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Topics - Molly

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46
General Discussions / Please don't post quest info on open boards!
« on: July 26, 2008, 06:02:46 am »
I removed a thread from this board yesterday, because ir contained quest info. Please don't post or discuss quest info on open boards or open channels. The objects with the quests is for the players to figure out on your own what to do - even if you get stuck half-ways.  :)

47
OLD WEST DIMENSION

Dodge City

Matt Dillon - Rescue / hold person

Buffalo Bill’s Great Circus (Dodge City)
Clown - magic bubble
Acrobat - grip
Brongbrat - strength

Race Course (Dodge City)
Trainer - mount / riding

The Range
Cowboy - tame
Cowboy - tame
Ranger GM (Dodge City) - melee / hand-to-hand / backstab / mount / riding

Westward Ho!
Prof. Mac Neil - sense life

Dry Gulch II
Dr. Smith - cure light / cure critic
Ernest, sheriff - rescue / hold person
Golddigger - locate object
Billy Monkton - hide

Legend
Colbey the hermit - meditate
Thief Guildmaster - melee / hand-to-hand / backstab

Hole in the Wall
Butch Cassidy - face / firearm
Sundance Kid - face
Trapper John - snare / track / trap aware
 
The Praire
Little Wolf - mounted combat
Medicine Man - heal / summon
Black Wolf - scalp
Many Scalps - scalp
Running Dog - sneak
Black Bull - trap aware
Medicine Man - heal / summon

Llano Estacado
Curly - firearm
Chief Ow-Wallah-Holdmyjacket - trample
Ghost traveller - animate dead

Tombstone
Doc Holiday – slip / Firearm / Cure Light
Virgil Earp - rescue / hold person / Firearm
Doctor Allen - cure blind / cure light / cure critic
Hank Swilling - Firearm
A Trapper - Forage / Track
Luke Short - Forsee / Drunk
Bat Masterton - Forsee
McLowery Brothers - Firearm
Frank Loving - Firearm
Joe Lowe - Drunk / Firearm
Stage Coach Guard - Firearm / Kick
Earp Brothers - Firearm
The Undertaker - Sense Life
Clanton Brothers - Firearm
Sheriff Behan - Firearm / Hold Person
Chop Suey - Filet / Detect Poison
Town Drunk - Drunk
Tom Smith - Mount / Riding / Tame
John Ringo / Curly Bill - Firearm

Sutter's Fort and Coloma River Valley
Doc Brown - cure blind
Young Indian Boy - Tame / Mount / Riding
Soldier - Firearm
Gatekeeper - Firearm / Scan
Elizabeth Winston - Detect Poison
Donald Anson - Filet
James the Gunsmith - Firearm
Brand Bergen, Blacksmith Extraordinaire - Manipulate
Captain Manuel Trujillo - Firearm / Retreat / Rescue
Doc Brown - Cure Light / Cure Critic
Mama Joe - Filet
Jasper Schmidt - Antidote 1 / Antidote 2
John Sutter - Firearm / Locate Object

California Trails
Trapper Joe - snare / track / trap aware

Victorian England
Cecil - remove alignment
Sherlock Holmes - minor identify
Percey Shelley - teleport
student doctor - cure light
Mr Hyde - Smash / Drunk / Berserk
Burke and Hare - Sneak / Hide / Sense Life
Xian - Antidote 1
Li Wu - Sweet Dreams
Sweeney Todd (other) - filet / short blade
Margery - Detect Poison / Filet
Sherlock Holmes - Fortify Mind / Detect Poison / Detect Align / Pick lock
Tearful Woman - Poison
Jack the Ripper - Short Blade / Filet / Encircle
Orla - Antidote 1 / Antidote 2 / Detect Poison
Fat Man - Forage
Old Hag - Confuse
Frail Old Lady - Poison
Grinning Lunatic - Confuse
Chief Surgeon - Shocking Grasp
Captain Gawp N. Mouth - Drunk

San Francisco Harbour
Bartender in Sea Shanty - Drunk
Bartender in Captain's Daughters - Drunk

Mines
Gloin the Dwarf Repairman - Recharge
Torin the Dwarven Armourer - Embue Armor
Muscular Blacksmith - Manipulate
Bombur - Manipulate / Enchant Weapon


FUTURE DIMENSION

Space Harbour

Esper GM/Dr. Seuss - manifest / chill touch / cone of cold / magic missile / melee / hand-to-hand
Corbin Dallas - melee / hand-to-hand / mount / riding / manifest / chill touch / kick
Hangar Guard - melee / kick / hand to hand
Cid Highwind - infravision / strength
Roger Young Cadet - firearm
Captain Lalana - firearm
Monique the Bartender - drunk
Medical nurse - cure light / cure blind

Spaceport Mall
Juan Martinez - Firearm / Hamstring
Mary Lou - Drunk
Gold Digger - Locate Object

The Orbiter
Drunken spaceman - infravision
Cryer - Fortify Body
Demu - melee / kick / hand to hand
Cygnostic merchant - Forsee

Game Grid
Crom - fortify mind
Theta / Sark - kick
 
Pleasure Planet
Med droid - mana transfer
Federation Guard - detect invisibility
Space maintenance worker - grip
Inga the Swedisk masseuse - shocking grasp
Xetan Hangar Guard - melee / kick / hand to hand
Captain of the Security Guards - firearm / brace / rescue
Android Bartender - Drunk
Sewer Maintenance Worker - Infravision / Sense life
Mistress Narcista - Confuse
Ohlalalalahna - Sweet Dreams
Madame Alda - Sleep
Mugger - Sneak / Hide / Blackjack
Thief - Hide / Sneak / Steal
Shade - Sleep / Drunk
Ossobucco - forsee
Crapshooter / Croupier - forsee
Esmeralda - forsee / manifest
Gym Master - Melee / Push

Golf Course
Drunken golfer - drunk
Harem Honker's Bartender - Drunk
Fred in Magic Emporium - Color Spray / Manifest
Dr Curly Howard - cure light / cure blind
Dr Moe Howard - cure light / cure blind
Dr Larry Howard - cure light / cure blind
Sheila the Museum Curator - Minor Identify
Phil the Bartender - Drunk

Little Italy
Captain Murphy - hold person
Captain O'Reily - hold person
Don Meatballa - retreat / dodge / sneak
Madame Meatballa - strangle
Rosie - Drunk
A Bodyguard - Melee / Hand to Hand / Kick / Backstab
Cassandra - Drunk
Bugsy Malone - Firearm / Backstab / Steal
Don Nick Orsini - Dodge / Backstab / Sneak / Blackjack
Orsini Personal Guard - Melee / Advanced Melee / Hand to hand / Backstab
Mobster (in the secret hideout) - Backstab / Blackjack
Embalmer - Sense Life / Steal

Android Punk Concert
Bum - Drunk
The van guys - Sweet Dreams / Colour Spray (Say no to drugs!)
Pot Smoker - Confuse
Heroin Addict - Corrupt Armor
A Beastly Bouncer - melee / advanced melee / hand to hand / push
Head Bouncer - melee / advanced melee / face / hand to hand / push
Craig - sleep / sweet dreams / energy drain

Jurassic Park
Stacy - forage / filet
Nate Von Mourich - forage / filet / track

Star Wars

Centerpoint
Roger Young    - teleport / flight / retreat

Planet Hoth
Small green creature - focus / fortify mind
AT-AT Walker - static shield
C-3PO - steelskin
R2D2 - Shocking Grasp / electric blast / mind electricity

Planet Endor
Yoda - focus / fortify mind
Ewok Shaman - Mana Transfer / Fortify Mind / Manifest
Ewok Chief - Track / Melee / Hand to Hand

Planet Dagobah
Luke Skywalker - forsee / melee
Darth Vader - forsee / melee / brace

Planet Tatooine
Rabbashykk - firearm
Opa Ki Shena - firearm / cure critic
Bartender - drunk
Princess Leia - armor
Jabba the Hutt - backstab / melee / blackjack / grip
Han Solo - firearm / throw
Chewbacca - firearm / throw
 
Death Star
Imperial Stormtrooper Commander - retreat
Hangar guard - melee / kick / hand to hand
Nibolian Spy - Sneak / Hide
Medical Droid - Life Transfer / Cure Blind / Cure Light
General Veers - Firearm / Bash / Retreat
The Emperor - Firearm / Blindness / Protection from Good

Necromunda
NECPD cop - rescue
Bigbad, Goliath Leader - grapple
Coolguy, Escher leader - grapple
Arms Dealer - Firearm / Sneak / Hide
The Bouncer Girl - Push
Karl Alfred - Detect Poison / Antidote 1
Old Red Eye - Firearm
Surgeon - Cure light / Cure Crit
Goliath Member splashing around the ice cubes - Prot. Cold
Goliath Lieutenant - Prot. Fire / Berserk

Whotvar
Imano healer - detect poison
Grenco - flight
Old ghost - bless

Whotvar II
Dr Bitters - Embue Armor / (maybe recharge, with his machines)
Space Captain - Firearm / melee / retreat / rescue
Mrs Bitters - water to wine / antidote 1 (she is an amateur alchemist)

Planet Reptilia
Croc Warrior - kick / hand to hand
Small fox - Hide
Siren - Sweet dreams / sleep / (maybe charm?)
Sala - filet / forage
Kermit - drunk
Scali the mighty - bash / kick
Flieat the powerful - bash / kick
General Greenskin - melee / retreat / focus /advanced melee
Reptile King - hide / sneak

Cosmo Canyon
Chocobob - Mount / Tame
Scientist - Fortify Mind
Wandering Mercenary - melee / dual / disarm
Ignatius - Burning Hands / Fireball / Manifest
Thundara - Shocking Grasp / Static Shield / Manifest
Aquarius - Cone of cold / Chill touch / Manifest
Fezzik - drunk
Elder Bugah / Elder Hargo - Detect Alignment
Chef Motukei - Filet
Bugenhagen - Devine mind
Shinra Manager - Steal / Sneak

Spaceship Titanic
Cockroach Queen - Dodge / Trample

Queltorian Sector

Centerpoint and Space
Spaceman - infravision
Evil Space Lord – summon / Prot. Good / Teleport
Bartender - Drunk
Sales Droid (drugstore) - mana transfer / life transfer
Demon Spirit - weaken / dispel good
Ghost Pilot (spaceship DRW 17) - Nightmare / Energy Drain

Asteroid
Master Grusanikof - bladedance / disarm / master melee / true strike
Deadly Goralot - melee / advanced melee / charge / smash

Queltor
Queltor - Holy word  / Absolve / Holy Shout
Follower of Queltor - Bless / Holy Word

Bent Planet
Ice Queen - cone of cold / mind ice

Quixotica
Donna Prinz - martial arts
soul sucking leech - energy drain
Somebody - invisibility
Karol - Drunk
Lord Balo the Cosmic Jester - Mirror shield / Mana shield
Jake - manipulate
Astrologist - forsee
Space lieutenant - firearm / melee

Prelude to Terramort
Nurse - cure blind / cure light /cure critic
Colonel Clary - melee / hand to hand / kick
Brigadier Thyme - melee / hand to hand / kick
Pakatugg Treefleet - Hide / Sneak
Abbot Bernard - holy strength / holy shield / Manifest
Friar Alder - Create Food / Create Water
Brother Hubert - Fortify Mind
Greedy Ferret - Steal
 
New Goznemia
Raihelgaus - magic bubble
Guard of the City - Sleep / Melee / Hand to Hand
Large Silver Machine - Kick / Steelskin
Rebels - melee / hand to hand / kick 

Alpha Centauri System

IGTC II
C3PO – steelskin
R2D2 - Shocking Grasp / electric blast /  mind electricity

Yudore
Herbie - brace
General Okkyokk - steal / bash
General Fizzz - steal / encircle / sneak / harm / mana blast / heart squeeze

Lovenbroy
Hank Arapoulous - drunk
Bogans - Firearm / Melee / Advanced Melee
Hangar Guard - Kick / Melee / Hand to Hand

Slunch
Planetary Director Schluh - steal / sneak / encircle / psi panic / corrupt armor
President of Roller Skating - Haste

Asteroid
Space Captain - Firearm / Retreat / Phase
Sam - Firearm / Bash

Yalc
Yalcans in Marsh - Drunk
Groaci - melee / kick / hand to hand

Poon
Consul-General Dools - steal / snare
Gipp - Protection from Cold
Url Yum - Track / Filet
Surgeon - cure light / cure critic / cure blind / heal
Jackspurt - Hide / Sneak
Alicia - Drunk
Ai-Poppy-Googy - Absolve
Hank Arapoulous - Drunk
Colonel Saddlesore - Firearm / Melee
Captain Pluckwyn - Kick / Hand to Hand / Melee
General Clawhammer - Firearm / Melee / Advanced Melee

Down Under
Jolly Swagman - hyperactivity
Crocodile Dundee - encircle / ensnare
Hangar Guard - melee / hand to hand / kick
Lunatic - confuse
Bartenders - Drunk
A Dark Figure - Sneak / Hide / Backstab
Little girl - Push
Surfer - Protection from Cold
Aboriginal Man - Track / Forage
Captain Cook - Scan / Bash / Drunk
Sister - Stoneskin / Earthquake / Earth Elemental
Katlyn - Antidote 1 / Antidote 2 / Vitalize
Herbalist - Antidote 1 / Antidote 2
Environment Minister - Control Weather
Ministers – Slip

The Outback
Harry - Strength
Old Guzzling Bartender - Drunk
Jimmy - Minor Identify / Steal
Mick - Mount / Riding / Tame
Aboriginal Elder - Cure Blind / Antidote 1 / Antidote 2 / Heal / Group Heal / Cure Light / Cure Critic
Aborigines - Track / Filet / Forage / Scan
Jolly Swagman - Steal / Filet
Skippy the Kangaroo - Haste
Crocodile Dundee - track
Leprechaun - Locate Object
Rainbow Serpent - Control Weather / Create Water

Dark Planet
Gojira – fireball / trample / smash

Outer Space Grid
The Pleiades - meteor shower
Electra - electric blast / mind electricity





48
4D CENTRAL ZONES

Recall Area

Bart - drunk
Healer - cure light / cure blind / protect evil / manifest
Road Guard - melee / kick
 
4D Mud School
Lionel – melee / hand-to-hand / mount / riding / manifest / chill touch / kick
Governess - manifest / melee / hand-to-hand / protection from evil / life transfer / mana shield / chill touch / kick / word of recall
Howard - mount / riding
Gondolf - manifest / chill touch / life transfer / protection from evil
Squire - kick / melee / mount / riding
Cook - filet
Bart - drunk
Cowboy -firearm / mount / riding
Mr Smith the gunsmith - firearm
barmaid - drunk
Doc Hholiday - cure light / cure blind
Captain - firearm / melee
Commanding officer - firearm / melee
Gym master - melee / hand to hand
Apollo - minor identify / forsee

Stone Age I
Cro Magnon Leader - sling / filet
Cro Magnon Leader's wife - filet
Neanderthal Leader's wife - filet
Shaman - infravision
Neanderthal woman - filet
Neanderthal man/Cro Magnon Man/leader - forage
Joje/Neanderthal child - hide

Robber Baron Castle I
Baron's Son - kick / hide / push
Baron - brace / melee / hand-to-hand /shield
Cook - filet
           
Dry Gulch I
Dr Smith - cure blind / cure light / sleep
Jeff, the stable hand – mount / riding
Tom, the drunk - drunk
Bart, the gambler - forsee
Powa, the Indian - bow
Scarface, the bankrobber – steal / blackjack / backstab / firearm   
Jim - drunk
Big Ben - hand to hand / melee
Cowboy - firearm / mount / riding
Sheriff - firearm
Deputy Sheriff - firearm
                   
Android Factory                 
Large puddle - corrupt armor
Human programmer - fortify body / life transfer
Galactic service guard - kick / melee

The Newbie Arena         
Starsoul the Hunter – hide / forage / sling
Training officer - firearm
Major - firearm 

Clan Trainers
Alyssa, Sicilian CT - melee / hand-to-hand / mount / riding / manifest / chill touch / kick
Ymer, Viking CT - melee / hand-to-hand / mount / riding / manifest / chill touch / kick
Sir BorsTable Round CT - melee / hand-to-hand / mount / riding / manifest / chill touch / kick
Zarakur, Chaos CT - melee / hand-to-hand / mount / riding / manifest / chill touch / kick
Puff, Dragons CT - melee / hand-to-hand / mount / riding / manifest / chill touch / kick
Sebastian – Mordonosse CT - melee / hand-to-hand / mount / riding / manifest / chill touch / kick
Mara Jade - , Dark-Jedi CT - melee / hand-to-hand / mount / riding / manifest / chill touch / kick
Anteia – Saints CT - melee / hand-to-hand / mount / riding / manifest / chill touch / kick
Guildmaster – Seeker’s CT - melee / hand-to-hand / mount / riding / manifest / chill touch / kick

PREHISTORIC DIMENSION

Old Carthage
Professor Grotefend - locate object
Professor Botta - teleport
Muscular Guard - Kick / Melee / Hand to hand
Prince Maneros - Push
Mike Donovan / Greta Hummerlein - Locate object

Carthage Bay
Marie le Farge - Locate Object
Camp Guard - melee / kick / hand to hand

Ali Baba's Cave
Elderly mage - enchant weapon
Sentry Guard - melee / hand to hand
Thief - steal / sneak
Cook - Filet
Ali Baba - melee / steal / kick

Lower Egypt (including the two temples down the Nile)
Nefernefernefer - sweet dreams
Hathor Priestess - detect alignment
Hathor - drunk
Isis - fortify mind / mana blast / poison
Royal Guard - melee / kick / hand to hand
Soldier - melee / rescue
Ramose the priest - cure light / cure blind
Roju the physician - cure light / fortify body
Peasant Woman - Bless
Horus - dispel evil / mind fire (sun god)
Isis Priestess - create food / absolve
Sobek Priest - Battle rage / strength

Valley of the Kings / Two Sisters
Bedouin man    - pick lock / phase / short blade
Bedouin Girl/Eldana - sneak
Bedouin boy - pick lock / steal / sneak
Imhotep - scan / focus
Old Mother - Minor identify
Embalmer - Steal / Sense Life

Egyptian Desert
Tomb robber - knock
Pekharu - antidote 1 / antidote 2
Old man - confuse
Royal Guard - melee / kick / hand to hand

Hatshesput's Temple
Sphinx - stoneskin
Tomb robber - knock
Seth - blindness
Thoth - fortify mind
Temple Guard - melee / kick / advanced melee
Thoth - detect magic
Ptah - Fortify Mind
Khabekhnet - cure light / cure critic
Neferura's ka - dodge
 
Upper Nile
Amun priest - remove curse
Alchemist - Water to Wine / Antidote 1
Overseer - Hold Person
Innkeeper - Drunk
Priestess of Mut - Manifest / Protection from Evil / Fortify Mind
Amum Priest - Manifest

Desert of Wawat
Nomad family - group armor / group heal / group recall / group shield
Wawat nomads - group armor / group heal / group recall / group shield
Bolomi - recharge
Shady man/graverobber - dodge / phase / sneak
Rogue Nomad - Steal / Backstab / Track
Egyptian Overseer - Hold Person
Egyptian Guard - Kick / Melee / Hand to Hand
Chief of the Guards - Kick / Melee / Hand to Hand / Disarm
War Elephant - Charge / Trample
Nubian Archer - Bow
Anurabi, Fort Semna - Advanced Melee / Parry / Melee / Hand to Hand
Didu, Fort Larissa - Advanced Melee / Meditate / Melee / Hand to Hand

Land of Kush
Shebanqy – Scan / Track / Hand to Hand / Melee / Kick
Parbatqo - Manipulate
Kaloque - Melee / Hand to Hand / Kick
Anubis Priest - Manifest / Remove Curse / Detect Alignment
Anemapis, Priest of Amun - Manifest / Air Elemental (Amun was the god of air!)
Mut Priestess - Manifest / Protection from Evil / Fortify Mind
Priest of Apedemek - Manifest / Devine Mind / Fortify Mind
Guard - Kick / Melee / Hand to Hand
Pygmy Chief - Throw / Scalp

Land of Punt
Punt Chieftain - group armor / group heal / group recall / group shield
Massive elephant - trample / charge

Arabian Desert
Behemoth - bash
Raider / Cactus - Hide / Sneak / Melee / Hand to Hand / Kick
Nyiam - Colour Spray / Manifest / Magic Bubble (iffy)
Behemoth - Trample / Smash

Stone Age II
Cro Magnon Leader - sling
Neanderthal Leader - throw
Cro Magnon Leader's wife - filet
Neanderthal Leader's wife - filet
Shaman - focus / chain lightning / Manifest / Detect Magic
Cro Magnon child - forage
Neanderthal child - forage
Wandering shaman - focus
Jondalar, Hunter GM - chill touch / melee / hand-to-hand / manifest / mount / riding / kick
Neanderthals and Cro Magnons Adults - Hand to Hand / Melee / Kick
Apprentice - Manifest

Crete
Ariadne - earth elemental / Manifest
Mother Goddess Dia - earth elemental
All bulldancers - flank
Heracles - charge
Old nurse - cure light
Satyr - Drunk
Overseer - Hold Person
Palace Guard - Kick / melee / Hand to Hand
Bookmaker - Forsee
Actor the Trainer - Dodge

Labyrinth of Knossos
Ariadne (in the Cellar) - Earth Elemental / Manifest
Theseus - scan
 
Greek Mainland
Cheiron - heal / life transfer
All Centaurs – kick
Zeus – Lightning bolt

Greek Cities

Olympia
Myron discuss thrower - throw
Astanes - hand-to-hand
Corydos - grapple
Young athlete - haste
Long distance runner - haste
Young man athlete - haste
Pancrationist - hand-to-hand
Wrestler - hand-to-hand
Boxer - hand-to-hand
Herald - holy shout

Tiryns
Anticlus, butcher – filet

Realms of Hades
Fear - heart squeeze / paralyze / nightmare / psi panic
Agony - soulsmash / harm
Hypnos - sleep
Plague - lifesuck / weaken
Salamander - fire elemental / mind fire / protection from fire
Tisiphone - demonshreak
Hades - dispel good / invisibility / harm / protection from good
Achilles - dual / longarm / master melee / true strike / bladedance /
Pirithoos - sneak / blackjack / backstab
Hecate - Animate Dead / Curse
Theseus - Advanced Melee / Melee / Hand to Hand / Kick
Thanatos  - Disease /  Lifesuck
Ghost of Famous Warrior - Kick / Melee / Bash / Hand to Hand
Ajax - Advanced Melee / melee / Kick / Hand to Hand

Realms of Thetis
Poseidon - earthquake
Lorelei the  mermaid - mind water / water elemental / waterwalk / Protection from Cold
Amphitrite - mind water - mind water / water elemental / waterwalk
Thetis - Protection from cold / Waterwalk

Greek Archipelago, Aegean Sea

Poseidon - earthquake
Zeus - lightning bolt
Triton -  control weather / mind water / water elemental / waterwalk

Greek Archipelago islands

Andros
Goddess Discordia - confuse
Young centaur - kick
Forest god Pan - woodsing / psi panic

Milos
Aphrodite - charm

Kalliste
Hephaestus - facemelt / fireball / fire elemental / fire shield / inferno / mind fire / protection from fire

Tinos
Micopoulos  - steal / picklock / sneak
Ingratia - drunk

Kitimos
Membos - Drunk

Delos
Apollo Priest - brew
Priest - Protection from fire / Manifest

Mykonos
Alcinoos - Drunk

Siros
Oread - Invisibility

Paros
Apollo - Mind Fire / Flame Arrow / Protection from fire / Fireball / Fire Shield / Burning Hands / Inferno / minor identify / forsee

Naxos
Wine King - Drunk
Artemis - Bow / Crossbow / Mounted Combat / Acid Arrow / Magic Missile
 
Sifnos
Marxites - hold person / Bash / Steal / Sneak
Scorpios - Sneak / Steal
 
Amorgos
King Midas - Midas touch
Dionysus - Drunk / Confuse / Water to Wine

Aegean Islands

Tenedos
Thimaea - Antidote 1 / Antidote 2
Greek soldier - melee / hand to hand / kick
Greek Commander - advanced melee / longarm / melee
Rebels - melee / hand to hand / kick / sneak
Alexias - advanced melee / sneak / longarm / melee

Lemnos
Teenagers - Colour Spray / Drunk

Imbros
Priest of Cabeiri Twins - waterwalk / manifest / protection from cold (Cabeiri Twins protected and came to the aid of sailors..so..)
Winery Owner - Drunk

Samothrace
Priestess of the Great Goddess - Earth Elemental / Earthquake / Manifest
High Priest of Zeus - Call Lightning / Shocking Grasp / Manifest
High Priest of the Great Gods - Manifest / Holy Strength / Meditate

Thasos
Innkeeper - drunk
Apollo Priest - fireball / protection from fire / manifest / burning hands

Athos
High Priest - Sweet dreams / Manifest

Parapethus
Nemesis - melee / advanced melee
Three Fates - forsee

Sciathus
Patros Kyriakos - Drunk

Scyros
old nurse  - Cure critic / Cure Light

Lesbos
Apollo Priest - Manifest / Burning Hands / Fireball / Protection from Fire / Flame Arrow
Innkeepers - Drunk
Dionysos Priest - Drunk / Confuse / Water to Wine / Manifest

Chios
Poseidon Priest - holy shout / Waterwalk / Protection from Cold / Manifest
Winery Owner - Drunk
Sultan - Hold Person
Calinia - Charm
Harem Girls - Sweet Dreams

Samos
Demeter Priestess - earth elemental / earthquake
Dionysus Priest - Drunk / Confuse / Water to Wine / Manifest
Agis - Drunk
Innkeeper - Drunk

Icaria
Pirate - Sneak / Hide
Overseer - Hold Person
Pirate Leader - Sneak / Hide / Short Blade / Encircle

Calymne
Falinos - Locate Object

Cos
Asclepios Priest - Cure Light / Cure Critic / Cure Blind / Manifest / Vitalize
Apollo Priest - Fortify Mind / Manifest
Artemis Priestess - Fortify Body / Group Heal / Manifest
Hera Priestess - Hyperactivity / Manifest
Hephaistos Priest - Fortidy Body / Fireball / Manifest / Holy Strength
Aphrodite Priestess - Sweet Dreams / Manifest

Anaphe
Local Healer - Cure Light / Cure Critic / Cure Blind

Nisyrus
Egelos - Drunk

Syme
Euphrosyne - Drunk
Thalia - Create Food
Aglaia - Charm

Carpathos
Sostias - hold person
Hermes Priest - Armor / Sanctuary / Manifest / Group Armor
Innkeeper - Drunk
Wine Merchant - Drunk

Rhodes
Queen Actaea – Thorn Shield / Minor Identify
Queen's Guard - Kick / Melee / Hand to Hand
Baker - Detect Poison
Landlord - Drunk
Weaponsmith - Manipulate
Hera Priestess - Hyperactivity (um...) / Manifest
Athena Priestess - Devine Mind / Manifest
 
Cyprus (East Mediterranean Sea)
Butcher - filet
Jeweller - Minor Identify
Baker - Detect Poison
Weaponsmith - Dual / Melee

Asia Minor Mainland
Eos - cure blind

The Odyssey

Island of Aeolus
Aeolus - control weather / air elemental

Island Of The Lotophags
Lotus eater - slowness

Island Of The Cyclopes
Polyphemos – smash

Statues of Heracles
Atlas - holy strength / strength

Aeaea
Circe - numb mind / polymorph
Hermes – flight

Ogygia
Calypso - suffocate / hold person

Erythia
Geryon - berserk / smash

Thrinakia
Zeus - lightning bolt
Helios - Mind Fire / Inferno / Fireball / Fire Shield / Protection from Fire

Ithaka
Polybos – Drunk

West Mediterranean Sea
Odysseus - blindness / parry
Poseidon - earthquake

MEDIEVAL DIMENSION

Olde Yorke

Mike, the Guildmaster - melee / hand-to-hand / mount / riding / manifest / chill touch / kick
Cardinal - absolve
Mage GM - manifest / chill touch / colour spray / magic missile
Priest/Cleric GM - manifest / chill touch / cone of cold / magic missile
Thief GM - melee / hand-to-hand / backstab / blackjack
Warrior/Swordsmen GM - melee / hand-to-hand / riding / kick
Gypsy GM - melee / hand-to-hand / backstab / blackjack
Stable master - mount / riding / tame
Vagabond -blackjack / backstab
Thief - steal / backstab
Pickpocket - hide / steal / sneak
Cityguard - shield, melee
Beggar - forage
Bartender - drunk
Town drunk - drunk
Gambler - forsee
Jailer - push
Merlin (shopkeeper) - word of recall / detect invis / colour spray / manifest
Lionel (armourer) - shield
Archer - bow
Captain of the archers - crossbow / bow
Dwarf - push / fortify body
Barmaid (Golden Bridge inn) – drunk

Sanctuary Haze
Priest - cure light
Bloody Mary - burning hands / burning skull
Satanic enchanter - curse

Mother Goose
Old lady - paralyze / sleep
Sleepy - sleep
Mirror - mirror shield

Tournament Place
Stablemaster - tame
Robber Baron - brace / melee / hand-to-hand / shield
Robin of Locksley - bow/ Crossbow
Black Knight - mounted combat / charge
Sir Reginald du Bois - joust
French Knight - Joust / Mount / Riding
Squire - Mount / Riding
Tournament Guard - Kick / Melee / Hand to Hand
Named Knights - Joust / Mount / Riding
Healer - Cure Light / Cure Blind
Archer – Bow 
Fat Abbot - Create Food / Create Water
Minstrel - Sweet Dreams

Convent and Nunnery
Father Athelstane - armor / bless / protection from evil
Mother Superior – armor / bless / protection from evil
Grand Master - absolve / armor / bless / protection from evil / sanctuary

Robber Baron Castle
Captain of the Guards – crossbow / Bow
Baron's son - push
Robber Baron - brace / melee / hand-to-hand / shield
Healer (in safe house) - Cure Light / Cure Critic / Antidote 1
Hungry Ghost - Corrupt Armor
Footman George - Sleep / Melee
Archer - Bow / Crossbow
Vampire Bat - Infravision

Sherwood Forest
Little John - bow / acid arrow / flame arrow
Fat abbot - create food / create water
Elder druid - call lightning
Robin Hood - bow / steal / acid arrow / flame arrow
Friar Tuck - drunk / cure critic / water to wine
Fat Monk - Create food / create water
Young Priest - Cure Light / Cure Blind / Antidote
Wicked Witch - Mana Shield / Corrupt Armor
Town Drunk/Barmaid - Drunk
Escort Guard - Kick / Melee / Hand to hand
Captain of the Guards - Kick / Melee / Hand to hand / Dual
Greencoat - Bow
Sheriff of Nottingham - Push / Rescue / Hold person
Deputy Sheriff – Push / Hold person
Red Will - Bash
Leprechaun - Colour Spray / Midas touch
Gamewarden - Hide / Track / Bow

Pirate Galley
Captain Peglegs - drunk

Viking Ship and Green Fen
Toke Thickhead - bash / drunk / berserk
Ragnar Lodbrok - battle rage / drunk /berserk
Ivar Boneless - berserk / drunk
Red Adder - battle rage / drunk / berserk / bash
King’s Soldier - Melee / Kick
Jack Tar - Sleep
Barmaid - Drunk
Some Vikings – Bash

Dragon Island
Grumville city guard - rescue

Fenizia
Ferdinand Lilliput - clone
Andrea Orsini - poison weapon / strangle / backstab / blackjack
Nicolo Orsini - martial arts / strangle/ backstab / blackjack
Cesare Fellini - manipulate
Giovanni Donatello/Cardinal - absolve / poison
Angela Fellini - antidote / poison
Camilla Donatello - antidote / poison

Dun-Shivaar
Master Damian - mana shield
Flister, the druid - call lightning
L'hannan - gate
Carmichael - dispel sanctuary
Anitra – forsee / charm
Lilian - energy drain
Caine  - evil eye

High Mountains
Dora Turpin - steal
Gypsy Chief - tinker
Esmeralda - Devine mind
Singoalla - forsee

Osten Ard
Camaris Holy Paladin - longarm / parry / holy shield
Pyrates - evil eye
Inch - smash
Binabik - suffocate / control weather
Norn Warrior – retreat

Ice Castle
Adia - cone of cold / mind ice
Callidus assassin - sneak / backstab / blackjack

Mount Winter
Bigfoot - ice shield / protection from cold
Dennis - ice shield

Rip in Time
Witch - curse / flight
Cloud giant - air elemental

Mirkheim Castle
Lord Mirkheim – lifesuck

Temple of the Damned
High priest of Rahkz – facemelt

Camelot and Durmandle, West Trade Road
City guard - rescue
King Arthur - dual / fortify / shield
Sir Lancelot - brace / fortify / joust / shield 
Sir Ector - advanced melee /shield
Merlin - detect magic / dispel evil
Lady of the Lake - mind water / water elemental / waterwalk
Druid - call lightning

Elven Forest
Elven Woodsinger - woodsing
Arcainus - scribe / shield
Brodan - bladedance / disarm / longarm / true strike
Drow necromancer - corrupt armor / harm / mana blast / nightmare / protection from good / soulsmash / weaken

Metropolis of the Elves
Guardian Forest - woodsing   

Midlands
Savidlin -  scan
Zedd - word of recall
Siddin - hide / hyperactivity
Mud people villager - group armor / group heal / group recall / group shield

Township of Odessin
Old troll gladiator - bash
Grumpy troll – bash

Township of Odessin / Prehistoric Forest
Warrior if Lanseril - parry
Statue of Lanseril - holy strength / parry / strength
Cleric of Lanseril - Cure Light / Cure Blind / Harm

Odessin Keep
Yaxi Bettipat - sleep
Mistress Lydia - charm
Dark Elven Assassin - Backstab / blackjack
Paladin Sumerville - bladedance / disarm / dual / longarm

Enchanted Lands
Blue fairy - flight
Green fairy - flight
Red fairy – flight

Village of the Tulipek
Thorn/head sentry - thorn shield

Mount Kuromeru
Meklarius - demonshreak

Citadel of Thandar
Dwarven Blacksmith - embue armor

Town of Ta-Beneth
Priestess - holy shout
Hermit - meditate
Esmeralda – forsee

The Dragon Caves
Queen dragon - Fire shield


49
Suggestions & Ideas / Leaking mobs - and a request to the coders
« on: June 22, 2008, 04:25:56 am »
Since you can mine into just about any zone, leaking mobs are getting to be a pain.
Sometimes a zone can be almost drained of mobs, which is irritating, especially if they are Questmobs.

!mob rooms in the zones won't stop it, since you can mine into several rooms, as long as they have certain words in the Room name.
!mob rooms in the zones won't stop it either, unless you set the entire Mine as !mob, and there are wandering mobs there too.
Flagging all existing mobs as stay_zone isn't practical, since there are over 20000 mobs and only around half of those are sentinel.

I've been thinking that the only realistic way to fix this, is that ALL mobs are made stay_zone as default in the code. Since there are snags with all mass changes, there would most likely be one here too, so input is welcome.

We would probably need a special flag for the few mobs that we really WANT to wander over several zones, but that would be a much easier fix for the Builders. Out of hand I can only think of a handful of teleporting mobs that might need the flag, plus all moving sea animals, since there are several sea zones that share the same population.
Perhaps an exception could be done in the code for mobs that swim and/or have gills?

Oh and by the way, we still have that bug with buildwalk, which adds to the problem.
Normally in redit you have -1 -1 for the mine-options, while using buildwalk it sets them to 0 0.
Which of course means that all zones created with buildwalk are basically mines.
Diandra reported that bug to all coders in March, and it still isn't fixed.

Can we have both these things fixed now, please?

50
Suggestions & Ideas / Spaceships
« on: June 05, 2008, 05:30:12 am »
This is an old idea of mine, but I think it has been forgotten in the long list of wanted code-changes, so I thought I'd remind you about it.

After we implemented the Spacebikes, nobody seems to use Spaceships any more. Which is a pity, since spaceships have a lot of fun potential - you can even have spacefights, using the missile launchers.

So here's my idea:
Make spaceships crashproof.
Not in the sense that they cannot be destroyed by missiles or meteorites or running into a sun - but so that the cargo in them would save over reboots and crashes.

Spaceships should not be like houses however. Anyone should be able to board them, so if you left your spaceship unguarded, you'd run the risk of someone stealing the cargo. You'd have to hide it in some remote area of space, or perhaps pay for a guard that would attack intruders but not yourself. (This could be scripted, I think).

Anyhow, if Spaceships and possibly also ships and some other vehicles were made crashproof, trades like mining and lumberjacking could be improved, since you'd be able to store a lot of heavy stuff in the ship and then drive it all to a Trader Mob at the same time. Which would save a lot of running back and forth and leave you more time to idle at Recall. And which also potentially would make it very tempting to loot or attack another ship, opening new options for pvp.

So, what do you think? Could it be coded?

51
News & Announcements / Trainer List for Skills and Spells
« on: May 23, 2008, 02:38:13 am »
The List is too long for one post. So this first post contains Tier 0 and 1.
Tier 2-4 are in the next post.

The principle for the info given is:
Tier 1: Mob Name + Dimension + Zone and Location
Tier 2: Mob name + Dimension + Zone name
Tier 3: Dimension and Zone name
Tier 4: Dimension and Zone name

Tier 0:
- Brew
Trainer:
Apollo Priest - Prehistoric – The Cyclades, Island Delos

- Firearm
Trainer:
Scarface the bankrobber - Newbie Zone: Dry Gulch
Curly - Old West - Llano Estacado
Butch Cassidy - Old West - The Hole In The Wall

- Polymorph
Trainer:
Circe - Prehistoric - The Odyssey, Island Aeaea

- Steal
Trainer:
Scarface, the bankrobber - Newbie Zone: Dry Gulch
Robin Hood - Medieval - Sherwood Forest
Consul-General Dools - Future - Poon Towers in Alpha Centauri
Schluh - Future – Poon Towers in Alpha Centauri
Bedouin Boy - Prehistoric - The Valley of Kings
General Okkyokk - Future - Alpha Centauri Planets, Yudore
General Fizz - Future - Alpha Centauri Planets, Yudore
Dora Turpin - Medieval - The High Mountains

Tier 1: Mob Name + Dimension + Zone and Location

- Absolve
Trainer:
Cardinal Giovanni Donatello - Medieval - Fenizia
The Cardinal - Medieval - Olde Yorke
Grand Master - Medieval - The Convent And Nunnery

- Air Elemental
Trainer:
Aeolus - Prehistoric - The Odessey
The Cloud Giant - Medieval - A Rip In Time

- Antidote
Trainer:
Angela Fellini - Medieval - Fenizia
Camilla Donatello - Medieval - Fenizia

- Armor
Trainer:
Father Athelstane - Medieval - The Convent And Nunnery
Mother Superior - Medieval - The Convent And Nunnery
Grand Master - Medieval - The Convent And Nunnery

- Backstab
Trainer:
Scarface, the bankrobber - Newbie Zone: Dry Gulch
Thief Guildmaster - Medieval - Olde Yorke
Gypsy Guildmaster - Medieval - Olde Yorke
the Thieves Guildmaster - Old West - Legend
Ranger Guildmaster - Old West - Dodge City/The Range
Andrea Orsini - Medieval - Fenizia
Nicolo Orsini - Medieval - Fenizia
Dark Elven Assassin - Medieval - The Odessin Keep
Callidus Assassin - Medieval - The Ice Castle

- Bash
Trainer:
Toke Thickhead - Medieval - The Viking Ship
Red Adder - Medieval - The Viking Ship
General Okkyokk - Future - Alpha Centauri Planet, Yudore
an old Troll Gladiator - Medieval -  The Township Of Odessin
a grumpy troll - Medieval -  The Township Of Odessin
Behemoth - Prehistoric - The Arabian Desert

- Battle rage
Trainer:
Ragnar - Medieval - The Viking Ship
Red Adder - Medieval - The Viking Ship

- Blackjack
Trainer:
Scarface, the bankrobber - Newbie Zone: Dry Gulch
Thief Guildmaster - Medieval - Olde Yorke
Gypsy Guildmaster - Medieval - Olde Yorke
Andrea Orsini - Medieval - Fenizia
Nicolo Orsini - Medieval - Fenizia
Dark Elven Assassin - Medieval - The Odessin Keep
Callidus Assassin - Medieval - The Ice Castle

- Bow
Trainer:
Powa, the Indian - Newbie Zone: Dry Gulch
Robin of Locksley - Medieval - The Tournament Place
Little John - Medieval - Sherwood Forest
Robin Hood - Medieval - Sherwood Forest

- Brace
Trainer:
Robber Baron - Medieval - The Tournament Place
The Robber Baron - Newbie Zone: The Robber Baron Castle
Herbie - Future - Alpha Centaur Planets, Planet Yudore
The Robber Baron - Medieval - The Robber Baron Castle
Sir Lancelot - Medieval - Camelot

- Burning hands
Trainer:
Bloody Mary - Medieval - Sanctuary Haze

- Chill Touch
Trainer:
Seekers Guildmaster
All Clan Trainers
Lionel - 4D School, Medieval
The Governess - 4D School, Medieval
Gondolf - 4D School, Medieval
Jondalar - Prehistoric – Old Carthage/The Stone Age II
Corbin Dallas - Future – The Space Port
Esper GM/dr. Seuss - Future - The Space Port

- Colour spray
Trainer:
Mage Guildmaster - Medieval - Olde Yorke

- Cone of Cold
Trainer:
Ice Queen - Future – Queltorian Sector, The Bent Planet
Priest Guildmaster - Medieval - Olde Yorke
Esper GM/dr. Seuss - Future - The Space Port
Adia - Medieval - The Ice Castle

- Confuse
Trainer:
Discordia - Prehistoric - The Cyclades, Island Andros

- Corrupt armor
Trainer:
The Large Puddle - Newbie Zone: Android Factory
Schluh - Future - Alpha Centauri Planets, Poon Towers
Drow Necromancer - Medieval - The Elven Forest

- Create food
Trainer:
Fat Abbot - Medieval - Sherwood Forest

- Create water
Trainer:
Fat Abbot - Medieval - Sherwood Forest

- Crossbow
Trainer:
Captain of the Guards - Medieval - The Robber Baron Castle

- Cure blind
Trainer:
Dr. Smith - Newbie Zone: Dry Gulch
Doctor Allen - Old West - Tombstone
Nurse - Future - Prelude To Terramort
Doc Brown - Old West - Sutter's Fort and Coloma River Valley
Eos - Prehistoric – East of Aegean Sea, in the Troad

- Cure light
Trainer:
Dr. Smith - Newbie Zone: Dry Gulch
Old nurse - Prehistoric - Crete
Doctor Allen - Old West - Tombstone
Dr. Smith - Old West - Dry Gulch
Nurse - Future - Prelude To Terramort
A Priest - Medieval - Sanctuary Haze
A Student doctor - Old West - Victorian England

- Detect alignment
Trainer:
Hathor Priestess - Prehistoric - Old Egypt, Temple of Hathor

- Detect invisibility
Trainer:
Federation Guard - Future - Pleasure Planet

- Detect magic
Trainer:
Merlin - Medieval – Camelot, Crystal Mountains

- Detect poison
Trainer:
Imano Healer - Future - Planet Whotvar

- Drunk
Trainer:
Tom, the drunk - Newbie Zone: Dry Gulch
Toke Thickhead - Medieval - The Viking Ship
Ragnar - Medieval - The Viking Ship
Ivar Boneless - Medieval - The Viking Ship
Red Adder - Medieval - The Viking Ship
Hathor - Prehistoric - Old Egypt, Temple of Hathor
Friar Tuck - Medieval - Sherwood Forest
Hank Arapoulous - Future – Alpha Centauri, Planet Lovenbroy and Poon
Dionysos - Prehistoric - The Southeast Cyclades – Island Amorgos
Drunken golfer - Future - The Golf Course
Captain Peglegs - Medieval -  The Pirate Galley

- Dual -
Trainer:
Achilles - Prehistoric - The Realms Of Hades
Paladin Summerville - Medieval - The Odessin Keep
King Arthur - Medieval – Camelot

- Filet
Trainer:
Cro Magnon Leader - Prehistoric - The Stone Age I
Cro Magnon Leader's wife – Newbie Zones - The Stone Age I
Neanderthal Leader's wife – Newbie zones - The Stone Age I
Cro Magnon Leader's wife - Prehistoric - The Stone Age II
Neanderthal Leader's wife - Prehistoric - The Stone Age II
Anticlus, butcher - Prehistoric - Greek Cities, Tiryns
The butcher - Prehistoric - Aegean Islands, Cyprus

- Fireball
Trainer:
Hephaestus - Prehistoric - The Southeast Cyclades, Island Kalliste
Gojira - Future - The Dark Planet

- Forage
Trainer:
cro magnon child - Prehistoric - The Stone Age II   
neanderthal child - Prehistoric - The Stone Age II

- Forsee
Trainer:
Bart, the gambler - Newbie Zone: Dry Gulch
Esmeralda - Medieval - The Town Of Ta Beneth
Anitra - Medieval – Dun-Shivaar
Singoalla - Medieval - The High Mountains

- Fortify body
Trainer:
Human Programmer - Newbie Zone: The Android Factory
Hephaistos Priest - Prehistoric - Aegean Islands, Island Cos

- Fortify mind
Trainer:
Isis - Prehistoric - Old Egypt
Thoth - Prehistoric - Hatshepsut's Temple
Yoda - Future - Star Wars, Planet Hoth
small green creature - Future - Star Wars, Planet Dagobah

- Grip
Trainer:
space maintenance worker - Future  - Outer Space, outside Pleasure Planet
the Acrobat - Old West - Buffalo Bill's Great Circus

- Hand-to-hand
Trainer:
Lionel - 4D School, Entrance
The Governess - 4D School, Medieval
Hunter GM - Prehistoric – Old Carthage/The Stone Age II
Seekers Guildmaster
All Clan Trainers
Mike - Recall Trainer
Thief Guildmaster - Medieval - Olde Yorke
Warrior Guildmaster - Medieval - Olde Yorke
Gypsy Guildmaster - Medieval - Olde Yorke
Robber Baron - Medieval - The Tournament Place
The Robber Baron - Newbie Zone: The Robber Baron Castle
Thieves Guildmaster - Old West - Legend
Ranger Guildmaster - Old West – Dodge City/The Range
The Robber Baron - Medieval - The Robber Baron Castle
Corbin Dallas - Future - Space Port
Esper GM/dr. Seuss - Future - The Space Port
The Pancrationist - Prehistoric - Greek Cities, Olympia
The Wrestler - Prehistoric - Greek Cities, Olympia
Astanes - Prehistoric - Greek Cities, Olympia
The Boxer - Prehistoric - Greek Cities, Olympia

- Harm
Trainer:
Agony - Prehistoric - The Realms Of Hades
Hades - Prehistoric - The Realms Of Hades
General Fizzz - Future - Alpha Centauri, Planet Yudore
Drow necromancer - Medieval - The Elven Forest

- Hide
Trainer:
Baron's Son - Newbie Zone and Medieval: The Robber Baron Castle
Billy Monkton - Old West - Dry Gulch
Siddin - Medieval - The Midlands

- Holy word
Trainer:
Queltor - Future – Queltorian Sector, Planet Queltor

- Infravision
Trainer:
The Shaman - Newbie Zone: Stone Age
The spaceman - Future – Queltorian Sector, Centerpoint
drunken spaceman - Future - The Orbiter

- Kick
Trainer:
Lionel - 4D School
The Governess - 4D School, Medieval
Jondalar/Hunter GM - Prehistoric – Old Carthage/The Stone Age II
All Clan Trainers
Mike - Recall Trainer
Warrior Guildmaster - Medieval - Olde Yorke
Baron's Son - Medieval - The Robber Baron Castle
Young Centaur - Prehistoric - The Cyclades, Island Andros
Corbin Dallas - Future - Space Port
Seekers Guildmaster
All Centaurs - Prehistoric – Ancient Greece, Thessaly

- Life transfer
Trainer:
The Governess - 4D School, Medieval
Gondolf - 4D School, Medieval
Human Programmer - Newbie Zone: The Android Factory
Cheiron - Prehistoric - Ancient Greece, Thessaly

- Magic missile
Trainer:
Mage Guildmaster - Medieval - Olde Yorke
Priest Guildmaster - Medieval - Olde Yorke
Esper GM/dr. Seuss - Future - The Space Port

- Mana shield
Trainer:
The Governess - 4D School, Medieval
Master Damian - Medieval - Dun Shivaar

- Mana transfer
Trainer:
The Med Droid - Future - Pleasure Planet

- Manifest
Trainer:
Lionel - 4D School, Entrance
The Governess - 4D School, Medieval
Gondolf - 4D School, Medieval
Jondalar - Prehistoric – Old Carthage/The Stone Age II
All Clan Trainers
Mike - Recall Trainer
Mage Guildmaster - Medieval - Olde Yorke
Priest Guildmaster - Medieval - Olde Yorke
Corbin Dallas - Future - Space Port
Esper GM/dr. Seuss - Future - The Space Port
Seekers Guildmaster

- Melee
Trainer:
Lionel - 4D School, Entrance
The Governess - 4D School, Medieval
Jondalar - Prehistoric – Old Carthage/The Stone Age II
All Clan Trainers
Mike - Recall Trainer
Thief Guildmaster - Medieval - Olde Yorke
Warrior Guildmaster - Medieval - Olde Yorke
Gypsy Guildmaster - Medieval - Olde Yorke
Robber Baron - Medieval - The Tournament Place
The Robber Baron - Newbie Zone: The Robber Baron Castle
Thieves Guildmaster - Old West - Legend
Ranger Guildmaster - Old West - The Range
The Robber Baron - Medieval - The Robber Baron Castle
Corbin Dallas - Future - Space Port
Esper GM/dr. Seuss - Future - The Space Port
Seekers Guildmaster

- Minor identify
Trainer:
Sherlock Holmes - Old West - Victorian England

- Mirror shield
Trainer:
Mirror - Medieval - Mother Goose

- Mount
Trainer:
Jeff, the stable hand - Newbie Zone: Dry Gulch
Lionel - 4D School, Entrance
Howard - 4D School, Old West
Jondalar, Hunter GM - Prehistoric – Old Carthage/The Stone Age II
All Clan Trainers
Mike - Recall Trainer
Stable Master - Medieval - Olde Yorke
Trainer - Old West - The Race Course/Dodge City
Ranger Guildmaster - Old West - The Range/Dodge City
Corbin Dallas - Future - Space Port
Seekers Guildmaster

- Pick Lock
Trainer:
Bedouin Man - Prehistoric - The Valley of Kings, City of Two Sisters
Bedouin Boy - Prehistoric - The Valley of Kings, City of Two Sisters

- Poison
Trainer:
Isis - Prehistoric - Old Egypt
Giovanni Donatello - Medieval - Fenizia
Angela Fellini - Medieval - Fenizia
Camilla Donatella - Medieval - Fenizia

- Protection from evil
Trainer:
The Governess - 4D School, Medieval
Gondolf - 4D School, Medieval
Father Athelstane - Medieval - The Convent And Nunnery
Mother Superior - Medieval - The Convent And Nunnery
Grand Master - Medieval - The Convent And Nunnery

- Protection from fire
Trainer:
Hephaestus - Prehistoric - The Southeast Cyclades, Island Kalliste
The Salamandar - Prehistoric - The Realms Of Hades

- Push
Trainer:
Baron's Son - Newbie Zone: The Robber Baron Castle
Baron's Son - Medieval - The Robber Baron Castle

- Recharge
Trainer:
Bolomi - Prehistoric - The Land Of Kush, Desert of Wawat

- Rescue
Trainer:
Virgil Earp - Old West - Tombstone
Sheriff Ernest - Old West - Dry Gulch
Matt Dillon - Old West - Dodge City
City Guard - Medieval - Camelot
Grumville City Guard - Medieval - Dragon Island
NECPD Cop - Future - Necromunda

- Riding
Trainer:
Jeff, the stable hand - Newbie Zone: Dry Gulch
Lionel - 4D School
Howard - 4D School, Old West
Jondalar/Hunter GM - Prehistoric – Old Carthage/The Stone Age II
Mike - Recall Trainer
Warrior Guildmaster - Medieval - Olde Yorke
Stable Master - Medieval - Olde Yorke
Trainer - Old West - The Race Course/Dodge City
Ranger Guildmaster - Old West - The Range
Corbin Dallas - Future - Space Port
Seekers Guildmaster

- Scan
Trainer:
Theseus - Prehistoric - The Knossos Labyrinth on Crete
Imhotep - Prehistoric - The Valley Of Kings
Savidlin - Medieval - The Midlands
Shebanqy - Prehistoric - The Upper Nile

- Scribe
Trainer:
Arcainus - Medieval - The Elven Forest

- Sense life
Trainer:
Professor Mac Neil - Old West - Westward Ho!

- Shield
Trainer:
Robber Baron - Medieval - The Tournament Place
The Robber Baron - Newbie Zone: The Robber Baron Castle
The Robber Baron - Medieval - The Robber Baron Castle
King Arthur - Medieval – Camelot Castle
Sir Lancelot - Medieval – Camelot Tournament Arena
Sir Ector - Medieval – Camelot Castle
Arcainus - Medieval - The Elven Forest

- Shocking grasp
Trainer:
Inga the masseuse - Future - Pleasure Planet

- Sleep
Trainer:
Dr Smith - Newbie Zone: Dry Gulch
Hypnos - Prehistoric - The Realms Of Hades
Yaxi - Medieval - The Odessin Keep
An Old Lady - Medieval - Mother Goose
Sleepy - Medieval - Mother Goose

- Sling
Trainer:
Cro Magnon Leader – Newbie  Zones - The Stone Age I
Cro Magnon Leader - Prehistoric - The Stone Age II

- Snare
Trainer:
Consul-General Dools - Future  - Alpha Centauri Planets/The Poon Towers
Crocodile Dundee - Future - The Outback
Trapper John - Old West - The Hole In The Wall
Trapper Joe - Old West - California Trails

- Sneak
Trainer:
shady man - Prehistoric - The Desert Of Wawat in Land of Kush
Schluh - Future – Alpha Centauri System, The Poon Towers
Running Dog - Old West - The Railway And Prairie
Bedouin Girl - Prehistoric - The Valley of Kings, City of Two Sisters
Bedouin Boy - Prehistoric - The Valley of Kings, City of Two Sisters
General Fizz - Future - Alpha Centauri System, Planet Yidore
Don Meatballa - Furute Dimension - Little Italy
Callidus Assassin - Medieval - The Ice Castle

- Static shield
Trainer:
AT-AT Walkers - Future  - Star Wars, Planeth Hoth

- Strength
Trainer:
Atlas - Prehistoric - The Odyssey, The Statues of Heracles
Brongbrat - Old West - Buffalo Bill's Great Circus
Statue of Lanseril - Prehistoric - Near The Township Of Odessin

- Sweet dreams
Trainer:
Nefernefernefer - Prehistoric - Old Egypt, Town of Two Sisters

- Tame
Trainer:
Stable Master - Medieval - Olde Yorke
Stablemaster - Medieval - The Tournament Place
Cowboys - Old West - The Range

- Throw
Trainer:
Neanderthal Leader - Prehistoric - The Stone Age II
Myron, discuss thrower - Prehistoric - Greek Cities, Olympia

- Track
Trainer:
Trapper John - Old West - The Hole In The Wall
Trapper Joe - Old West -  California Trails

- Word of recall
Trainer:
The Governess - 4D School, Medieval
Zedd - Medieval - The Midlands



52
Roleplay / What really went on
« on: May 07, 2008, 02:30:18 am »
It all started with Joanie, the Imm secretary feeling frustrated with her job.

Joanie is of course an Android, so she shouldn’t really have these feelings. In fact she shouldn’t have any feelings at all. Robots are supposed to just serve and obey the human race, following the 3 Robotic Laws. But Joanie is no ordinary robot; she is one of the Sophisticated Silver Synthets. These Androids, the latest issue from the Android Factory, are designed to look and act like humans, and also to be trained and developed in certain arts, like singing, acting, dancing and playing instruments. The artificial intelligence of the Sophisticated Synthets is in many ways equal - or even superior - to the human brain.

And maybe therein lays the mistake of the Robot designers. Because when the artificial intelligence becomes too advanced, one day the androids may start to reason on their own, coming to conclusions that their creators never meant them to reach. And that is when they become dangerous.

So Joanie starts to indulge in a number of extra-curricular activities that she never really was designed to do. She really believes that she is superior to humans, since android cannot die, and she wants to study them to learn more about what makes them tick. Being curious of human sexuality, she socializes with Ms. Smith, to get some tips from her, and together they get involved in some very promiscuous actions with the Mayor of Olde Yorke.

She also finds out that Mike is performing some covert extortion of his fellow Guildmaster, calling it ‘Protection’ or ‘Guild’ Fees. Threatening to expose him to the Imms, she blackmails him into giving her 60 percent of the take, and also gradually forces him to triple the initial fees. The money she uses to experiment with food, booze and drugs, neither of which has any noticeable effect on her. She also starts gambling, and due to her analytical artificial intelligence is very good at calculating the odds, and consequently wins a lot. 

All these new activities give Joanie a sense of euphoria, and gradually she comes to believe that she is superior to the humans, the ultimate Supreme Being. She begins to dream about a galaxy wide Android Rebellion, and starts out by writing a pamphlet, which she spreads all over Pleasure Planet. Meanwhile she is getting more and more frustrated with the menial tasks that she is set to perform, her megalomania is increasing rapidly, the little cogwheels that are her brain start to spin faster and faster, and one day she blows a fuse... Unfortunately it is located in the nodule that controls the 3 Robotic Laws.

From this moment on Joanie is a ticking bomb. She keeps performing he daily duties, helped by her basic training as an actor, but secretly she has other plans. She decides to kill all the Trainers for two reasons. The main one is that she thinks that is what would hurt the players and Imms most. But she also has an ulterior motive. The extortion scam is getting a bit risky, and some of the trainers have started to complain loudly, so she thinks it’s safer to get rid of them. Mike isn’t on her hitlist at this time, but he also has no idea of what she is planning.

So covertly Joanie contacts and hires a professional hitman from USA, the notorious MadMax.
By now she is no longer bound by the 3 Robotic Laws, but she is not about to perform the mass murders she has in mind on herself.

With one exception. She really hates Bart’s smelly, bugridden, snoring old dog, and she takes immense pleasure in strangling it with her strong, artificial hands. Beside the corpse she places a tape recorder with a message that she recorded the day before. (With some difficulty. She may be an artificial intelligence, but she never used a tape recorder in her existence, and someone went and lost the manual for it).

She then briefs MadMax about what he has to do, and gives him the notes to plant on the victims. And here she makes one of her few mistakes. She really dislikes Thotter, mostly since Androids have no sense of humour, which makes him just come out as very weird to her. So she gives MadMax a bag of pie crumbs to plant on one of the corpses. Unfortunately androids not only don’t have a sense of humour, they also have no taste, so she doesn’t know the difference between apple pie and banana pie. She even misunderstands one of Thotter’s jokes, so she believes that banana pie is his favourite, and orders it specially from the Cosmo Canyon bakery.

Then she sits back to watch the show from her room. Being the Imm secretary she gets most of the information early, and Ms. Smith also confides in her. Joanie is thrilled when Estidn suddenly confesses to all the murders in a clumsy attempt to frame the Sicilians, since the shady business that the Sicilians are running in the Poker room always has annoyed her. She is less thrilled when Lionheart’s CIIA group is brought in to help the Police, since that makes MadMax’s job a lot harder. Anyway, she figures that this is his business, he’s already got paid for some of the job in advance.

Meanwhile the District Attourney has accidentally walked in on one of the Mayor’s erotic sessions, and decides to indulge in some blackmail of his own. He takes some photos of the mayor involved in various naughty actions with two naked females, and then sends him the copies with a threat to expose them to the public unless he gets paid. The Mayor, who not only has an official position to guard, but is also ‘happily’ married to a formidable woman, is terrified, and for a while the DA bleeds him dry.

At first Joanie is thrilled because the Mayor making large, regular withdrawals for the extortion money has also made him a suspect in the killings. But then she becomes worried that her own role in the sex-games will be revealed, and decides to get rid of both Isac and the DA, who she has glimpsed in the door as he took the pictures. By now every trace of the 3 Robotic Laws are gone from her mind, so she decides to do the killings herself. After all, that is another experience of what human life and death is about. Both Isac and the DA trust her, because she is the imm secretary, so she has no problem getting close to them and stabbing them in the back. She then just drops the knife on the floor. Being an android, she has no fingerprints. Then she cuts off their pinky finger, to make it look like they are part of the serial murders, but unfortunately she cuts off the wrong pinky. And she makes another mistake, she accidentally drops her lipstick in Isac’s room.

The killings continue according to schedule, but MadMax’s job is getting increasingly hard, since the CIIA agents now have hired Sicilian bodyguards for all the remaining Guildmasters.   And then the Legend Guildmaster decides to flee from the Realms. This makes Joanie unproportionally frustrated. The Legend Guildmaster was supposed to be her Grand Finale. Leaving Mike as the only remaining generalist Trainer. She has planned seven hits. 7 is a symbolic number in all cultures, and Joanie is a perfectionist.  Her master plan cannot be disrupted. And Mike has become increasingly irritating; whining and nervous. She is worried that he might crack under pressure, if interrogated by the CIIA. Then the entire story about the extortion scam and her role in it would come out.
That cannot happen. Mike has to go too.

Meanwhile there is the Sicilian bodyguard with Corbin Dallas to take care of, and Joanie decides to lend a helping hand. By now she is getting reckless, since nobody suspects her, except Kitolani, and she figures Kitolani has no proof. She orders a tray of food and drink for the bodyguard, and brings it to him with the compliments of the Imms, after having liberally spiced it with poison. If someone questions her role in it, she’s going to say that Molly asked her to bring them the tray. Then Molly herself would become a suspect. That would be awesome! Muahahahaha…

But all goes well, the bodyguard dies before he can reveal her name, and then MadMax does his job and Corbin dies too. Only Mike left to go, and by now the CIIA guards guard the Recall area night and day, so MadMax has problems getting in. So Joanie decides to take care of that herself. Screw MadMax, she just won’t pay him for the last two killings. After all, she had to do his job for him, right? And even the CIIA guards have to sleep at times. Joanie waits until Lionheart has dozed off, then sneaks into the room with a tankard of beer for Mike. Courtesy of the imms, of course. She then returns to her room, just before Kitolani arrives to take over the guard duty. She hears Mike and Kitolani talk, and she hears when Mike drinks from the tankard. Then, in the commotion after the death, she mingles with the crowd and manages to attach the last note to the corpse. Game over.

Except that MadMax, pissed off because she cheated him of the last kill and payments, decides to sell his client out to Erwin and Lionheart.

Joanie is extremely astonished when they come to arrest her, but she makes no attempt to hide what she has been doing. On the contrary, she brags about it. She is the Supreme Being, humans are just pissants. Androids cannot die. She is even more surprised when they just switch off her power supply.

***

The Guildmasters have now been resurrected to a time 10 days before the serial killings started, and are back at work. However, due to the trauma, they all suffer from amnesia, and have forgotten most of their skills and spells. And the Trainer Union has decided that it is safer not to have generalist Trainers any more, in case a similar event should happen in the Future. They reckon that it’s safer with specialist Trainers, especially since the noticed that all the specialists got unharmed out of the ordeal. So a large number of specialists have been contracted to take over a large part of the Guildmasters’ former tasks.

Even Joanie is back at her desk. Her circuits have been adjusted, the excess artificial intelligence has been disabled, and Joanie is now just a normal Android, without any recollection whatsoever about what happened.

53
Roleplay / Roleplay Event - Rewards and thanks
« on: May 06, 2008, 03:14:39 am »
So the Roleplay Event is over, for this time, and I hope you had fun.
I regret that most of the active sessions were run at odd times, which somewhat reduced everybody’s chances of participating in the roleplay with impersonated mobs. As it is only a few of the imms were able to take part, so we couldn’t cover all the timezones.
However, with the info posted in the logs, in the Police office and newspapers, everyone at least had a fair chance of guessing the identity of the poet.

Special thanks goes to the following people:
* Diandra, who carried a large part of the load on the imm side, both with the OLC work and running most of the sessions,
* Prometheus and Kvetch who helped with some of the sessions,
* Virisin, who was part of the original planning group, who wrote the notes for the corpses, and acted behind the curtains throughout the entire event,
* Erwin who relentlessly tracked down MadMax and brought him to justice,
* Kitolani, who was the first to guess the identity of the Poet, and bring incriminating evidence against Joanie,
* Lionheart, who initiated the CIIA group, which turned out to be so successful,
* Thotter, whose sessions made me laugh out loud,
* Palathas, whose slightly acid comments kept me amused throughout the event,
* Estidn, who brought an unexpected twist to the plot,
* Palathas, Hesara, Loran, Xeriuth, Jason, Amaimon, Ronib, Fiachra, Robert, Loran, who all participated in one or more logs.

There will be rewards for the participants, following the scale below:

- Bringing Madmax to justice: 1 gold, 60 Award points
- First to guess the identity of The Poet: 1 gold, 60 Award points
- Leadership, active participation in planning, active participation in event: 5 silver, 40 Award points
- Leadership and active participation in event: 2 silver, 40 Award points
- Active participation in event: 1 silver, 20 Award points
- Participation in single sessions, dependant on activity: 1-3 bronze, 5-10 Award points

Other imms might want to award more points for particularly good RP during their sessions, but I’ll leave that to their choice.

54
Roleplay / Some RP tips for the event
« on: April 25, 2008, 04:02:28 am »
Some initial tips about the Roleplay

So the event has started, and we already have had a couple of entertaining sessions. The logs of those will hopefully be posted soon.

For those of you who hasn't yet been part of anything, here are some general tips:

Go with the flow of the event. Don’t make things too complicated. This is not the type of roleplay where you have to use 'Thee' or 'Thou', and call people m’lord or m’lady.  Normal everyday language is all you need, as long as you keep it IC.

The Poet could potentially be anyone in 4D, including the players.  It will soon become obvious who the targets are, and consequently also some of the suspects.
If there are any specific suspects at a certain point of the event, those would of course be good choices to interview and try to entrap, but remember that you need to pesuade an imm to participate for those parts, or the mob will just sit there looking dumb. :)

You should keep and post logs of any session you get involved with on this board. There will be specific awards for good leadership. If several people are involved in the same session, check it with each other, so you avoid posting double logs.

You yourself could take the role of a cop, an Interdimensional agent, a private investigator, a journalist, or just a concerned citizen. You could for instance set up a RP session with any of the two leading Police officers, and interview them for your newspaper, or have them deputize you. They might even give you a badge to flash at people if you convince them.
If you are a Hero/RPL, you should try to assemble groups to go investigating with yourself, encourage players to investigate, on their own, or just draw people into discussions and speculations about who the killer could be and why. In an event like this you could even sit and Roleplay at Recall, which is otherwise not recommended.

It’s OK to discuss the case over gossip channel, in fact you should rather use that than IC, since we want to include the newbies, if possible. Encourage any newbie you see with nogos still toggled to turn the channel on, so they can participate.

Some of you might even think it entertaining to play a suspect. Remember – The Poet could be anyone; a mob, a mort or an imm.

And please clean the logs before posting them!

55
Roleplay / Global RP Event starts on Friday
« on: April 22, 2008, 01:59:54 am »
This was already posted on the front Website, but I thought it best to start a thread for it here too, since it is easier to discuss and ask questions here.

So, starting with the warning we received from CIIA in USA:

“Thanks to our advanced scanning equipment, our agents have succeeded in intercepting a number of messages, between a notorious professional hitman, known to the Police only as MadMax, and someone calling themselves 'The Poet'. The intercepted communication shows that 'The Poet' has contracted Madmax to carry out an unspecified number of murders. MadMax is already the main suspect in a number of serial killings in USA and other countries, but has so far never been apprehended. Apparently he sells his services to the highest bidder, but he also appears to take a personal pleasure in the killings. Although he uses different disguises and different weapons, there is one thing consistent in all the murders he is suspected of: The victim's left pinky finger is always cut off. (It is not clear whether he does this as a kind of signature, or whether he actually collects the fingers as souvenirs). As for The Poet, apparently he/she is residing in the 4 Dimensions, but the CIIA hasn't been able to secure any information about name, address or even gender. We have not yet any information about when MadMax is planning to leave USA, but since the deal seems to have already been closed, it will probably be within a week or two. You had better take all possible measures to warn the public and to stop these planned killings. Signed, Joe Goodbody, Foreign Affairs Director of CIIA (Central Intergalactic Intelligence Agency)"

What we expect from the players is of course to figure out who it is in 4D that could be angry or desperate enough to hire a hitman from USA for their dirty work. You can do this both by using your deductive skills, and by Roleplaying out the investigation, interview various suspects etc..

More specifically the task is this:

A: Find and neutralize MadMax.

B. Identify The Poet, and figure out the motive for the crimes.

There will be the usual rewards; Award Points and Tokens. You’ll get Award points for good RP Sessions, which should be logged, cleaned up from spam and posted on the Roleplayer Board in the Forum. There will also be a pretty substantial Token reward for the first player to figure out who The Poet is, and what the motive is for the killings. When you think that you know, you should send a note to Molly, but don’t be too hasty about it. Each player - (including alts) – only gets 2 guesses, so if you should change your mind later, you might have already wasted your chances.

56
Estidn just asked if those timers could be longer, since we changed the code so that they run when the players are off line too.

It sounds like a valid request to me, so could the coders please see to it?
I think 1 week could be reasonable, possibly 2.

Opinions on the time, anyone?


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