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Messages - Natalya B.

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91
General Discussions / Re: Favorite Areas
« on: March 15, 2008, 05:02:27 pm »
My favorites over the years:

Victorian England
I only got off my ass and took a look at this zone this week, and by god it's lovely. Well written, well designed, and some neat ideas implemented into it. I also just love the whole "culture" and atmosphere of the zone, which really sucks me in. This zone, to me, is one of the zones that just proves the astounding rise in "building" that 4d has seen over years and years. Always there are new zones that capture the mind and seem to draw you in even better than the last zone. It's amazing. Standards of building are rising, and it's wonderful to see. I also love the fact that VE was just.. easy. Not in the fact the quests were too easy or something, but it was easy reading. There were no silly tricks or ploys, everything was there right before you, if you only just used your BRAIN. It forced you to think, but when you found the solution, it was never something stupid or unrealistic.

Egypt
For some reason I have a passion for Egypt RL, and when this zone came in, it was my favorite for many many years. I used to know it like the back of my hand, not so much anymore though - sadly. Again though, beautiful atmosphere and ideas. And by Egypt, I mean the entire area down there including VOTK. I don't want to say too much about Egypt, for fear of giving anything away. Check it out, honestly.

Seraphine's Zone (What the hell was the name of it again?)
Oh, right, Enchanted lands. I've always referred to it as just "Sera's zone". Again, yet another zone that raised the standard of building a bit. She provided magic in her building, as well as darkness, an abundance of exploration, atmosphere and culture. An astounding zone with fantastic ideas and beautiful quests. And also, a lot of pretty things :)


Those are some of my top favorites, and it all comes down to RP, atmosphere, and what I like personally (I love egypt, and I sometimes wish I'd lived in old english times. They had such gorgeous corsets and gowns...)  ;D

92
Suggestions & Ideas / KOTM
« on: March 15, 2008, 04:51:04 pm »
I was going to post this on the recall board, but it's not Natalya's style at all, so I'll just post it here.

Someone run a KOTM?

A few people have mentioned to me they might like to see a KOTM lately, and we do seem to have a number of PK people around.

So is some IMM up for running a KOTM?

93
Suggestions & Ideas / Global Channels, in an IC Fashion
« on: March 15, 2008, 04:48:17 pm »
I've been sloppy with Natalya lately, having her using gossip and whatnot, and I really have to crack down on that again...

But my point here is that, I want the IC channel removed, and made more realistic.

At first, I wanted to suggest an item that can be made by mages (giving mages an actual bloody role to play on the mud), that would allow people to "project their thoughts" across dimensions/the realms, but then - who would replace one of their current STATTED items, with a useless object just to chat?

So, my next thought is a combination of the two.

I'd like to suggest an item, worn or held, preferabely a head piece, but a ring could work as well, that can be, say, adjusted, by Mages, to allow its wearer to project their thoughts.

For a Mage to create said item, they would need the skill. I'd like to say they also would need some other items to make it a bit more believable, but I'm not sure how well thatd work, so let's just say they need a skill for now which theyd have to do a quest to obtain in tier 4.

Then, if some player wants the ability to project their thoughts across the realms, theyd have to either become a mage themself, or, seek out a mage to make it possible.

So. Player A takes their shiny IRON RING to a Mage player, and says "hey, can you adjust this so I can project my thoughts".

Mage does a neat lil spell or some such on the item. Ofcourse it has the chance of failure, which means that item will not be able to be adjusted, but thats purely dependant on the mage's skill and wisdom, per say (running this off the top of my head now).

If successful, the player can now talk world-wide across 4d.

So rather than "Lionheart ICs, "Blah blah blah"

It could be:

"You hear the thoughts of Lionheart say, "Blah blah blah"

Rather than:
"You IC, "blah blah"

>think blah blah
You focus on projecting your thoughts.

"You hear the thoughts of Natalya say, "blah blah".




I will now go the extra step, and say that I'd love the gossip channel removed. Whats the point? We have an OOC channel, and an IC Channel. If the IC channel can be made more realistic, then there's no real -need- for the gossip channel.

But, if not, why not make it so people with an RP flag don't get the gossip channel. I mean come on, we have RP flags for a reason, those players are meant to have obtained that RP flag because - guess what - they are meant to ROLEPLAY.

So. If RP people want to talk about something realm-wide, they SHOULD do it in an RP fashion, hence - projecting thoughts.

If they want to discuss something that is out of character or out of "these realms", then they should use the ooc channel.



But hey. My ideas when it comes to RP and MUDs are a little extreme. Personally I want to see Recall Point removed, so it forces people to hang out in cities and therefor open up for some more roleplaying experience there. I could think of nothing better than forcing people to be elsewhere, hang out in cities, pubs, whatever their fancy, and go exploring.

As such, I'd want main cities re-designed *grin*

Yet again, probably something no one will go for.. but if it was done well, it could be awesome *frown*

Anyway. Make the IC channel more.. IC :p

94
Suggestions & Ideas / RP - PK and other thoughts about RP
« on: March 15, 2008, 04:31:29 pm »
I think the only way PK Can be done ICly once again, really only comes down to the players that choose to be PK, and what they choose to do with that status.

Natalya for example is only PK BECAUSE of her RP, and as such will only ever attack if given reason, and it has to be a decent reason, IE: Someone attacked first, someone stole, someone insulted (continued after warnings given), so forth.

Personally I kind of want the PK system ripped out or changed heavily. I was discussing this with Fizban the other day, but I was too lazy at the time to write a post about it.

And yet, I sit here with a sprained hand, and I've just now decided to write about it. Go figure.

What I'd like to see is somewhat of a CONSENT system. I'm so tired of non-pkers getting to walk around and do whatever the hell they want thinking there's no way they will get in trouble cause "You cant kill me I dont have a PK flag! HA HA HA".

It'd take a lot of work, and a lot of thought and plotting out, and I know at the end of the day 4d probably won't go for it because "it leaves too much room for abuse".

Fact is at the end of the day, we can't prevent EVERYTHING, and thats why we have some simple, hard, rules. If players dont follow the rules, they are banned. No handouts, no flexibility, done and dusted. Lay out some rules that will get you banned. 3 strikes and you're out, idea. Start with temporary punishments, and if the problem persists, ban someone permanently. Thats already what we do though, however I still think we need to crack down on it a lil more.

Beside the point..

PK/Consent.

Can still have PK flags for those who want to go around and kill randomly if they should so choose, but I reckon thats what the arena is for.

I'd like to see PK flags removed, and have a consent system in place. (HELP CONSENT), as for what qualifies for murdering someone or not.

This means that yes, any player can be attacked, and as far as I can tell, it would mean player to player actions would have to be "checked" in some form for this all to work properly.

So, say, you're out of recall. You're off minding your own business, and someone randomly runs in and attacks you.

You either:

A) Don't care, let it go, ignore it.
B) Scream "That bastard!", and decide to take revenge by hunting them down and killing them yourself.
C) Go to a city guardhouse and report them to the authorities, which will then send guards out to go drag the killer to jail for a certain period of time.

In conjunction with being dragged to the guardhouse (which, Id say, your time in there will increase with the number of offences you start racking up), you are stripped of your clothing, which is stored in a sack in the guardhouse. To get it back, you have to pay your fine (and let's make it a hefty one, which again - gets more expensive with each offence you get on record).

Ofcourse, those on the run from the law might be able to hide, but they would have to stay out of recall, out of clan HQ, and out of any major cities or checkpoints. So theyd have to stay in.. say.. space, or forests, etc. They wouldnt be able to dodge the guards for long, though.

I'd like to say that criminals can only be reported if their crime is commited in a town or city, but too many people do spend their time outside of the cities and would be left without defense.

I know 4D isn't an RP enforced MUD, but there is, and always has been, a large difference between RP and PK. PK = OOC, RP = IC. I'd like to see the two merged, and the fact that we have players wandering around doing whatever they want and aren't touchable is just not realistic. ANYONE should be able to be attacked, it's what they DO in response to being attacked that is their choice. Ignore it, report it, or seek revenge. You would have to have a TIME LIMIT on how long you can wait before reporting, and also a check so that a player can't go take REVENGE and kill their attack AND then ALSO report them as a double-wammy.

Along those lines, this leads me to looting.

Perhaps, if you wanted to keep the PK flags so that those players dont have to abide by the CONSENT system (which I have mixed feelings about), then Id like to say that if a player Kills another player that doesn't have the PK flag, either make their corpse not lootable, OR, make it more realistic.

IE: I'd like to see GRAVES, as an example. Player 1 kills Player 2.
Player 2 is sent to recall,
Player 1 now has to dig the grave to get anything from the corpse.

This not only takes a large amount of time, but could also have it so player 1 only digs up one item at a time. But he'd have to be digging for a while to get anything in the first place, giving player 2 hopefully more than enough time to recover or go retrieve their items by OPENING their own grave, GETTING everything out, and wearing everything again.

I'd just like to see some more realistic things in the game. This recovery dealy, whilst somewhat necessary, is kind of unrealistic, surely there's something else we could do to make it a bit more believable.

Also the idea of digging graves could be tweaked and whatnot, but I think its a great idea for PK killings. It also gives the "victim" a sporting chance to get their gear back.

These are just the basic nutshell ideas okay, I could go into this a lot more, but use your imagination.


I also want something to shut players up already. Being a Hero myself, I'm sometimes faced with situations I find unacceptable, but refuse to use silence or freeze in a personal situation against Natalya, even though if the same situation was happening to someone else, Id immediately act if it was on the proper grounds to do so.

But also from an RP standpoint, I'm tired of people being able to say what they want and not really have any consequences. That's a common problem on 4d, I think, because you can't respond to idiots in any way.

Can we have something like a THUMP command, that, if you're higher level or tier, or even higher in remorts or AGE, or all of the above, you can THUMP someone to make them lose their vocal cords for say 10 minutes. If they continue, and you WARN them again, and they STILL continue, you can thump them again, and itll shut them up for 20 minutes.

Sure. It's not much. And itd have to have limited use, but it's SOMETHING to respond with. Personally I think if some newb idiot is insulting an older player that is attempting to maintain a level of respect and decency on the mud, they should damn well have the ability to shut the idiot up.

Again, it opens for abuse, but look, we aren't ever going to get around that, so let's not play chicken, put rules in place, and if players dont follow them it's their own damn fault.

I dunno. I just wanna see more consistancy. And I know this isn't a strict RP mud, but I'd love to see people RP and BE their characters and for the game to have just a bit more realism. I want more of an environment.. yknow? Rather than just idiots saying crap over gossip, or people talking about PK. Why cant we get into things a bit more.


I totally didn't mean to write this much. And I know I could have written so much of this better, or explained things a lot better.

Have I mentioned I haven't slept?

I hope this gets understood better than I think it's going to :/

95
News & Announcements / Re: The maps are available again
« on: March 15, 2008, 04:05:07 pm »
All hail Diandra!

96
General Discussions / Re: Directional Spells?
« on: March 15, 2008, 11:36:31 am »
I'm aware of all the "conditions".

And I'm telling you it's not working.

I tested.
Hesara tested.

Prom also said probably broke and Thotter needs to fix it.


Directionals = broken.

97
General Discussions / Directional Spells?
« on: March 15, 2008, 06:58:42 am »
Eh, it would seem directional spells are broken?

I never use directionals, so Im not sure if its been broken prior, but today I tried using it, on a range of different standard mobs in fact, and all you get is the messaging of penetrating the air above the mob, and the mob doesnt even come after you.

Also, it's not just me, Hesara just tried as well -

Hesara tells you, 'I know, just tried it out myself'


Casters suck as it is, go figure the one time I wanna use directionals, and they dont work. *snicker*

98
Barrel of Laughs / Re: DJs = Idiots
« on: March 11, 2008, 09:11:52 am »
It's not about satisfaction.

It's about things that make me laugh, and doing things for pure fun, as it's a GAME. :)

99
General Discussions / Re: PK Spell Damage - Any changes?
« on: March 11, 2008, 02:55:49 am »
Nope :/

100
General Discussions / Re: PK Spell Damage - Any changes?
« on: March 10, 2008, 11:37:02 am »
No, it wasnt a weather orientated spell :(

And the enemies were the same in both accounts.

By all accounts, nothing was different in both PK fights. Except for the damage I dealt...

101
General Discussions / PK Spell Damage - Any changes?
« on: March 10, 2008, 10:30:08 am »
Wondering if any changes have been made to damage dealing for caster's spells?

The other day in one particular PK battle, I was doing over 500 damage.

Then today in a different PK battle, only cracking out barely 100 with the same spells.


All the same stats, all the same buffs, nothings changed.

And 100 damage with spells is crazy low...


So, has anything been changed around at all?

102
Barrel of Laughs / Re: DJs = Idiots
« on: March 10, 2008, 07:34:59 am »
You're right, that IS exhibit B :)

You're aware you just made a fool of yourself even further there, right?


A few weeks ago, Natalya paid thousands in an auction for a fake gold token. 

- I'm fairly sure it was in the millions. Isn't it fantastic?! OH MY GOD!!!!!111ONE

Later in the evening, trying to make up for her foolish purchase, she offered Molly a gold token to slay Lionheart.

- Because paying another gold token makes up for it, sure, that makes sense.

Eager to see Lionheart's demise, and forgetting that it was a fake token,  Iwku foolishly paid Natalya two real bronze tokens.

- Might want to get your facts straight, how about you ask Molly, and ask Lionheart. It was a REAL gold token, to which Molly took from me, checked, and then handed to LH after the slay. Heh. Good fun :)


That scenerio might have warranted DJ=idiot. I still can't believe I gave you real tokens.  But I don't even understand your current joke.  It's not funny.

-- So, let me get this straight, your current argument here is an attempt to make me look like a fool, basing on attempting to say I ripped you off (??), when it was your OWN decision to give me tokens (I never asked for them), after I paid Molly a REAL gold token for LH's slay, which was all just in fun anyway? Nice work there, DJ. Might want to check your facts first before you go off half cocked.


Exhibit B people, Exhibit B.

103
Barrel of Laughs / DJs = Idiots
« on: March 10, 2008, 05:38:27 am »
Exhibit A:

Jason says, 'get me a yellow potion from medieval and ill give you 200k :-='

You laugh.


Iwku asks, 'what is the yellow potion of medieval?'


...

104
Barrel of Laughs / Poor little Nanukimo
« on: March 08, 2008, 12:44:33 pm »
Aw, poor little guy is crying I cheated. And he couldnt even land a hit on me! Poor lil "tough" guy couldn't even hit someone lower level. Awwwwww. But then, he won't even fight Virisin, tier 3 lvl 35. At least I'm tier 4 level 39.. it's kind of an improvement in comparison to previous Nanu "Killings" where he attacks AFKers, low levels, and people wearing RP equipment.

Anyway, to show there was no cheating on my part, and also for a bit of a chuckle, because even against a level 39 caster, he still sucks.... here's a neat lil log :)


You begin to search for hidden exits.

You don't find anything.

**>where
Players in your Zone
--------------------
Nanukimo             - On A Well Travelled Path
**>re hes back

You tell  ****, 'hes back'

**>where

Players in your Zone
--------------------
Nanukimo             - The Farmyard

**>vamp   <-That means I'm clan recalling, I'm done where I am anyway, I just wanted to see if he'd come back.

You concentrate intently.


**>where

Players in your Zone
--------------------
Nanukimo             - The Children's Bedroom

**>
Billy looks up as you enter the room, his eyes widening in instant recognition.

**>
You feel a sudden pain erupt through the back of your skull.

**>
Nanukimo has ensnared you!
You slowly fade into existence.
You block Nanukimo's attack with your shield!
Nanukimo misses you!
**>
Natalya is frozen as she touches your shield of ice.    <-- Hey, IMMs, whats with that? *I* had Ice Shield on. I keep seeing that msg..
Nanukimo misses you!
Billy picks up a spiked wooden toy.
Billy wields a spiked wooden toy.
Billy says, 'Dad! Dad! Get in here quick! Old Red's killer is in here!'
Your body moves with its own accord to safety.


You OOC, 'Nice try nanu'

**>ooc but you missed anyway

You OOC, 'but you missed anyway'

**>ooc Every shot, you missed :p

You OOC, 'Every shot, you missed :p'

**>look

The Inner Sanctum
[ Exits: n e s w u d ]
--

**>
** tells you, 'see if he was using a staff'

**>re oh i didnt look

You tell **, 'oh I didnt look'

**>
Nanukimo OOCs, 'Instresting how you able to leave a battle so fast. Think some scripts of your transport items should be looked at'

**>ooc I was already clan recalling but then you came along

You OOC, 'I was already clan recalling but then you came along'

**>
Nanukimo OOCs, 'right'

**>ooc But yknow, sure, go cry to an IMM, you're good at crying

You OOC, 'But yknow, sure, go cry to an IMM, you're good at crying'

**>
Veronica has arrived.

**>
Nanukimo OOCs, 'your the one crying  :P'

**>ooc Clearly.

You OOC, 'Clearly.'

**>
Nanukimo OOCs, 'I don't care ill get you sooner or later'

**>
Lionheart OOCs, 'like some of your Magic Bubble shouldn't have Staffs Nanna'

**>
** tells you, 'what was his battle damage things to you'

**>ooc Sure you will.

You OOC, 'Sure you will.'

**>re he did nothing

You tell **, 'he did nothing'

**>re he missed -every- hit

You tell **, 'he missed -every- hit'


-----

By the way, weren't silver wands (magic bubble wands) meant to be completely removed from the game?

--  A silver wand is being worn by Nanukimo.

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