Author Topic: Changes made to Gypsy class Discussion  (Read 6867 times)

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Offline Prometheus

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Changes made to Gypsy class Discussion
« on: June 30, 2012, 12:53:10 pm »
The subject is says it all. I will post on this later and hopefully this will be a springboard for changes / suggestions for gypsy class.

Right now my biggest things would be 2 categories:
1) hp / level change (Average from my mort of 97 to 85) to (average 87 to 70 a level)
2) Loss of Dodge and harder to level since you need to heal more. Not sure if this is just dodge or some other factor(s).

I'm liking the elemental bonus on staves now. All we need is more ice spells *pokes Graham* to make ice focus staves more viable.

Again I will post more when I have sometime to think about this.

Prometheus

Offline Once

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Re: Changes made to Gypsy class Discussion
« Reply #1 on: June 30, 2012, 08:30:14 pm »
If you want an easier way to level, choose a different class. If you want to be a commerce king and be able to sell things to or help your fellow players, Gypsy is still the way to go. Why would a class that gets tinker and woodsing, two of the best skills in the game for improving others damage also be a competitively powerful combat class? It just doesn't make sense.

Gypsy is still playable, it's just a little bit more work to play them. Not the end of the world. If you don't feel like the benefits you get from Gypsy are worth the loss of dodge, simply remort or petition for a class change. This wasn't simply a nerf, it was a rebalancing with both good and bad. Dodge should not come back in. The HP bonuses were too high for gypsy. That's why half the mud were actually gypsies.

We're also working on other classes while doing this. Ranger and Warrior have both been tweaked in positive ways. Ranger is more competitive than it used to be. There will be some other tree based skills for them shortly but in terms of actual combat they're more playable. Re-balancing may be painful, but it's essential to making a game that's equal fun to play and that isn't primarily made up of Gypsies and Priests.

Offline Zsijn

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Re: Changes made to Gypsy class Discussion
« Reply #2 on: July 01, 2012, 03:18:20 pm »
yeah agree with once...was no real reason to play a thief with the skills gypsy had....you could could backstab and tinker/balance items.  insanity

also priest needs a similiar look.  no point playing mage when priest does similiar damage or better damage and can heal themselves.

Offline Prometheus

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Re: Changes made to Gypsy class Discussion
« Reply #3 on: July 03, 2012, 09:35:50 am »
Blah like I'm going to change classes. Been a gm gypsy all of gm and not going to change. I didn't say I couldn't level I said it was harder to do so. Like leveling at my remorts is ever easy. I'm just saying are the addition of elemental staves enough to offset the loss of combat skill dodge and hp / lvl gain? I could see if it we had specialist mage / priest classes where those elemental staves could come in handy but what mage uses only fire? Most casters are going to vary well except for lightning bolt but with Graham's changes in place I'm not sure how potent lb is now.

So basically my question is for those who play gypsy are the addition of elemental staves worth the loss of some combat skills?

And please don't tell me to change classes. I choose this class for a reason and that is just downright insulting! :)

Prometheus


Offline Jaros

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Re: Changes made to Gypsy class Discussion
« Reply #4 on: July 03, 2012, 08:00:58 pm »
just change class

Offline Prometheus

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Re: Changes made to Gypsy class Discussion
« Reply #5 on: July 06, 2012, 02:37:54 pm »
@ Jaros -> Nah. All I need to do is hit level 50 and I will reach the goal I set for myself. And I'm going to question since Gypsy is my favorite class :)

Prometheus