Author Topic: Object OLC for WEAPONS - Weapon standardization  (Read 7003 times)

0 Members and 1 Guest are viewing this topic.

Offline Tocharaeh

  • Sr. Member
  • ****
  • Posts: 283
    • View Profile
    • 4Dimensions on Facebook!
Object OLC for WEAPONS - Weapon standardization
« on: August 08, 2013, 10:35:37 am »
The idea is to get rid of people having to guesstimate weapon lengths as well as damage types.

The OLC option in question would be under "C) Values" and I think it should
flow like to following:

Choose option C >> Weapon Type >> Weapon Length >> Damage Dice >> Size of Dice


Here is the break down as I would like to see it in each sub-option:

WEAPON TYPE:

1) Dagger           2) Mace
3) Whip              4) Glove
5) Sword            6) Axe
7) Staff              8 ) Polearm
9) Lightsaber    10) Exotic

Each type has the length options already built into it as well as the type
of damage which is normally chosen in OLC (smash, bit, gore, etc,.)

WEAPON LENGTHS:

Dagger >> Small (15cm) >> Medium (27cm) >> Long (30cm) >> Extra Long (45cm)
Mace   >> Small (30cm) >> Medium (45cm) >> Long (60cm) >> Great (97cm) (two-handed)
Whip   >> Small (97cm) >> Medium (152cm) >> Long (198cm) >> Extra Long (243cm)
Glove* No length
Sword  >> Short (76cm) >> Medium (103cm) >> Long (119cm) >> Great (125cm) (two-handed)
Axe    >> Small (48cm) >> Medium (73cm)  >> Long (115cm) (two-handed) >> Great (129cm) (two-handed)
Staff  >> Short (213cm) (two-handed) >> Long (365cm) (two-handed)
Polearm >> Medium (145cm) (two-handed) >> Long (182cm) (two-handed)
Lightsaber >> Short (88cm) >> Medium (106cm) >> Long (121cm) >> Double-blade (198) (two-handed)
Exotic >> Short (30cm) >> Medium (76cm) >> Long (118cm) >> Great (149) (two-handed)

The above gets rid of any guess work. You choose the weapon length, and bam. All done.

The weapon dmg type needs to be redone as well. There will be weapons that do in fact
share in types. Many of the types will no longer be available to choose from
if one were to choose "exotic". Assuming one chose to go with "exotic", right after choosing
the weapons length they would then get the following menu:

Enter choice :
 1) None.
 2) None.

Enter option to modify (0 to quit) :

 0) blast                    1) bite                
 2) pound                  3) sting                
 4) crush                   5) kick            
 6) claw                     7) maul                
 8 ) thrash                 9) gore

As you can see the other types normally listed in the old OLC have been cut down
to the truly "exotic". The reason for this is because the types will already
be built into each WEAPON as a standard. This is how I see the standard:

Dagger:      pierce/slash/stab
Mace:         pound/bludgeon/crush
Whip:         sting/bite
Glove:        punch
Sword:       pierce/slash/stab
Axe:          slash
Staff:         hit/bludgeon
Polearm:    stab/slash
Lightsaber: stab/slash/pierce
Exotic:     All other types, up to two can be chosen.

With the exception of EXOTIC, you would no longer have to choose ny of the above damage types.
Just choose the weapon. The types are all built in.


The reason for all of this is to 1) create uniformity, and 2) cut down on building time.
This system would streamline the whole thing. It has never made sense with the current way
things are set up. Especially in relation to skill usage.

The weapons that have multiple dmg types (slash, stab, etc,.) will be able to
put out the messages at random in battle. (...with his stab) (...with his pierce)



These are just some things I have been thinking about while on BP making things.


-Toch
« Last Edit: August 08, 2013, 11:16:27 am by Tocharaeh »
-Tocharaeh D'Araesth
The Dirty Ol'' Drow that time left behind in fear of obliteration!

Offline Calypso

  • Administrator
  • Full Member
  • *****
  • Posts: 133
    • View Profile
    • Email
Re: Object OLC for WEAPONS - Weapon standardization
« Reply #1 on: August 09, 2013, 05:17:46 pm »
It would be awesome to be able to have more choices as a warrior for weapons to cleave with other than just longswords. I support the idea!
I get my energy from my Inner G.

Offline Tocharaeh

  • Sr. Member
  • ****
  • Posts: 283
    • View Profile
    • 4Dimensions on Facebook!
Re: Object OLC for WEAPONS - Weapon standardization
« Reply #2 on: August 10, 2013, 11:43:39 am »
Now if only we could get other replies :P
-Tocharaeh D'Araesth
The Dirty Ol'' Drow that time left behind in fear of obliteration!

Offline Kvetch

  • Administrator
  • Hero Member
  • *****
  • Posts: 729
    • View Profile
    • Email
Re: Object OLC for WEAPONS - Weapon standardization
« Reply #3 on: August 10, 2013, 01:52:37 pm »
I've always supported ideas for change like this.  The problem has always been finding someone willing to do it - and then volunteers to go through all the current eq in the game to make them compatable.  I say volunteers because there is no way Molly and I are going to go through them all.  She's extremely busy and I'm just not going to do all that work no matter how much I like the idea.

Offline Tocharaeh

  • Sr. Member
  • ****
  • Posts: 283
    • View Profile
    • 4Dimensions on Facebook!
Re: Object OLC for WEAPONS - Weapon standardization
« Reply #4 on: August 13, 2013, 10:15:56 am »
I would gladly sift through every friggin item if this were implemented.
-Tocharaeh D'Araesth
The Dirty Ol'' Drow that time left behind in fear of obliteration!

Offline Molly

  • Administrator
  • Hero Member
  • *****
  • Posts: 690
    • View Profile
Re: Object OLC for WEAPONS - Weapon standardization
« Reply #5 on: August 17, 2013, 01:00:35 am »
Currently we have 13885 prototype objects.

To my knowledge there is no way to sort out which of them are type weapon, but a coder might be able to answer that.

Meanwhile I agree with Kvetch that there is no way I'd do it myself.

I've been stuck holding the baby in three mass changes so far. Never going to do it again.