I want to touch on zedit briefly as I know I don't know everything about it, but as I'm going through Dragon Forest which was built years ago, but also taken out years ago, I am noticing one small error in zedit that I want to make sure everyone is aware of.
Zedit is something we really don't cover, but it's how you load your mobs and objects into various rooms of the zone. The thing I want to touch on is the "how many" that is asked when you do this. That question isn't referring to "how many in this room" it's "how many in the whole mud" And when you're talking objects, you're also talking the pfiles of players that haven't played for years.
For mobs, you want to make sure you cover how many copies of that mob you're going to have throughout your whole zone. Currently, I've found at least one instance where the zedit calls for a total of 2 mobs, but I have at least 3 places that they can load - this doesn't work as it will never load in the 3rd place.
For objects, you want to cover how rare you want that particular object to be.
5 seems to be extremely rare (and realize once people have those 5, it will never load on your mob/ in your room again).
10 is still rare
50 is starting to be quite common
100 - everyone probably has one and a spare.
I've gotten to the point where I use 1000 for keys - just to make sure they'll always load (and now I'm going to have someone go and grab 1000 copies of the same key, just so it won't.
) Anything that I think is needed for a quest and I want to make sure will load, get's 1000 on it.
Molly may not agree with my statements above with rarity, I'm just taking a stab in the dark with what I see (which, if it's dark isn't much).
Kvetch