Let's have a discussion about Artisave rooms/raiding, since it's being implemented (which is awesome). Specifically if we're finally opening up clan halls, should we talk about some system for defending our clan halls?
EG:
Hiring high level mobs to attack outsiders
Traps in certain rooms
Should we treat invaders differently to people who are invited in? We could have an INVITED, or CLAN_FRIEND status that allows you free access to a clanhall. If you enter a clan without that status you are considered an invader and subjected to defenses, attacked by mobs.
What else might work? And which currency to pay with? Tokens, tradepoints, deed points, gold..