Author Topic: Non standard game commands  (Read 14700 times)

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Offline Diandra

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Re: Non standard game commands
« Reply #15 on: August 01, 2014, 09:39:54 am »
Weird, or it's my client who's clearing the screen with those commands.

With simpleMU it works and with MUSHclient it don't.  :-\

Offline rynald

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Re: Non standard game commands
« Reply #16 on: August 03, 2014, 03:29:30 pm »
offer: isn't implemented

clear and cls: only clears the screen if the client handles terminal control codes

compress: this doesn't do anything, use autocompress instead

commandslike <arg>: shows all commands starting with <arg>

checksky (removed the space to make it work): shows the moon phase when you're outside

fire: not implemented, probably meant for spaceships

replylock: locks the replier so you won't accidentally reply to the wrong person (we've all been there ;))

Offline erwin

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Re: Non standard game commands
« Reply #17 on: August 04, 2014, 10:11:04 pm »
Great, thanks Diandra, Rynald, Kvetch :)

I'll try to work on the item / room after my conference.

Also, would it be possible to modify replylock? At the moment, typing replylock shows

"You unlock your replier"
and
"You unlock your replyer"

I assume that one message locks the replier, and the other unlocks it...

Replylock also doesn't show on toggle, so at the moment, players won't know if replylock is toggled on (or off).

May I suggest a message that goes: You lock your replier to <playername>, and You unlock your replier, so it's more intuitive? Thanks!

(A help file wouldn't go amiss either....)

Offline erwin

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Re: Non standard game commands
« Reply #18 on: August 15, 2014, 12:36:28 am »
Update: Currently, I'm working on a mob which sells several manuals (broken down into subgroups) of commands.

*Cross fingers* - it should be complete by next week.