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Messages - Molly

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586
General Discussions / Re: Favorite Areas
« on: March 02, 2008, 02:43:58 am »
Too much exp and gold and overpowered equipment are sorry reasons for liking a zone.
I really hope all of you aren't that shallow, if so, you should go and play DBZ instead of 4D. >:(

587
Suggestions & Ideas / Re: Skills/Spells Distribution
« on: February 27, 2008, 05:39:00 pm »
There is actually a code patch i can add, that lets builders select what they want a guildmaster to teach.

Please go for it, Mord, that would make things a lot easier for everybody, seeing as there will be so many trainers to set up.

588
Suggestions & Ideas / Re: Race Balancing And Character Balancing
« on: February 26, 2008, 01:27:14 pm »
I would actually do setis If I could get the tussle instead. but if not then I wont ever bother with it. Be a waste of my time.

That's a very sad excuse for not doing a quest. But I guess that's how the majority of you guys reason.

I see two possible solutions. Either I make the tussles load instead of the sandals for all the races that have a tail. Or I make an 'exchange' script for the sandals, which would substitute them for the tussles on demand.

Neither is exactly IC, but obviously that is not something that would bother you, since all that seems to matter is stats. Makes me wonder why we even waste our time trying to make the quests interesting.

589
Suggestions & Ideas / Re: Race Balancing And Character Balancing
« on: February 26, 2008, 02:56:32 am »
Another thing that I remember being an issue in the old Forums has been changed:

The braided tussles in Seti tomb can now be worn by all races with a tail.
They still only load for centaurs though, I am not sure if that should be changed, since the other races might prefer the sandals.

The only reason why the tail ornament was created in the first place was because Centaurs have double feet. With this new double wear_loc restrict this is no longer a problem.
You will not be able either to wear the sandals twice, or to wear the tussles together with the sandals.

590
Suggestions & Ideas / Re: Race Balancing And Character Balancing
« on: February 25, 2008, 06:01:27 pm »
Actually the solution we have settled on now, with just adding the vnum to the alias list of the original object and all its perzes, is pretty simple to adapt to the already existing scripts. It's also easy to adapt to all future top equipment, as a general Building policy.

So as much as I appreciate the thought, I don't see this code addition as high priority, especially since we are almost through with the change already. :)

591
Suggestions & Ideas / Re: Things you'd like to see on 4D (Recovered)
« on: February 25, 2008, 05:56:00 pm »
Thanks, Mord, that was exactly what I wanted to say myself.

It's easy to suggest a total upheaval of the existing system, if you are not the one being stuck with doing all the grunt work with adapting loads of things in the Mud to it. Everything in 4D is so intertwined, that every changes affects scores of other things in the code, the zones and the Webpage. That's our main quality, but also our main curse.

So when you suggest changes, please be a bit realistic and suggest things that can be added on TOP of our current system, not things that basically mean a totally different Mud.

For instance I think we are stuck with our basic 8 Classes and 8 Races, since they are mentioned in so many places in the zones and quests that it would be next to hopeless to dig them all up and change them. But it would be quite possible to add some extra Classes or Races strictly as Remort choices.

Personally I'd like to see a Class system that offers an alternative to the GM option, by specializing in one of the existing Classes. Thieves could develop into Assassins, Rangers into BountyHunters, warriors into Bladedancers, Mages into MoonMages, etc. Each of the Specialist Classes could get a number of individual and powerful skills/spells (or subskills, if that is easier to code), designed to make them equally good as a GM, but much more individual. Many of the ideas Tocharaeh had in a post on the old Forum could easily be adapted to such a system, and so could Virisin's idea about specialized Trainers.

Likewise we might offer Vampirism and Lycantropism, or advanced Races like Dragon or Sphinx as remort options.

592
Suggestions & Ideas / Re: Skills/Spells Distribution
« on: February 25, 2008, 05:23:55 pm »
The lists look promising to me. This could probably be good, but means a lot of work to implement.

Having small quests to learn some of the most powerful skills/spells sounds like a good idea too.

One Question though, do you really mean that several different mobs should teach the same skill (apart from the basic ones, of course), or are those just alternate suggestions?

593
Suggestions & Ideas / Re: Race Balancing And Character Balancing
« on: February 24, 2008, 03:32:41 am »
Diandra and me have been going through the top equipment, plus all the perzes made from it.

Next step is that all multiple wear_locs will be restricted, so that you only can wear one of the same item, regardless of whether it is perzed or not.

While this will take care of some of the race issues, (which were mostly founded on double wear_locs), I'm sure that some of you will be dissatisfied with the change. There will be compensations however. With the double wear_loc issue out of the way, more items can be set free for perzing. And those of you that have the same item perzed twice will of course get a free replacement for one of them.

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