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Jason Orsini
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« on: September 15, 2011, 02:00:14 am » |
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So ideas for theese two melee classes that lack one, what could it be that suits the class? 
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Virisin
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« Reply #1 on: September 15, 2011, 03:00:38 am » |
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buuu
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Jason Orsini
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« Reply #2 on: September 15, 2011, 03:02:55 am » |
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booo on you, come on............
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Jason Orsini
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« Reply #3 on: September 15, 2011, 03:07:47 am » |
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what about for gypsys Midas Punch the punch does kick damage and slows your opponent down, as in lowering its speed??
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horus
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« Reply #4 on: September 15, 2011, 03:17:15 am » |
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How about thwack, where the gypsy grabs his mandolin and thwacks you on the head?
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Jaros
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« Reply #5 on: September 15, 2011, 03:18:46 am » |
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Just give them both encircle. Our classes are retarded regardless.
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Virisin
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« Reply #6 on: September 15, 2011, 03:19:09 am » |
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No more spamming skills
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Jason Orsini
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« Reply #7 on: September 15, 2011, 03:36:23 am » |
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should be something they have or in character of the class no?, rangers could get an improved or boosted kick skill. Axe-kick Roundhouse-Kick Double-kick or whatever... 
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Jaros
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« Reply #8 on: September 15, 2011, 03:53:44 am » |
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Once showed me this one posted on some other forum: slit, where you slit your opponent open mid-battle and they bleed out, losing HP for a duration. Sounds like a gypsy/ranger skill to me and if you just made that good enough it could make up the shortfall against encircle and behead in PK and against mobs.
Incidentally, why can we not do things like steal and blackjack in battle? That would also make up the difference.
Steal: lower chance of success if you're fighting, but as normal you steal something from their inv. This would add sweet tactics to PK like disarming someone and stealing their weapon, or just stealing their heals/bag etc.
Blackjack: low chance of putting someone to sleep mid-battle, otherwise you daze them for a few seconds, maybe they fall down like a rogue version of bash.
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Jason Orsini
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« Reply #9 on: September 15, 2011, 03:55:59 am » |
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i like Slit, i actually read about that while googling earlier. good idea Jason i mean jaros
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Asmodeus
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« Reply #10 on: September 15, 2011, 08:12:39 am » |
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I vote for Thwack 
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horus
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« Reply #11 on: September 15, 2011, 09:10:23 am » |
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Damn it Jason and Jaros, they are my eyes, not slits! Bastards!
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Molly
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« Reply #12 on: September 15, 2011, 10:42:12 am » |
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Howabout 'Poach' for Gypsies and 'Ambush' for rangers?
Both are IC for their respective class, but would essentially mean the same thing; a bullet in the back to initiate the fight, (a bit similar to backstab).
Also I'd really like to see some cool skill for Rangers that included using a bullwhip, to either damage or snare a player.
Otherwise I'm fine with 'Slit', it would be IC for both classes to produce a hidden knife in mid battle.
Granted many of our skills are similar, with just different names, but I don't see that as all negative, the atmosphere in the game is better if the skill messages make any sence.
That said, I'd like to make a request to get rid of Colour spray - i.e. change the name to something less ridiculous.
And all kidding aside, I think Jason is right about those two classes needing something more than kick as a decent battle skill.
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Loria
Riddler
Newbie
Offline
Posts: 40
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« Reply #13 on: September 15, 2011, 01:18:59 pm » |
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agreed. they need some sort of attack they can do during battle. I would love to see them get encircle later and perhaps give them kick earlier? Slit would work too, could be somewhere in between kick and encircle in terms of dmg done. Doesn't make sense that kick would be the main attack skill for later tiers and have no attack skills for the lower tiers. Might be a way of helping newbies advance quicker too, if they had some sort of attack skill that could do some dmg during some of the harder classes to get through.
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~~~~~~~~ |"No." -Los | ~~~~~~~~
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Once
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« Reply #14 on: September 15, 2011, 01:24:01 pm » |
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To be completely honest, my perspective is this is re-arranging deck chairs on the Titantic. We can do it, and by all means nobody let my opinion stop you. If enough players are bothered by it I'll add it myself if someone else doesn't work on it, but I think we have fundamental problems that we can attack first by restructuring the tiers in general a little bit better as a pre-cursor to some sort of skill tree system.
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