off of anything bought within a zone of a captured deed?  If Vikings have Elven Metropolis, and someone goes and buys a delicious leaf-shake, Vikings get a percent of that money into their clan treasury?  Maybe thats a useless feature though...

38
Suggestions & Ideas / Re: Future Clan Contests
« on: May 09, 2011, 08:27:26 am »
I don't think an overall 'who claimed it first' list/prize is needed, or they may as well be zone flags.  But that aspect as a little inner-clan competition could be fun... i think it makes sense to keep that aspect in-clan because another clan can always steal from you, and you from another clan.  Not only would there (maybe) be a small prize for the most deeds first captured by a person within a clan, but it would cause more clan members to want to participate.  Of course, thats just a little icing on the motivation cake for the bigger rewards/perks that you get with having lots of deeds on a clan v. clan level.

39
Suggestions & Ideas / Re: Zone Flag Hunt: Clan Rewards
« on: May 06, 2011, 11:38:04 pm »
Clan contests should reap clan rewards, where everybody of a clan can benefit (in more ways than just extra tokens to add rooms/items to a clan)... this is why i think the flag teleporting idea is such a good one.  I highly doubt its going to change clan recruitment, just because they'll get instant access to some zones.  Like Molly said, current leaders and members usually determine how well a clan is functioning and recruiting, not past rewards.  The reason there are pretty much no DJs playing these days has nothing to do with the fact that they got 0 flags in this contest. Not to mention newbies most likely wont even know about this extra perk before joining a clan, or which zones they'll eventually really want a shortcut to.

As for the individual contest, i don't feel one way or another about any reward past tokens for 1st 2nd 3rd, etc.  I certainly don't think anyone will complain if there is more!  But i like the thought of anyone who puts in the time and effort to find all 100 should get some sort of award.  I feel like finding all the flags to this point is really an accomplishment considering you pretty much explored most/all the mud to find them.

Also, I agree that we definitely need more clan v. clan quest ideas.  I'll start trying to come up with some.  They're very fun, and encourage recruitment and friendly competition!  How do we come up with a global clan quest that can rival zone flags... hmmmm  ???

40
Suggestions & Ideas / Re: Zone Flag Hunt: Clan Rewards
« on: April 27, 2011, 08:48:55 pm »
POST 100!  ;D

41
Suggestions & Ideas / Re: Zone Flag Hunt: Clan Rewards
« on: April 27, 2011, 08:48:18 pm »
The three Clans in top should have some other reward too, of course, since this was a very big Quest, that has lasted for almost the entire time the Mud has been on line:
An extra Clan House?
A Clan Spaceship? (The Sicilians already have one)
A foldable Spacebike?
Or just Tokens?

I know Chaos is in the process of getting a spaceship... I think that would be a good reward for us.

42
Suggestions & Ideas / Zone Flag Hunt: Clan Rewards
« on: April 14, 2011, 10:39:33 am »
I was thinking about possible clan rewards for the overall zone flag hunt, and came up with the following idea.

What if each clan got a shortcut from their clan hall to that particular zone.  So for example, Vikings claimed the flag for Upper Nile.  So in the viking trophy case would be the Upper Nile flag.  Someone in their clan hall could 'get upper case', and that action would result in that player being pulled through space and time to a set location in the Upper Nile zone.

Of course, there are a few quest zones that you shouldn't be able to get into, but maybe that particular flag would transfer you nearby that zone (or it could check if you have a variable on you to determine whether or not it could transfer you to the zone).  Obviously each flag would have a specific room vnum its taking you, so it wouldn't be hard to determine where was fair for those particular flags.

I like this because each clan then has a sort of reward for participating, in proportion to how much they found.  Also, there are the tokens for the top 3 clans, which provides the extra incentive to be the best clan in terms of flag hunting.

Thoughts? Musings?
Asmo

43
Heh, Molly, was that the inspiration for the 'disco' social?

44
Suggestions & Ideas / Re: Spells
« on: March 10, 2011, 05:55:58 pm »
I like how alignment plays a role in certain quests though... just puttin that out there!

45
Building Board / Re: Seasons and Moon Phases
« on: February 28, 2011, 06:56:23 pm »
If this were facebook, I would like that post.

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