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Messages - Jaros

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46
General Discussions / Re: Free banners on TMC
« on: May 01, 2012, 03:21:26 pm »
Try this.  it should look a bit more balanced.

47
General Discussions / Re: Free banners on TMC
« on: April 30, 2012, 03:49:30 pm »
I actually don't think it looks great on the site as it is.  If someone knows the exact dimensions of the site header I can adjust it.

48
^^^  Yeah it's like races all over again.

I like Hesara's point also.

49
Once's Board / Re: Bounty System
« on: April 28, 2012, 12:36:27 am »
1) Aren't forgetting that PK doesn't actually exist?  I can't remember the last time someone was PKed outside the arena who wasn't either AFK or so much weaker than their killer that it wasn't worth remembering.

2) Can't we do this already?  There are boards for messages.  There are people who already put contracts on each other.  Nothing ever comes of it of course because it is 100x easier to escape from PK than it is to kill someone.

3) I like the assassin mob idea.  I think the bodyguards place in Little Italy used to have an option for putting a contract on another player but either it never worked or was never dangerous enough to bother with.  Hiring tier_4 mobs to harass people sounds awesome though.  Do that.

4) I don't get it.  Do you just want a coded way of doing what we can do already?  Or is the idea to have a magnificent reward appear for killing someone, in which case it will be 100x easier to abuse than it is to claim it legitimately and it will probably only be worth the effort if you're abusing it anyway.

50
General Discussions / Re: Free banners on TMC
« on: April 23, 2012, 06:09:37 am »
wider logo

51
General Discussions / Re: Free banners on TMC
« on: April 21, 2012, 10:02:38 pm »
thoughts on this one?

52
General Discussions / Re: Free banners on TMC
« on: April 21, 2012, 09:26:57 am »
Here's the same thing at 720x90.  I'm not in a state of sobriety to do more but maybe tomorrow.

53
General Discussions / Re: Free banners on TMC
« on: April 21, 2012, 01:23:08 am »
Here's a really quick one just using the logo.  I can do more interesting ones later if anyone is interested.

54
Suggestions & Ideas / Re: Starting out as Gypsy/Thief Temporary Fix
« on: April 19, 2012, 08:29:38 pm »
It wouldn't be a real forum without a bit of flaming.  This thread seems positively civil anyway.

And slit is identical to encircle, just like the prophecy said.

55
Suggestions & Ideas / Re: Invoking the god of deeds
« on: April 14, 2012, 12:48:23 pm »
Deed invoked booby traps have been suggested, that cast things like 'weaken' or 'teleport' or 'slowness' on people entering the zone.  Maybe just the first person, maybe a percentage of everyone who enters...maybe innate on all non clannies.

Maybe an innate bonus on any fauns, dwarves, gringos, or martians who enter the zone and an identical negative on centaurs, elves, indians, and spacewolves.  And then different arrangements of races in each zone.     That would encourage racial diversity in clans without crippling anyone at creation  ;D

56
Suggestions & Ideas / Re: Invoking the god of deeds
« on: April 12, 2012, 10:27:20 pm »
Poisonous gasses would be a good one.

If your clan has 20 deeds you get the ability to release poison_1 in your zones.

40 deeds = poison_2

A few messages about sinister gasses and funny smells and all players in that zone are poisoned.

Or you could call a zone wide spell that does something nice for all players in it.

You could call race specific bonuses even.  For every 10 deeds your clan holds you may invoke one race-specific bonus.  Ie: Choose a race and a bonus.
Indians get +100 speed for 30mins.
Dwarves get +10% damage for 30mins.

That would be better than race bonuses chosen at creation.  Have them be temporary zone blessings.

57
Suggestions & Ideas / Re: Invoking the god of deeds
« on: April 11, 2012, 08:33:08 am »
I realize it looks fairly intimidating but even having just a couple of those options would be cool.

58
Suggestions & Ideas / Invoking the god of deeds
« on: April 11, 2012, 08:20:28 am »
So I think it would be cool if we could do more with these deeds we've all been collecting.  I like the idea of using them to summon zone wide effects.  For example:

You may invoke your clan ancestors and lay down a no_recall flag on any zone you control, the duration of which is proportional to the total number of deeds your clan holds.  I think something like 30sec per deed would be fair.  If your clan holds 10 deeds you can lay down no_recall on any of those 10 zones and it will last 5mins.  If your clan holds 50 deeds you can no_recall any of those 50 and it will last 25mins, followed by a recharge period before you can lay it down again.

Other flags that could be available on the same basis:
DARK
PEACEFUL
SOUNDPROOF
!TRACK
!MAGIC
!RECALL
ARENA
GOOD [presumably this gives some kind of bonus for alignment.  I don't know for sure]
EVIL []
HP [regen]
MANA [regen]
MOVE [regen]
!TELEPORT IN [this could have an especially long duration and it would be useful for defending your deeds]
!TELEPORT OUT
!VIEW [what does this do exactly?]

You could even choose the sector type:
Mountains [higher cost of movement]
Water (No Swim) [need a boat or waterwalk to move]
Underwater [lose HP without a scuba mask]
Air [need wings or flight to move]
Desert [lose HP during the day]
Space [lose HP without a spacesuit and extreme cost of movement]

So that's a good many potential environments you could create to serve your clan's needs.

The final and perhaps most awesome facet of this would be the ability to set up some defenses for zones you control.  I was thinking that setting a zone to AGGRO against either specific clans or all outsiders would be great but that might interfere with questing and things a bit too much.  So, better idea:

You can summon dastardly aggro mobs to patrol the zone for you and attack outsiders.  Perhaps their strength would depend on your clan's total deed count and the frequency at which you can summon reinforcements would depend on your personal deed count.  A player with 1000 deeds to their name could quickly build an army to defend their zones but the mobs' strength would depend on their clan count at that particular time.

Thoughts?

59
Suggestions & Ideas / Re: A few Pvp Ideas
« on: April 10, 2012, 04:01:42 am »
Molly I like the sound of that a lot  :D

Deeds = zone wide effects!  Woop

60
Suggestions & Ideas / Re: A few Pvp Ideas
« on: April 10, 2012, 03:57:20 am »
Btw- You can beat world of recall, you just need to be a better PKer and re-initiate combat. Cant cast it while in combat!
That's a ridiculous statement. I can flee while snared and without trap aware almost every time. You won't see which direction I go in. Recall is a two-letter alias.  There is no way you can follow me and attack before I cast it if that's what I want to do.

I don't care about wimpy but I'd like to see ways of actually making it hard for people to escape.

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