Work In Progress – The Questjournal

Last year, 4D MUD had a prototype quest journal created entirely from triggers, which worked for a few quests. This year, Roland took the idea further, and now we have code for a working quest journal. While only 20% of the questcards are in the quest journal, we aim to eventually include all of the quests in the MUD.

What does the quest journal offer? For the player, it tracks the quests done, as well as the stages the player is at in the quest. There’s even the option for the player to reset questflags, if he / she gets stuck, or is unable to complete the quest due to performing a wrong step.

That’s not all though. The quest journal also tracks traders in the zone (if the zone has any), and shows you what you have traded so far. Furthermore, for some zones, the quest journal tracks the achievements in the zone, which are non quest related things which players can do.

Check out the first 20 quests (and a few others) by coming onto 4D MUD, typing QLIST to see the quests in the quest journal, and QCHECK for more information!

For the imms, the quest journal also provides a way to see if a quest is truly bugged (and the player cannot proceed), or if the player has missed a key step by typing QCHECK <num> DEBUG <playername>.

Previously, unless the imm knew the quest, it was difficult to fix quests where players said they were unable to progress further, because it could be a script mistake, or the player not completing a key step. So patching in a fix might actually break the quest for future players.

Imms can now use this command to see where the player is on the quest, and what the player needs to do in order to proceed.

So if you get stuck on a quest and unsure if it’s a bug, never fret! Instead of submitting a bug report, you can get immediate action by asking an imm to help!

Sheltem – 01 March 2017

It’s Halloween!

It’s Halloween! You know what that means, right?
It means there is a Halloween zone!
Where? East, of course, through the mist beyond the park.
Some of it will seem familiar, but a lot of it will be different.
There are certain areas you can only access at night.
And some you can access only during the day.
There are things you’ll only see at night.
And things you will only see during the day.
Many thanks to Maco who did about 90% of it.
Enjoy.

Kvetch – 30 October 2016

Opening of Maco’s New Zone – Victorian England II

London Bridge image

We have a new zone in 4D, namely Victorian England II. And it’s not just any zone, it’s an unusually good one, built in reverence to one of our most popular zones,  Amber’s Victorian London.

Maco’s 300 room extension to VE adds several streets to the London map, but also landmarks like Castle Frankenstein, Scotland Yard, St Michael’s Cathedral and the Highgate Cemetary and the famous London Bridge over the River Thames. It opens a totally new view of the city from the roof tops, where the chimneysweeps reside. But it also gives insight in the darker and less reputable parts of London; shady alleys, dark tunnels and catacombs under the ground surface, and the infamous London Steamworks, where many a worker toiled to their death. And let’s not forget Diagon Alley; didn’t you all want to visit that secret part of London?

Special thanks go to the playtesters, Tor and Ivana, and Jubei and Vryce.

This new zone has amazingly good descriptions and several intriguing quests. But be warned – this is not an easy zone, and some parts of it are really dangerous. On the other hand; there are some unusually good rewards… I hope you all will enjoy this addition to the 4D World as much as I did.

Molly O’Hara – September 6th 2016

New site wip

Currently the new site is having some WordPress permission issues, and the post are not linking directly.

The menu links on the left and right hand sides should be working normally and the current players list should update when the page is refreshed.

more updates will follow.
Loran

Update:
Page posts/page linking issue resolved
Updated vote list with World Online Games and set all to open in a new tab/window.
investigating buddypress issue with user account profile pages not loading.

An upgrade of the skinning feature. – 25 May 2015 – Molly

You can now process your skins, by first scraping and then rubbing and tanning them. The utility and information you need for this, (a Leather Knife and a Tanning Vat), can be found in the Tanner’s Workshop, in Crafter’s Alley, Northeast of Olde Yorke. Looking at the knife, the vat and the developed objects that you produce, will give further info about what else you need.

There is also more detailed info about the process on our webpage: Market for Crafted Objects. The price for the processed skins and leather will generally be much better than for the raw ones, (with the exception of a few, very valuable skins).

A list of the potential buyers is below:

Fingal, the Furrier in Crafter’s Alley
Bill, the Leather worker in Olde Yorke
Lionel, the armourer in Olde Yorke
Torin, the Dwarf armorer in The Mine
Dirty Harry, the armorer of Thandar
Goberone, the armoire shopkeeper in Osten Ard
Velad, the armory keeper in the Elven Metropolis

Cooking and Catering. – 29 April 2015 – Molly

Cooking and Catering offers a new and improved option to develop and trade the products from the Farm Fields and Garden Plots north and west of Olde Yorke. It involves a bit of legwork, since you have to grow some of the ingredients, develop some of them yourself, and collect others all over the Realms. But it is also rewarding, since the customers pay a good price in Tokens.

To get started as a cook, you need to seek out Ma Brown, who lives in a small cottage on North Trade Road, between Olde Yorke and Osten Ard. She’ll take you on as an apprentice when asked, and will also give you many useful tips, each time you ask for a lesson.

Once you’ve graduated as a cook, and get Ma Brown’s Recipe Book, you need to find a kitchen. You’ll probably find the actual cooking pretty easy, since you’ll get help with it, but an advice is to collect all the ingredients, before you start cooking.

Then you can trade the finished dish to one of the 12 Taverns, that are part of Ma Brown’s Catering Network, for a good price. You’ll find a list of these Taverns and their preferences in Ma Brown’s Recipe Book, which also contains 8 recipes and some valuable tips about where to look for the ingredients.

There is more detailed info on our Forum in the CRAFTING/SOFT Skills board under Cooking and Catering.

Massive update of the Old West. – 23 February 2015 – Molly

The following Old West zones have been updated to our current Building standards:

– Westward Ho! – Dodge City – The Circus – The Range – The Gold mine – Dry Gulch

– Legend – Hole in the Wall – The Prairie – Tombstone – California Docks

Direction and extra descs have been added, and there are also several new rooms, mobs, objects and quests in most of them.

There are also three brand new zones, so don’t expect any of it to be as you are used to.

I did try not to interfere too much with the old Westward Ho trail, but there is a small change in the stretch between Pueblo and the Hole in the Wall, so the Blindmaps will need to be updated.

The three new zones are:

– The Ranch (400 rooms) South of Dodge City

– In the Wild (400 Rooms) East and South of Legend

– The Railway (100 Rooms) Runs between Dodge City and Tombstone

Descriptions of those are in the Map Room ingame.

There are also at least a dozen new quests, many of them in the older zones, others involving several zones. (See the questcards 114-117 also ingame.)

With this new update also comes 3 new features:

– Ranching (Raise, drive and sell your own herd of animals on the Cattle Market)

– Trapping (Trap and skin animals, trade skins in the Hudson’s Bay Trading Posts)

– Goldpanning and Prospecting (can now be done in many places all over the west)

This, in combination with the quests, means many new ways to collect Tokens and Tradepoints. The easiest way to learn more about the new features is to buy the manuals, that are sold in the Trading Posts along the old main trail.

Special thanks goes to Diandra, who did a big update of Legend, and to Rynald, who did the code for fencing, herding and life cycle of the Ranch animals.

Both Diandra and Rynald also helped with a lot of the scripts, especially when I got stuck myself.

Quix II – Reopened – 09 July 2013 – Kvetch

Not only are we working on new areas, but also on reopening old areas. Quix II had been shut down due to the scripts not working (according to messages from players), but after being out a few years it was time to put it back in. Play testers had been running through the area making sure everything works fine and now we can say that QUIX II is back! If you happen to find something not working that our play testers missed, feel free to contact the IMM staff by sending a note to them using the note feature (or sending them a mail online as Bart’s dog is one of the least used features). Enjoy your time in Quix II.

New Zone – UTOPIA – 01 July 2013 – Kvetch

Now Open! Utopia City!

The city that was supposed to be the entrance flagship of the Future Dimension for us more than 15 years ago has finally been completed. Even as the other docking bays in the space port got filled by areas going in: Pleasure Planet (Golf Course, Little Italy, Punk Concert, Jurassic Park), Star Wars (Hoth, Tattooine, Endor, Dagabah, Deathstar), Necromunda, The Queltorian Sector, Spaceship Titanic, New Goznemia, Sydney (Down Under and Outback), London (Terramort), Cosmo Canyon, Reptilia, and Whotvar; Docking bay 1 remained empty waiting for the promised land of Utopia.

That time has arrived!

The city itself, located under a dome, is safe for newbies to wander around, but Outside the dome are tougher mobs, some so tough that you need at least 3 people to take them on. This zone also introduces Irradiation which is what the dome protects the city from.

So, protect yourself, grab a couple of friends and head off to Docking Bay 1 at the space port.

*

(Many thanks to Snowbird for starting the zone years ago, Lionheart for his hard work on the scripts and Molly for finishing the zone.)

Del’Vante Estate now open for haunting!

East of recall is a park, in which a path has appeared to open between a deep, dark and creepy forest.  If you follow said path, you will find your way to the Del’Vante estate, an estate that is assured to be haunted.  You see, Solorn Del’Vante was an evil and vile man – at least that is the rumors – who kidnapped the towns children and tortured them in his basement.  Sanity isn’t one of the things known to come with inbreeding, and the Del’Vante family is said to be the worst inbreeders out there.  Or was that worst breeders and had to do with dogs?  Rumors, you know how they are, you can never quite follow the truth between all the web of lies and deceit.

 

The level of the house is relatively low level with only extremely low level mobs being aggressive.  There are plenty of quests for those that don’t like to hack and slash their way through areas, the main one being to find all of the billiard balls and returning them to the billiard table.

 

I promised a complete overhaul of the zone for this year, but alas, real life reared it’s ugly head (I took notes on the ugliness for the future zone) and I was not able to do so.  Though, there is a new “Halloween only” item this year which can be used in conjunction with the item found last year.

 

So, follow that path and head up to that light in the top of the tower where only your soul will be your cost to living – if you can truly live without your soul.