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		<title>MAKEUID VAREXISTS VAREXISTS EXISTS EXISTS - Revision history</title>
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		<updated>2026-04-11T18:38:17Z</updated>
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		<id>http://4dimensions.org/wiki/index.php?title=MAKEUID_VAREXISTS_VAREXISTS_EXISTS_EXISTS&amp;diff=680&amp;oldid=prev</id>
		<title>Isibot: Bot: Automated import of articles</title>
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				<updated>2016-01-26T09:00:21Z</updated>
		
		<summary type="html">&lt;p&gt;Bot: Automated import of articles&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''MAKEUID VAREXISTS VAREXISTS EXISTS EXISTS'''&lt;br /&gt;
[[Category:Help Files]]&lt;br /&gt;
&lt;br /&gt;
MAKEUID VAREXISTS %VAREXISTS% %EXISTS% EXISTS&lt;br /&gt;
&lt;br /&gt;
MAKEUID VAREXISTS %VAREXISTS% %EXISTS% EXISTS&lt;br /&gt;
&lt;br /&gt;
MAKEUID VAREXISTS %VAREXISTS% %EXISTS% EXISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Usage: makeuid variable id&lt;br /&gt;
&lt;br /&gt;
* We have one mob giving a quest. This mob sets the targets id as a global on &lt;br /&gt;
* the player via the 'remote' command, like this:&lt;br /&gt;
eval quest_object %obj.id%&lt;br /&gt;
remote quest_object %actor.id%&lt;br /&gt;
&lt;br /&gt;
* We then have another mob receiving the quest object, with the following script.&lt;br /&gt;
if !(%actor.varexists(quest_object)%)&lt;br /&gt;
return 0&lt;br /&gt;
&lt;br /&gt;
halt&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
* now we know the player has a quest_object variable&lt;br /&gt;
makeuid obj %actor.quest_object%&lt;br /&gt;
say Have you brought me %obj.shortdesc%, %actor.name% ?&lt;br /&gt;
&lt;br /&gt;
say You must bring it to me to complete your quest, you know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creates a new variable with the name given, whose contents shall be suitable &lt;br /&gt;
&lt;br /&gt;
for referring to a character, object, or room whose id is provided.&lt;/div&gt;</summary>
		<author><name>Isibot</name></author>	</entry>

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