Another question... do we have a way in script to cause a player to die? Its probably in the website or in the 4D advanced scripting stuff, but I cant find it. In a room command script of mine...
I tried 'eval death %actor.hitp% + 1', and %damage% %actor% %death%, but that just caused them to be stunned until an imm restores/fixes them.
so then...
I tried 'eval death %actor.hitp% + 100', and %damage% %actor% %death% , and that caused them to die, but then when they showed up in the room they get sent to after death, it kept showing the message 'Lie Still, you're dead!! :-(' and stayed like that until an imm fixed them.
So finally I tried adding the %actor.pos(resting)% to the end of the 2nd option above, but although it set actor to resting and technically worked, it sent out a syslog error that says '[ Room 30774 :: Unknown world cmd: 'Resting' ]'
So yeah, it would be sooo much simpler if there a way to just %kill% %actor%, or whatever