Great, thanks
One more question: What would be needed if I wanted a pointer to a mob, in order to get the mob to do stuff?
Say for example, I created a mob (not necessarily a unique name), with unique ID 12345, and then:
set mobPointer %self.id%
remote mobPointer %actor.id%
The variable 12345 is stored on the player. However, if I wanted to do the following:
a) Force the mob to do something
b) Find the room the mob is in
what would the appropriate syntax be? At the moment, I've tried
%force% %mobPointer% jump
%echo% %%mobPointer%.room%
which admittedly doesn't work, since the number stored in mobPointer could represent a string / object / room / anything else instead - so I'm not even sure if I'm storing the right variable.
So yeah, what would I need to do to get this to work? Thanks again!