can we get rid of the coolness stat?
At present, coolness is the most underused stat in the game, probably because it doesn't do anything, except that it could potentially be used in quests. (The only example of this that I actually know about is in a zone, made by Exodus, which never got finished and consequently isn't in the gameport).
However, that doesn't mean that coolness is useless. There was a thought behind it, when Mordecai implemented it, and even if it never got finished, that thought is still valid. Like any other stat it could be utilised to add some variety to the game, especially if Anubis ever gets around to implementing Mob AI (Artificial Intelligence).
Coolness equals what in some games is known as Reputation, i.e. the status of a person in the eyes of others. It is different from Cha in the way that it also has a strong element of fear.
Coolness could be affected by your Kills-versus-Deaths factor, and also by your status on the PK ladder, (although it wouldn't effectively affect PK much, just mob interaction).
The coolness factor could also be raised by having succeeded in some prestigious achievement, like killing a very tough Boss mob, finishing a hard quest, finding a rare item, getting into a hard-to-reach area, or some other major exploring/questing based deed.
We could even have a coolness ladder in the game, just like a PK ladder.
Some examples of how coolness could be used in the gameplay:
1. Since coolness instigates respect and fear, it could be used in all fear-based spells, (like psi-panic, heartsqueeze, nightmare etc.), increasing the effect, if the cool factor is high.
2. A high cool factor could make the weaker mobs in an area fear you, while the stronger, who'd see you as an equal, would respect you. The effect would generally be that an otherwise aggressive mob would be reluctant to attack a player with high coolness, perhaps choosing to let them pass by instead. (In a way similar to sneaking and invisibility). Or it could make a mob more prone to start a conversation, to start trading with you, or to give you a better deal.
3. One thing that I've always wanted in the game is a feature called
Mercy. Basically it would mean that when you are fighting certain intelligent mobs, and get them down to a certain point, they could beg for mercy, which would stop the fight flow for a second or two. The player would then have to decide whether to spare the mob's life or not.
If they choose to grant the mercy, the reward might be just that the victor gets
almost the same amount of exp as if they had actually killed the mob, but without having to spend all the time actually doing it. Or in some cases, the mob could trade his life against some piece of equipment. It could also put the mob in your debt, for future use. Or in yet other cases, it would make the mob follow you, which could then be used in quests.
Mercy could actually be used in the opposite way too. If you feel you are losing a battle, you could ask the mob for mercy. The mob would then demand some piece of your equipment, (probably random choice), to let you go.
Granting someone mercy would obviously be very cool, and add to your coolness factor, begging for mercy would have the opposite effect.
I haven't seen Mercy implemented in any Mud. Originality is usually a good thing.