Author Topic: EXP  (Read 7486 times)

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Offline Zsijn

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EXP
« on: April 28, 2012, 03:03:12 pm »
2 things

1) the exp loss for fleeing from mobs needs to be tweaked...i mean come on 3-5 mil from certain ones...and with lag + insta chase your down 20 mil exp before you know it

2) tiered mobs and exp bonus....needs to be evaluated....i can fight a tier 0 mob no problem and kill 20 before needing to heal...at 2.6mil a mob.....fight 1 tier 1 mob and i only get 3.2mil and need to go heal because im low on hps....i feel like the way it scales up isnt reflective of the mob difficulty

Offline Tocharaeh

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Re: EXP
« Reply #1 on: April 28, 2012, 05:05:11 pm »
I completely agree.
-Tocharaeh D'Araesth
The Dirty Ol'' Drow that time left behind in fear of obliteration!

Offline Zsijn

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Re: EXP
« Reply #2 on: April 29, 2012, 03:04:18 pm »
like this....i mean really 30+ mil


You were braced against the damage!
Tyrannosaurus Rex cripples you with its tail whip.
You wish that your wounds would stop BLEEDING so much!
The Vast Open Plains
[ Exits: n e s w ]
The tall grasses stretch in every direction, with green fields and distant
rolling hills as far as the eye can see. Many various kinds of dinosaurs
can seen foraging vegetation or preying on other species.
The high grass growing on the plain could be hiding anything.
 An enormous Brachisaurus roams the forest eating leaves.
 A Torosaurus is peacefully grazing here
 A Chasmosaurus is moving ponderously through the area.
|A giant Tyrannosaurus Rex is here, better run the other way.
You flee head over heels.
[You lose 32413657 exp]

Offline Prometheus

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Re: EXP
« Reply #3 on: June 26, 2012, 10:10:30 am »
I can take a look at the flee exp loss code. But I have a feel it is based on the xp of the mob and a formula. So if you are fighting a nasty mob you will lose more xp but I will check and make sure.

Prometheus


Offline Once

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Re: EXP
« Reply #4 on: June 27, 2012, 12:03:41 pm »
That's exactly what happened. It's meant to be a stop gap from hardcore wimpying.

Offline Prometheus

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Re: EXP
« Reply #5 on: June 29, 2012, 10:51:00 am »
True but it is still a pretty heavy cost in exp. We might want to think about tweaking the code or making flee cost more stamina so you can't flee all the time maybe only once or twice.

Prometheus