ast year, 4D MUD had a prototype quest journal created entirely from triggers, which worked for a few quests. This year, Roland took the idea further, and now we have code for a working quest journal. While only 20% of the questcards are in the quest journal, we aim to eventually include all of the quests in the MUD.
What does the quest journal offer? For the player, it tracks the quests done, as well as the stages the player is at in the quest. There’s even the option for the player to reset questflags, if he / she gets stuck, or is unable to complete the quest due to performing a wrong step.
That’s not all though. The quest journal also tracks traders in the zone (if the zone has any), and shows you what you have traded so far. Furthermore, for some zones, the quest journal tracks the achievements in the zone, which are non quest related things which players can do.
Check out the first 20 quests (and a few others) by coming onto 4D MUD, typing QLIST to see the quests in the quest journal, and QCHECK for more information!
For the imms, the quest journal also provides a way to see if a quest is truly bugged (and the player cannot proceed), or if the player has missed a key step by typing QCHECK <num> DEBUG <playername>.
Previously, unless the imm knew the quest, it was difficult to fix quests where players said they were unable to progress further, because it could be a script mistake, or the player not completing a key step. So patching in a fix might actually break the quest for future players.
Imms can now use this command to see where the player is on the quest, and what the player needs to do in order to proceed.
So if you get stuck on a quest and unsure if it’s a bug, never fret! Instead of submitting a bug report, you can get immediate action by asking an imm to help!
Sheltem – 01 March 2017
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It’s Halloween! You know what that means, right?
It means there is a Halloween zone!
Where? East, of course, through the mist beyond the park.
Some of it will seem familiar, but a lot of it will be different.
There are certain areas you can only access at night.
And some you can access only during the day.
There are things you’ll only see at night.
And things you will only see during the day.
Many thanks to Maco who did about 90% of it.
Kvetch – 30 October 2016
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We have a new zone in 4D, namely Victorian England II. And it’s not just any zone, it’s an unusually good one, built in reverence to one of our most popular zones, Amber’s Victorian London.
Maco’s 300 room extension to VE adds several streets to the London map, but also landmarks like Castle Frankenstein, Scotland Yard, St Michael’s Cathedral and the Highgate Cemetary and the famous London Bridge over the River Thames. It opens a totally new view of the city from the roof tops, where the chimneysweeps reside. But it also gives insight in the darker and less reputable parts of London; shady alleys, dark tunnels and catacombs under the ground surface, and the infamous London Steamworks, where many a worker toiled to their death. And let’s not forget Diagon Alley; didn’t you all want to visit that secret part of London?
Special thanks go to the playtesters, Tor and Ivana, and Jubei and Vryce.
This new zone has amazingly good descriptions and several intriguing quests. But be warned – this is not an easy zone, and some parts of it are really dangerous. On the other hand; there are some unusually good rewards… I hope you all will enjoy this addition to the 4D World as much as I did.
Molly O’Hara – September 6th 2016